Coin  4.0.3
Coin3D core library
Loading...
Searching...
No Matches
SoGLMultiTextureEnabledElement Class Reference

The SoGLMultiTextureEnabledElement class is an element which controls whether texturing is enabled or not. More...

#include <Inventor/elements/SoGLMultiTextureEnabledElement.h>

Inheritance diagram for SoGLMultiTextureEnabledElement:
SoMultiTextureEnabledElement SoElement

Public Member Functions

virtual void init (SoState *state)
 
virtual void pop (SoState *state, const SoElement *prevTopElement)
 
virtual void push (SoState *state)
 
virtual void setElt (const int unit, const int mode)
 
- Public Member Functions inherited from SoMultiTextureEnabledElement
SoElementcopyMatchInfo (void) const
 
virtual SbBool matches (const SoElement *elem) const
 
- Public Member Functions inherited from SoElement
virtual ~SoElement ()
 
int getDepth (void) const
 
int getStackIndex (void) const
 
const SoType getTypeId (void) const
 
virtual void print (FILE *file=stdout) const
 
void setDepth (const int depth)
 

Static Public Member Functions

static voidcreateInstance (void)
 
static int getClassStackIndex (void)
 
static SoType getClassTypeId (void)
 
static void initClass (void)
 
- Static Public Member Functions inherited from SoMultiTextureEnabledElement
static voidcreateInstance (void)
 
static void disableAll (SoState *state)
 
static void enableCubeMap (SoState *state, SoNode *node, const int unit=0)
 
static void enableRectangle (SoState *state, SoNode *node, const int unit=0)
 
static void enableTexture3 (SoState *state, SoNode *node, const int unit=0)
 
static SbBool get (SoState *state, const int unit=0)
 
static const Mode * getActiveUnits (SoState *state, int &lastenabled)
 
static int getClassStackIndex (void)
 
static SoType getClassTypeId (void)
 
static const SbBool * getEnabledUnits (SoState *state, int &lastenabled)
 
static Mode getMode (SoState *state, const int unit=0)
 
static void initClass (void)
 
static void set (SoState *state, const SbBool enabled)
 
static void set (SoState *state, SoNode *node, const int unit, const SbBool enabled)
 
static void set (SoState *state, SoNode *node, const SbBool enabled)
 
- Static Public Member Functions inherited from SoElement
static int getClassStackIndex (void)
 
static SoType getClassTypeId (void)
 
static SoType getIdFromStackIndex (const int stackIndex)
 
static int getNumStackIndices (void)
 
static void initClass (void)
 
static void initElements (void)
 

Protected Member Functions

virtual ~SoGLMultiTextureEnabledElement ()
 
- Protected Member Functions inherited from SoMultiTextureEnabledElement
 SoMultiTextureEnabledElement (void)
 
virtual ~SoMultiTextureEnabledElement ()
 
int getMaxUnits () const
 
Mode getMode (const int unit) const
 
SbBool isEnabled (const int unit) const
 
- Protected Member Functions inherited from SoElement
 SoElement (void)
 
void capture (SoState *const state) const
 
virtual void captureThis (SoState *state) const
 
SoElementgetNextFree (void) const
 
SoElementgetNextInStack (void) const
 
void setStackIndex (const int index)
 
void setTypeId (const SoType typeId)
 

Additional Inherited Members

- Public Types inherited from SoMultiTextureEnabledElement
enum  Mode {
  DISABLED = 0 , TEXTURE2D , RECTANGLE , CUBEMAP ,
  TEXTURE3D
}
 
- Static Protected Member Functions inherited from SoElement
static int createStackIndex (const SoType id)
 
static const SoElementgetConstElement (SoState *const state, const int stackIndex)
 
static SoElementgetElement (SoState *const state, const int stackIndex)
 
- Protected Attributes inherited from SoElement
int depth
 
int stackIndex
 
SoType typeId
 
- Static Protected Attributes inherited from SoElement
static int classStackIndex
 
static SoTypeListstackToType
 

Detailed Description

The SoGLMultiTextureEnabledElement class is an element which controls whether texturing is enabled or not.

Constructor & Destructor Documentation

◆ ~SoGLMultiTextureEnabledElement()

SoGLMultiTextureEnabledElement::~SoGLMultiTextureEnabledElement ( void )
protectedvirtual

Destructor.

Member Function Documentation

◆ createInstance()

void * SoGLMultiTextureEnabledElement::createInstance ( void )
static

This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.

Creates a new instance of the class type corresponding to the SoType object.

◆ getClassStackIndex()

int SoGLMultiTextureEnabledElement::getClassStackIndex ( void )
static

This static method returns the state stack index for the class.

◆ getClassTypeId()

SoType SoGLMultiTextureEnabledElement::getClassTypeId ( void )
static

This static method returns the SoType object associated with objects of this class.

◆ init()

void SoGLMultiTextureEnabledElement::init ( SoState * state)
virtual

This function initializes the element type in the given SoState. It is called for the first element of each enabled element type in SoState objects.

Reimplemented from SoMultiTextureEnabledElement.

◆ initClass()

void SoGLMultiTextureEnabledElement::initClass ( void )
static

Initialize relevant common data for all instances, like the type system.

◆ pop()

void SoGLMultiTextureEnabledElement::pop ( SoState * state,
const SoElement * prevTopElement )
virtual

This method is called when the state is popped, and the depth of the element is bigger than the current state depth. pop() is called on the new top of stack, and a pointer to the previous top of stack is passed in prevTopElement.

Override this method if you need to copy some state information from the previous top of stack.

Reimplemented from SoElement.

◆ push()

void SoGLMultiTextureEnabledElement::push ( SoState * state)
virtual

This method is called every time a new element is required in one of the stacks. This happens when a writable element is requested, using SoState::getElement() or indirectly SoElement::getElement(), and the depth of the current element is less than the state depth.

Override this method if your element needs to copy data from the previous top of stack. The push() method is called on the new element, and the previous element can be found using SoElement::getNextInStack().

Reimplemented from SoMultiTextureEnabledElement.

◆ setElt()

void SoGLMultiTextureEnabledElement::setElt ( const int unit,
const int mode_in )
virtual

virtual element set function.

Reimplemented from SoMultiTextureEnabledElement.


The documentation for this class was generated from the following files: