Coin  4.0.3
Coin3D core library
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SoWindowElement.h
1#ifndef COIN_SOWINDOWELEMENT_H
2#define COIN_SOWINDOWELEMENT_H
3
4/**************************************************************************\
5 * Copyright (c) Kongsberg Oil & Gas Technologies AS
6 * All rights reserved.
7 *
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9 * modification, are permitted provided that the following conditions are
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13 * this list of conditions and the following disclaimer.
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15 * Redistributions in binary form must reproduce the above copyright
16 * notice, this list of conditions and the following disclaimer in the
17 * documentation and/or other materials provided with the distribution.
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20 * contributors may be used to endorse or promote products derived from
21 * this software without specific prior written permission.
22 *
23 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
24 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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34\**************************************************************************/
35
36#include <Inventor/elements/SoSubElement.h>
37
38// Note:
39// We want to avoid platform specific stuff in this header file,
40// so we changed all the X-specific types into generic void pointers.
41
43
44class COIN_DLL_API SoWindowElement : public SoElement {
45 typedef SoElement inherited;
46
47 SO_ELEMENT_HEADER(SoWindowElement);
48public:
49 static void initClass(void);
50protected:
51 virtual ~SoWindowElement();
52
53public:
54 virtual void init(SoState * state);
55
56 virtual void push(SoState * state);
57 virtual void pop(SoState * state, const SoElement * prevTopElement);
58
59 virtual SbBool matches(const SoElement * element) const;
60 virtual SoElement * copyMatchInfo(void) const;
61
62 static void set(SoState * state, void * window,
63 void * context, void * display,
64 SoGLRenderAction * action);
65 static void get(SoState * state, void *& window,
66 void *& context, void * & display,
67 SoGLRenderAction * & action);
68
69protected:
70 void * window; // was Window
71 void * context; // was GLXContext
72 void * display; // was Display *
74};
75
76#endif // !COIN_SOWINDOWELEMENT_H
SoElement is the abstract base class for all elements.
Definition SoElement.h:43
virtual void pop(SoState *state, const SoElement *prevTopElement)
Definition SoElement.cpp:585
virtual SoElement * copyMatchInfo(void) const =0
virtual SbBool matches(const SoElement *element) const =0
Definition SoElement.cpp:609
static void initClass(void)
Definition SoElement.cpp:507
virtual void init(SoState *state)
Definition SoElement.cpp:553
virtual void push(SoState *state)
Definition SoElement.cpp:570
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition SoGLRenderAction.h:50
The SoState class manages the Coin scene graph traversal state data.
Definition SoState.h:44
The SoWindowElement class is used to store current window attributes.
Definition SoWindowElement.h:44
void * window
Definition SoWindowElement.h:70
SoGLRenderAction * glRenderAction
Definition SoWindowElement.h:73
void * display
Definition SoWindowElement.h:72
void * context
Definition SoWindowElement.h:71