Coin  4.0.3
Coin3D core library
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SoWindowElement Class Reference

The SoWindowElement class is used to store current window attributes. More...

#include <Inventor/elements/SoWindowElement.h>

Inheritance diagram for SoWindowElement:
SoElement

Public Member Functions

virtual SoElementcopyMatchInfo (void) const
 
virtual void init (SoState *state)
 
virtual SbBool matches (const SoElement *element) const
 
virtual void pop (SoState *state, const SoElement *prevTopElement)
 
virtual void push (SoState *state)
 
- Public Member Functions inherited from SoElement
virtual ~SoElement ()
 
int getDepth (void) const
 
int getStackIndex (void) const
 
const SoType getTypeId (void) const
 
virtual void print (FILE *file=stdout) const
 
void setDepth (const int depth)
 

Static Public Member Functions

static voidcreateInstance (void)
 
static void get (SoState *state, void *&window, void *&context, void *&display, SoGLRenderAction *&action)
 
static int getClassStackIndex (void)
 
static SoType getClassTypeId (void)
 
static void initClass (void)
 
static void set (SoState *state, void *window, void *context, void *display, SoGLRenderAction *action)
 
- Static Public Member Functions inherited from SoElement
static int getClassStackIndex (void)
 
static SoType getClassTypeId (void)
 
static SoType getIdFromStackIndex (const int stackIndex)
 
static int getNumStackIndices (void)
 
static void initClass (void)
 
static void initElements (void)
 

Protected Member Functions

virtual ~SoWindowElement ()
 
- Protected Member Functions inherited from SoElement
 SoElement (void)
 
void capture (SoState *const state) const
 
virtual void captureThis (SoState *state) const
 
SoElementgetNextFree (void) const
 
SoElementgetNextInStack (void) const
 
void setStackIndex (const int index)
 
void setTypeId (const SoType typeId)
 

Protected Attributes

voidcontext
 
voiddisplay
 
SoGLRenderActionglRenderAction
 
voidwindow
 
- Protected Attributes inherited from SoElement
int depth
 
int stackIndex
 
SoType typeId
 

Additional Inherited Members

- Static Protected Member Functions inherited from SoElement
static int createStackIndex (const SoType id)
 
static const SoElementgetConstElement (SoState *const state, const int stackIndex)
 
static SoElementgetElement (SoState *const state, const int stackIndex)
 
- Static Protected Attributes inherited from SoElement
static int classStackIndex
 
static SoTypeListstackToType
 

Detailed Description

The SoWindowElement class is used to store current window attributes.

In Coin, this element is not API-compatible with SGI Inventor, since it contains platform specific stuff, which we want to avoid.

Instead of the platform specific types we use void pointers. We're sorry for any inconvenience this might cause people using this element.

Constructor & Destructor Documentation

◆ ~SoWindowElement()

SoWindowElement::~SoWindowElement ( void )
protectedvirtual

Destructor.

Member Function Documentation

◆ copyMatchInfo()

SoElement * SoWindowElement::copyMatchInfo ( void ) const
virtual

This function creates a copy of the element that contains enough information to enable the matches() function to work.

Used to help with scene graph traversal caching operations.

Implements SoElement.

◆ createInstance()

void * SoWindowElement::createInstance ( void )
static

This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.

Creates a new instance of the class type corresponding to the SoType object.

◆ get()

void SoWindowElement::get ( SoState * state,
void *& window,
void *& context,
void *& display,
SoGLRenderAction *& action )
static

Returns data for this element.

◆ getClassStackIndex()

int SoWindowElement::getClassStackIndex ( void )
static

This static method returns the state stack index for the class.

◆ getClassTypeId()

SoType SoWindowElement::getClassTypeId ( void )
static

This static method returns the SoType object associated with objects of this class.

◆ init()

void SoWindowElement::init ( SoState * state)
virtual

This function initializes the element type in the given SoState. It is called for the first element of each enabled element type in SoState objects.

Reimplemented from SoElement.

◆ initClass()

void SoWindowElement::initClass ( void )
static

Initialize relevant common data for all instances, like the type system.

◆ matches()

SbBool SoWindowElement::matches ( const SoElement * element) const
virtual

This function returns TRUE is the element matches another element (of the same class), with respect to cache validity.

If the application programmer's extension element has a matches() function, it should also have a copyMatchInfo() function.

Implements SoElement.

◆ pop()

void SoWindowElement::pop ( SoState * state,
const SoElement * prevTopElement )
virtual

This method is called when the state is popped, and the depth of the element is bigger than the current state depth. pop() is called on the new top of stack, and a pointer to the previous top of stack is passed in prevTopElement.

Override this method if you need to copy some state information from the previous top of stack.

Reimplemented from SoElement.

◆ push()

void SoWindowElement::push ( SoState * state)
virtual

This method is called every time a new element is required in one of the stacks. This happens when a writable element is requested, using SoState::getElement() or indirectly SoElement::getElement(), and the depth of the current element is less than the state depth.

Override this method if your element needs to copy data from the previous top of stack. The push() method is called on the new element, and the previous element can be found using SoElement::getNextInStack().

Reimplemented from SoElement.

◆ set()

void SoWindowElement::set ( SoState * state,
void * window,
void * context,
void * display,
SoGLRenderAction * action )
static

Sets data for this element.

Member Data Documentation

◆ context

SoWindowElement::context
protected

The current context.

◆ display

SoWindowElement::display
protected

The current display.

◆ glRenderAction

SoWindowElement::glRenderAction
protected

The current render action.

◆ window

SoWindowElement::window
protected

The window id.


The documentation for this class was generated from the following files: