Coin  4.0.3
Coin3D core library
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SoGLShadowCullingElement Member List

This is the complete list of members for SoGLShadowCullingElement, including all inherited members.

AS_IS_CULLING enum value (defined in SoGLShadowCullingElement)SoGLShadowCullingElement
capture(SoState *const state) constSoElementinlineprotected
captureThis(SoState *state) constSoElementprotectedvirtual
copyMatchInfo(void) constSoInt32Elementvirtual
createInstance(void)SoGLShadowCullingElementstatic
createStackIndex(const SoType id)SoElementprotectedstatic
dataSoInt32Elementprotected
depthSoElementprotected
FRONT_FACE_CULLING enum value (defined in SoGLShadowCullingElement)SoGLShadowCullingElement
get(SoState *const state)SoGLShadowCullingElementstatic
SoInt32Element::get(const int index, SoState *const state)SoInt32Elementstatic
getClassStackIndex(void)SoGLShadowCullingElementstatic
getClassTypeId(void)SoGLShadowCullingElementstatic
getConstElement(SoState *const state, const int stackIndex)SoElementinlineprotectedstatic
getDefault(void)SoGLShadowCullingElementstatic
getDepth(void) constSoElement
getElement(SoState *const state, const int stackIndex)SoElementinlineprotectedstatic
getIdFromStackIndex(const int stackIndex)SoElementstatic
getNextFree(void) constSoElementprotected
getNextInStack(void) constSoElementprotected
getNumStackIndices(void)SoElementstatic
getStackIndex(void) constSoElement
getTypeId(void) constSoElement
init(SoState *state)SoGLShadowCullingElementvirtual
initClass(void)SoGLShadowCullingElementstatic
initElements(void)SoElementstatic
matches(const SoElement *element) constSoInt32Elementvirtual
Mode enum nameSoGLShadowCullingElement
NO_CULLING enum value (defined in SoGLShadowCullingElement)SoGLShadowCullingElement
pop(SoState *state, const SoElement *prevTopElement)SoGLShadowCullingElementvirtual
print(FILE *file) constSoInt32Elementvirtual
push(SoState *state)SoGLShadowCullingElementvirtual
set(SoState *const state, SoNode *const node, const int mode)SoGLShadowCullingElementstatic
SoInt32Element::set(const int index, SoState *const state, SoNode *const node, const int32_t value)SoInt32Elementstatic
SoInt32Element::set(const int index, SoState *const state, const int32_t value)SoInt32Elementstatic
setDepth(const int depth)SoElement
setElt(int32_t value)SoGLShadowCullingElementvirtual
setStackIndex(const int index)SoElementprotected
setTypeId(const SoType typeId)SoElementprotected
SoElement(void)SoElementprotected
SoGLShadowCullingElement(void) (defined in SoGLShadowCullingElement)SoGLShadowCullingElementprotected
SoInt32Element(void) (defined in SoInt32Element)SoInt32Elementprotected
stackIndexSoElementprotected
stackToTypeSoElementprotectedstatic
typeIdSoElementprotected
~SoElement()SoElementvirtual
~SoGLShadowCullingElement()SoGLShadowCullingElementprotectedvirtual
~SoInt32Element()SoInt32Elementprotectedvirtual