Coin  4.0.3
Coin3D core library
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SbLineProjector Class Reference

The SbLineProjector class projects 2D points to 3D points along a line. More...

#include <Inventor/projectors/SbLineProjector.h>

Inheritance diagram for SbLineProjector:
SbProjector

Public Member Functions

 SbLineProjector (void)
 
virtual SbProjectorcopy (void) const
 
const SbLinegetLine (void) const
 
virtual SbVec3f getVector (const SbVec2f &viewpos)
 
virtual SbVec3f getVector (const SbVec2f &viewpos1, const SbVec2f &viewpos2)
 
virtual SbVec3f project (const SbVec2f &point)
 
void setLine (const SbLine &line)
 
void setStartPosition (const SbVec2f &viewpos)
 
void setStartPosition (const SbVec3f &point)
 
virtual SbBool tryProject (const SbVec2f &point, const float epsilon, SbVec3f &result)
 
- Public Member Functions inherited from SbProjector
const SbViewVolumegetViewVolume (void) const
 
const SbMatrixgetWorkingSpace (void) const
 
virtual void setViewVolume (const SbViewVolume &vol)
 
virtual void setWorkingSpace (const SbMatrix &space)
 

Protected Attributes

SbVec3f lastPoint
 
SbLine line
 
- Protected Attributes inherited from SbProjector
SbViewVolume viewVol
 
SbMatrix workingToWorld
 
SbMatrix worldToWorking
 

Additional Inherited Members

- Protected Member Functions inherited from SbProjector
 SbProjector (void)
 
virtual ~SbProjector ()
 
float findVanishingDistance (void) const
 
SbLine getWorkingLine (const SbVec2f &point) const
 
SbBool verifyProjection (const SbVec3f &projpt) const
 

Detailed Description

The SbLineProjector class projects 2D points to 3D points along a line.

The 3D projection of the 2D coordinates is for this projector class constrained to lie along a predefined line.

Among other places, this is useful within the translation draggers, like for instance SoTranslate1Dragger, where we want to move "pieces" along one or more axes.

Constructor & Destructor Documentation

◆ SbLineProjector()

SbLineProjector::SbLineProjector ( void )

Constructor. Initializes the projector instance to use a line from <0, 0, 0> to <0, 1, 0>.

Member Function Documentation

◆ copy()

SbProjector * SbLineProjector::copy ( void ) const
virtual

Construct and return a copy of this projector. The caller is responsible for destructing the new instance.

Note that if the Coin library has been built as a DLL under Microsoft Windows and you use this method from application code, you must make sure that both the Coin DLL and the application executable are using the same instance of a C Run-Time (CRT) library. Otherwise, you will get memory heap corruption upon deallocating the returned instances, eventually leading to mysterious crashes.

Implements SbProjector.

◆ getLine()

const SbLine & SbLineProjector::getLine ( void ) const

Returns the currently set projection line.

◆ getVector() [1/2]

SbVec3f SbLineProjector::getVector ( const SbVec2f & viewpos)
virtual

Returns the 3D vector between the last projection and the one calculated for viewpos.

◆ getVector() [2/2]

SbVec3f SbLineProjector::getVector ( const SbVec2f & viewpos1,
const SbVec2f & viewpos2 )
virtual

Calculates and returns a vector between the projected 3D position of viewpos1 and viewpos2.

◆ project()

SbVec3f SbLineProjector::project ( const SbVec2f & point)
virtual

Project the 2D point from normalized viewport coordinates to a 3D point. The mapping will be done in accordance with the type of the projector.

Implements SbProjector.

◆ setLine()

void SbLineProjector::setLine ( const SbLine & lineref)

Set a new projection line. 3D points will be mapped to be on this line.

◆ setStartPosition() [1/2]

void SbLineProjector::setStartPosition ( const SbVec2f & viewpos)

Explicitly set position of initial projection, so we get correct values for later calls to getVector() etc.

◆ setStartPosition() [2/2]

void SbLineProjector::setStartPosition ( const SbVec3f & point)

Explicitly set position of initial projection, so we get correct values for later calls to getVector() etc.

◆ tryProject()

SbBool SbLineProjector::tryProject ( const SbVec2f & point,
const float epsilon,
SbVec3f & result )
virtual

Try projecting the 2D point from normalized viewport coordinates to a 3D point. The mapping will be done in accordance with the type of the projector.

If the projection can't be done safely (for instance when the projection plane or line is parallel to the view volume projection), this function should return FALSE.

Default implementation will call project() and always return TRUE, but subclasses can override this behavior to support safe projections.

Since
Coin 3.0

Reimplemented from SbProjector.

Member Data Documentation

◆ lastPoint

SbLineProjector::lastPoint
protected

The last projected point.

◆ line

SbLineProjector::line
protected

The projection line. Projected 3D points will be constrained to be on this line.


The documentation for this class was generated from the following files: