Coin  4.0.3
Coin3D core library
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SoGLShadowCullingElement.h
1#ifndef COIN_SOGLSHADOWCULLINGELEMENT_H
2#define COIN_SOGLSHADOWCULLINGELEMENT_H
3
4/**************************************************************************\
5 * Copyright (c) Kongsberg Oil & Gas Technologies AS
6 * All rights reserved.
7 *
8 * Redistribution and use in source and binary forms, with or without
9 * modification, are permitted provided that the following conditions are
10 * met:
11 *
12 * Redistributions of source code must retain the above copyright notice,
13 * this list of conditions and the following disclaimer.
14 *
15 * Redistributions in binary form must reproduce the above copyright
16 * notice, this list of conditions and the following disclaimer in the
17 * documentation and/or other materials provided with the distribution.
18 *
19 * Neither the name of the copyright holder nor the names of its
20 * contributors may be used to endorse or promote products derived from
21 * this software without specific prior written permission.
22 *
23 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
24 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
25 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
26 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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33 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
34\**************************************************************************/
35
36#include <Inventor/elements/SoInt32Element.h>
37
38class COIN_DLL_API SoGLShadowCullingElement : public SoInt32Element {
40
41 SO_ELEMENT_HEADER(SoGLShadowCullingElement);
42public:
43 static void initClass(void);
44protected:
46
47public:
48 enum Mode {
49 AS_IS_CULLING,
50 FRONT_FACE_CULLING,
51 NO_CULLING
52 };
53
54 virtual void init(SoState * state);
55
56 static void set(SoState * const state, SoNode * const node,
57 const int mode);
58 static int get(SoState * const state);
59 static int getDefault(void);
60
61 virtual void push(SoState * state);
62 virtual void pop(SoState * state, const SoElement * prevTopElement);
63 virtual void setElt(int32_t value);
64
65private:
66 void updateGL(int32_t oldvalue, int32_t value);
67
68};
69
70#endif // !COIN_SOGLSHADOWCULLINGEELEMENT_H
SoElement is the abstract base class for all elements.
Definition SoElement.h:43
virtual void pop(SoState *state, const SoElement *prevTopElement)
Definition SoElement.cpp:585
virtual void push(SoState *state)
Definition SoElement.cpp:570
The SoGLShadowCullingElement class is yet to be documented.
Definition SoGLShadowCullingElement.h:38
Mode
Definition SoGLShadowCullingElement.h:48
The SoInt32Element class is the base class for elements that simply store a 32-bit integer.
Definition SoInt32Element.h:39
static void set(const int index, SoState *const state, SoNode *const node, const int32_t value)
Definition SoInt32Element.cpp:126
static void initClass(void)
Definition SoInt32Element.cpp:72
virtual void init(SoState *state)
Definition SoInt32Element.cpp:178
static int32_t get(const int index, SoState *const state)
Definition SoInt32Element.cpp:153
virtual void setElt(int32_t value)
Definition SoInt32Element.cpp:167
The SoNode class is the base class for nodes used in scene graphs.
Definition SoNode.h:56
The SoState class manages the Coin scene graph traversal state data.
Definition SoState.h:44