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Coin3D core library
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SoGLShadowCullingElement Class Reference

The SoGLShadowCullingElement class is yet to be documented. More...

#include <Inventor/annex/FXViz/elements/SoGLShadowCullingElement.h>

Inheritance diagram for SoGLShadowCullingElement:
SoInt32Element SoElement

Public Types

enum  Mode { AS_IS_CULLING , FRONT_FACE_CULLING , NO_CULLING }
 

Public Member Functions

virtual void init (SoState *state)
 
virtual void pop (SoState *state, const SoElement *prevTopElement)
 
virtual void push (SoState *state)
 
virtual void setElt (int32_t value)
 
- Public Member Functions inherited from SoInt32Element
virtual SoElementcopyMatchInfo (void) const
 
virtual SbBool matches (const SoElement *element) const
 
virtual void print (FILE *file) const
 
- Public Member Functions inherited from SoElement
virtual ~SoElement ()
 
int getDepth (void) const
 
int getStackIndex (void) const
 
const SoType getTypeId (void) const
 
void setDepth (const int depth)
 

Static Public Member Functions

static voidcreateInstance (void)
 
static int get (SoState *const state)
 FIXME: write doc.
 
static int getClassStackIndex (void)
 
static SoType getClassTypeId (void)
 
static int getDefault (void)
 FIXME: write doc.
 
static void initClass (void)
 
static void set (SoState *const state, SoNode *const node, const int mode)
 FIXME: write doc.
 
- Static Public Member Functions inherited from SoInt32Element
static int32_t get (const int index, SoState *const state)
 
static int getClassStackIndex (void)
 
static SoType getClassTypeId (void)
 
static void initClass (void)
 
static void set (const int index, SoState *const state, const int32_t value)
 
static void set (const int index, SoState *const state, SoNode *const node, const int32_t value)
 
- Static Public Member Functions inherited from SoElement
static int getClassStackIndex (void)
 
static SoType getClassTypeId (void)
 
static SoType getIdFromStackIndex (const int stackIndex)
 
static int getNumStackIndices (void)
 
static void initClass (void)
 
static void initElements (void)
 

Protected Member Functions

virtual ~SoGLShadowCullingElement ()
 
- Protected Member Functions inherited from SoInt32Element
virtual ~SoInt32Element ()
 
- Protected Member Functions inherited from SoElement
 SoElement (void)
 
void capture (SoState *const state) const
 
virtual void captureThis (SoState *state) const
 
SoElementgetNextFree (void) const
 
SoElementgetNextInStack (void) const
 
void setStackIndex (const int index)
 
void setTypeId (const SoType typeId)
 

Additional Inherited Members

- Static Protected Member Functions inherited from SoElement
static int createStackIndex (const SoType id)
 
static const SoElementgetConstElement (SoState *const state, const int stackIndex)
 
static SoElementgetElement (SoState *const state, const int stackIndex)
 
- Protected Attributes inherited from SoInt32Element
int32_t data
 
- Protected Attributes inherited from SoElement
int depth
 
int stackIndex
 
SoType typeId
 
- Static Protected Attributes inherited from SoElement
static int classStackIndex
 
static SoTypeListstackToType
 

Detailed Description

The SoGLShadowCullingElement class is yet to be documented.

FIXME: write doc.

Since
Coin 2.5

Member Enumeration Documentation

◆ Mode

Constructor & Destructor Documentation

◆ ~SoGLShadowCullingElement()

SoGLShadowCullingElement::~SoGLShadowCullingElement ( void )
protectedvirtual

Destructor.

Member Function Documentation

◆ createInstance()

void * SoGLShadowCullingElement::createInstance ( void )
static

This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.

Creates a new instance of the class type corresponding to the SoType object.

◆ getClassStackIndex()

int SoGLShadowCullingElement::getClassStackIndex ( void )
static

This static method returns the state stack index for the class.

◆ getClassTypeId()

SoType SoGLShadowCullingElement::getClassTypeId ( void )
static

This static method returns the SoType object associated with objects of this class.

◆ init()

void SoGLShadowCullingElement::init ( SoState * state)
virtual

Initializes the element to its default value. The default value is SoGLShadowCullingElement::AS_IS_CULLING.

Reimplemented from SoInt32Element.

◆ initClass()

void SoGLShadowCullingElement::initClass ( void )
static

Initialize relevant common data for all instances, like the type system.

◆ pop()

void SoGLShadowCullingElement::pop ( SoState * state,
const SoElement * prevTopElement )
virtual

This method is called when the state is popped, and the depth of the element is bigger than the current state depth. pop() is called on the new top of stack, and a pointer to the previous top of stack is passed in prevTopElement.

Override this method if you need to copy some state information from the previous top of stack.

Reimplemented from SoElement.

◆ push()

void SoGLShadowCullingElement::push ( SoState * state)
virtual

This method is called every time a new element is required in one of the stacks. This happens when a writable element is requested, using SoState::getElement() or indirectly SoElement::getElement(), and the depth of the current element is less than the state depth.

Override this method if your element needs to copy data from the previous top of stack. The push() method is called on the new element, and the previous element can be found using SoElement::getNextInStack().

Reimplemented from SoElement.

◆ setElt()

void SoGLShadowCullingElement::setElt ( int32_t value)
virtual

Set element value.

Reimplemented from SoInt32Element.


The documentation for this class was generated from the following files: