Coin  4.0.3
Coin3D core library
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SoTextureCubeMap.h
1#ifndef COIN_SOTEXTURECUBEMAP_H
2#define COIN_SOTEXTURECUBEMAP_H
3
4/**************************************************************************\
5 * Copyright (c) Kongsberg Oil & Gas Technologies AS
6 * All rights reserved.
7 *
8 * Redistribution and use in source and binary forms, with or without
9 * modification, are permitted provided that the following conditions are
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11 *
12 * Redistributions of source code must retain the above copyright notice,
13 * this list of conditions and the following disclaimer.
14 *
15 * Redistributions in binary form must reproduce the above copyright
16 * notice, this list of conditions and the following disclaimer in the
17 * documentation and/or other materials provided with the distribution.
18 *
19 * Neither the name of the copyright holder nor the names of its
20 * contributors may be used to endorse or promote products derived from
21 * this software without specific prior written permission.
22 *
23 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
24 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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34\**************************************************************************/
35
36#include <Inventor/nodes/SoSubNode.h>
37#include <Inventor/nodes/SoTexture.h>
38#include <Inventor/fields/SoSFEnum.h>
39#include <Inventor/fields/SoSFImage.h>
40#include <Inventor/fields/SoMFString.h>
41#include <Inventor/fields/SoSFColor.h>
42#include <Inventor/elements/SoMultiTextureImageElement.h>
43
44class SoFieldSensor;
45class SoSensor;
46class SoTextureCubeMapP;
47
49 typedef SoTexture inherited;
50
51 SO_NODE_HEADER(SoTextureCubeMap);
52
53public:
54 static void initClass(void);
55 SoTextureCubeMap(void);
56
57 enum Model {
58 MODULATE = SoMultiTextureImageElement::MODULATE,
59 DECAL = SoMultiTextureImageElement::DECAL,
60 BLEND = SoMultiTextureImageElement::BLEND,
61 REPLACE = SoMultiTextureImageElement::REPLACE
62 };
63
64 enum Wrap {
65 REPEAT = SoMultiTextureImageElement::REPEAT,
66 CLAMP = SoMultiTextureImageElement::CLAMP
67 };
68
70
77
82
83 virtual void doAction(SoAction * action);
84 virtual void GLRender(SoGLRenderAction * action);
85 virtual void callback(SoCallbackAction * action);
86 virtual void rayPick(SoRayPickAction * action);
87
88 static SbBool readImage(const SbString & fname, int & w, int & h, int & nc,
89 unsigned char *& bytes);
90protected:
91 virtual ~SoTextureCubeMap();
92
93 virtual SbBool readInstance(SoInput * in, unsigned short flags);
94 virtual void notify(SoNotList * list);
95 int getReadStatus(void);
96 void setReadStatus(int s);
97
98private:
99 SbBool loadFilename(const SbString & filename, SoSFImage * image);
100 static void filenameSensorCB(void *, SoSensor *);
101 SoSFImage * getImageField(const int idx);
102
103 SoTextureCubeMapP * pimpl;
104};
105
106#endif // !COIN_SOTEXTURECUBEMAP_H
The SbList class is a template container class for lists.
Definition SbList.h:70
The SbString class is a string class with convenience functions for string operations.
Definition SbString.h:52
The SoAction class is the base class for all traversal actions.
Definition SoAction.h:77
The SoCallbackAction class invokes callbacks at specific nodes.
Definition SoCallbackAction.h:80
The SoFieldSensor class detects changes to a field.
Definition SoFieldSensor.h:38
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition SoGLRenderAction.h:50
The SoInput class is an abstraction of file import functionality.
Definition SoInput.h:61
The SoMFString class is a container for SbString values.
Definition SoMFString.h:40
The SoNotList class is a list of SoNotRec notification records.
Definition SoNotification.h:43
The SoRayPickAction class does ray intersection with scene graphs.
Definition SoRayPickAction.h:50
The SoSFColor class is a container for an SbColor value.
Definition SoSFColor.h:40
The SoSFEnum class is a container for an enum value.
Definition SoSFEnum.h:40
The SoSFImage class is used to store pixel images.
Definition SoSFImage.h:42
The SoSensor class is the abstract base class for all sensors.
Definition SoSensor.h:43
The SoTextureCubeMap class is used to map a cube map onto subsequent shape nodes.
Definition SoTextureCubeMap.h:48
SoSFEnum wrapS
Definition SoTextureCubeMap.h:78
Model
Definition SoTextureCubeMap.h:57
SoSFColor blendColor
Definition SoTextureCubeMap.h:81
SoSFEnum model
Definition SoTextureCubeMap.h:80
SoSFImage imageNegY
Definition SoTextureCubeMap.h:74
Wrap
Definition SoTextureCubeMap.h:64
SoSFImage imageNegZ
Definition SoTextureCubeMap.h:76
SoSFImage imagePosZ
Definition SoTextureCubeMap.h:75
SoMFString filenames
Definition SoTextureCubeMap.h:69
SoSFEnum wrapT
Definition SoTextureCubeMap.h:79
SoSFImage imagePosY
Definition SoTextureCubeMap.h:73
SoSFImage imageNegX
Definition SoTextureCubeMap.h:72
SoSFImage imagePosX
Definition SoTextureCubeMap.h:71
Common base class for texture nodes.
Definition SoTexture.h:39