Coin  4.0.3
Coin3D core library
Loading...
Searching...
No Matches
SoLazyElement Class Reference

The SoLazyElement class is used to handle material and shape properties. More...

#include <Inventor/elements/SoLazyElement.h>

Inheritance diagram for SoLazyElement:
SoElement SoGLLazyElement

Classes

struct  CoinState
 

Public Types

enum  cases {
  LIGHT_MODEL_CASE = 0 , COLOR_MATERIAL_CASE , DIFFUSE_CASE , AMBIENT_CASE ,
  EMISSIVE_CASE , SPECULAR_CASE , SHININESS_CASE , BLENDING_CASE ,
  TRANSPARENCY_CASE , VERTEXORDERING_CASE , TWOSIDE_CASE , CULLING_CASE ,
  SHADE_MODEL_CASE , ALPHATEST_CASE , GLIMAGE_CASE , LAZYCASES_LAST
}
 
enum  internalMasks {
  OTHER_COLOR_MASK = AMBIENT_MASK|EMISSIVE_MASK|SPECULAR_MASK|SHININESS_MASK , ALL_COLOR_MASK = OTHER_COLOR_MASK|DIFFUSE_MASK , NO_COLOR_MASK = ALL_MASK & (~ALL_COLOR_MASK) , ALL_BUT_DIFFUSE_MASK = ALL_MASK &(~ DIFFUSE_MASK) ,
  DIFFUSE_ONLY_MASK = ALL_MASK &(~ OTHER_COLOR_MASK)
}
 
enum  LightModel { BASE_COLOR , PHONG }
 
enum  masks {
  LIGHT_MODEL_MASK = 1 << LIGHT_MODEL_CASE , COLOR_MATERIAL_MASK = 1 << COLOR_MATERIAL_CASE , DIFFUSE_MASK = 1 << DIFFUSE_CASE , AMBIENT_MASK = 1 << AMBIENT_CASE ,
  EMISSIVE_MASK = 1<<EMISSIVE_CASE , SPECULAR_MASK = 1 << SPECULAR_CASE , SHININESS_MASK = 1 << SHININESS_CASE , TRANSPARENCY_MASK = 1 << TRANSPARENCY_CASE ,
  BLENDING_MASK = 1 << BLENDING_CASE , VERTEXORDERING_MASK = 1 << VERTEXORDERING_CASE , TWOSIDE_MASK = 1 << TWOSIDE_CASE , CULLING_MASK = 1 << CULLING_CASE ,
  SHADE_MODEL_MASK = 1 << SHADE_MODEL_CASE , ALPHATEST_MASK = 1 << ALPHATEST_CASE , GLIMAGE_MASK = 1 << GLIMAGE_CASE , ALL_MASK = (1 << LAZYCASES_LAST)-1
}
 
enum  VertexOrdering { CW , CCW }
 

Public Member Functions

virtual SoElementcopyMatchInfo (void) const
 
const int32_t * getColorIndexPointer (void) const
 
const SbColorgetDiffusePointer (void) const
 
int32_t getNumColorIndices (void) const
 
int32_t getNumDiffuse (void) const
 
int32_t getNumTransparencies (void) const
 
const uint32_t * getPackedPointer (void) const
 
const float * getTransparencyPointer (void) const
 
virtual void init (SoState *state)
 
SbBool isPacked (void) const
 
SbBool isTransparent (void) const
 
virtual SbBool matches (const SoElement *) const
 
virtual void push (SoState *state)
 
- Public Member Functions inherited from SoElement
virtual ~SoElement ()
 
int getDepth (void) const
 
int getStackIndex (void) const
 
const SoType getTypeId (void) const
 
virtual void pop (SoState *state, const SoElement *prevTopElement)
 
virtual void print (FILE *file=stdout) const
 
void setDepth (const int depth)
 

Static Public Member Functions

static voidcreateInstance (void)
 
static void disableBlending (SoState *state)
 
static void enableBlending (SoState *state, int sfactor, int dfactor)
 
static void enableSeparateBlending (SoState *state, int sfactor, int dfactor, int alpha_sfactor, int alpha_dfactor)
 
static SbBool getAlphaBlending (SoState *, int &sfactor, int &dfactor)
 
static int getAlphaTest (SoState *state, float &value)
 
static const SbColorgetAmbient (SoState *)
 
static SbBool getBlending (SoState *, int &sfactor, int &dfactor)
 
static int getClassStackIndex (void)
 
static SoType getClassTypeId (void)
 
static int32_t getColorIndex (SoState *, int num)
 
static const int32_t * getColorIndices (SoState *)
 
static SbBool getColorMaterial (SoState *)
 
static SbColor getDefaultAmbient (void)
 
static float getDefaultAmbientIntensity (void)
 
static int32_t getDefaultColorIndex (void)
 
static SbColor getDefaultDiffuse (void)
 
static SbColor getDefaultEmissive (void)
 
static int32_t getDefaultLightModel (void)
 
static uint32_t getDefaultPacked (void)
 
static float getDefaultShininess (void)
 
static SbColor getDefaultSpecular (void)
 
static float getDefaultTransparency (void)
 
static const SbColorgetDiffuse (SoState *state, int index)
 
static const SbColorgetEmissive (SoState *)
 
static SoLazyElementgetInstance (SoState *state)
 
static int32_t getLightModel (SoState *)
 
static const uint32_t * getPackedColors (SoState *)
 
static float getShininess (SoState *)
 
static const SbColorgetSpecular (SoState *)
 
static float getTransparency (SoState *, int index)
 
static SbBool getTwoSidedLighting (SoState *state)
 
static SoLazyElementgetWInstance (SoState *state)
 
static void initClass ()
 
static void setAlphaTest (SoState *state, int func, float value)
 
static void setAmbient (SoState *state, const SbColor *color)
 
static void setBackfaceCulling (SoState *state, SbBool onoff)
 
static void setColorIndices (SoState *state, SoNode *node, int32_t numindices, const int32_t *indices)
 
static void setColorMaterial (SoState *state, SbBool value)
 
static void setDiffuse (SoState *state, SoNode *node, int32_t numcolors, const SbColor *colors, SoColorPacker *packer)
 
static void setEmissive (SoState *state, const SbColor *color)
 
static void setLightModel (SoState *state, const int32_t model)
 
static void setMaterials (SoState *state, SoNode *node, uint32_t bitmask, SoColorPacker *cPacker, const SbColor *diffuse, const int numdiffuse, const float *transp, const int numtransp, const SbColor &ambient, const SbColor &emissive, const SbColor &specular, const float shininess, const SbBool istransparent)
 
static void setPacked (SoState *state, SoNode *node, int32_t numcolors, const uint32_t *colors, const SbBool packedtransparency=FALSE)
 
static void setShadeModel (SoState *state, SbBool flatshading)
 
static void setShininess (SoState *state, float value)
 
static void setSpecular (SoState *state, const SbColor *color)
 
static void setToDefault (SoState *state)
 
static void setTransparency (SoState *state, SoNode *node, int32_t numvalues, const float *transparency, SoColorPacker *packer)
 
static void setTransparencyType (SoState *state, int32_t type)
 
static void setTwosideLighting (SoState *state, SbBool onoff)
 
static void setVertexOrdering (SoState *state, VertexOrdering ordering)
 
- Static Public Member Functions inherited from SoElement
static int getClassStackIndex (void)
 
static SoType getClassTypeId (void)
 
static SoType getIdFromStackIndex (const int stackIndex)
 
static int getNumStackIndices (void)
 
static void initClass (void)
 
static void initElements (void)
 

Protected Member Functions

 ~SoLazyElement ()
 
virtual void disableBlendingElt (void)
 
virtual void enableBlendingElt (int sfactor, int dfactor, int alpha_sfactor, int alpha_dfactor)
 
virtual void lazyDidntSet (uint32_t mask)
 
virtual void lazyDidSet (uint32_t mask)
 
virtual void setAlphaTestElt (int func, float value)
 
virtual void setAmbientElt (const SbColor *color)
 
virtual void setBackfaceCullingElt (SbBool onoff)
 
virtual void setColorIndexElt (SoNode *node, int32_t numindices, const int32_t *indices)
 
virtual void setColorMaterialElt (SbBool value)
 
virtual void setDiffuseElt (SoNode *, int32_t numcolors, const SbColor *colors, SoColorPacker *packer)
 
virtual void setEmissiveElt (const SbColor *color)
 
virtual void setLightModelElt (SoState *state, int32_t model)
 
virtual void setMaterialElt (SoNode *node, uint32_t bitmask, SoColorPacker *packer, const SbColor *diffuse, const int numdiffuse, const float *transp, const int numtransp, const SbColor &ambient, const SbColor &emissive, const SbColor &specular, const float shininess, const SbBool istransparent)
 
virtual void setPackedElt (SoNode *node, int32_t numcolors, const uint32_t *colors, const SbBool packedtransparency)
 
virtual void setShadeModelElt (SbBool flatshading)
 
virtual void setShininessElt (float value)
 
virtual void setSpecularElt (const SbColor *color)
 
virtual void setTranspElt (SoNode *node, int32_t numtransp, const float *transp, SoColorPacker *packer)
 
virtual void setTranspTypeElt (int32_t type)
 
virtual void setTwosideLightingElt (SbBool onoff)
 
virtual void setVertexOrderingElt (VertexOrdering ordering)
 
- Protected Member Functions inherited from SoElement
 SoElement (void)
 
void capture (SoState *const state) const
 
virtual void captureThis (SoState *state) const
 
SoElementgetNextFree (void) const
 
SoElementgetNextInStack (void) const
 
void setStackIndex (const int index)
 
void setTypeId (const SoType typeId)
 

Protected Attributes

struct SoLazyElement::CoinState coinstate
 
- Protected Attributes inherited from SoElement
int depth
 
int stackIndex
 
SoType typeId
 

Additional Inherited Members

- Static Protected Member Functions inherited from SoElement
static int createStackIndex (const SoType id)
 
static const SoElementgetConstElement (SoState *const state, const int stackIndex)
 
static SoElementgetElement (SoState *const state, const int stackIndex)
 
- Static Protected Attributes inherited from SoElement
static int classStackIndex
 
static SoTypeListstackToType
 

Detailed Description

The SoLazyElement class is used to handle material and shape properties.

So[GL]LazyElement is, as the name implies, an element that is lazy about sending things to OpenGL. The changes are not sent to OpenGL until SoGLLazyElement::send() is called. This means that you can change the state of certain attributes several times, but the state will only be sent to OpenGL once.

When creating a new shape node in Coin, it's a common operation to modify the OpenGL diffuse color. There are several ways you can send the color to OpenGL. If you're not going to use the color outside your node, you can just as well send it using plain OpenGL. You can also set the color in the element, and then force a send by using SoGLLazyElement::send(state, SoLazyElement::DIFFUSE_MASK).

However, when creating an extension shape node, it's always recommended to create an instance of SoMaterialBundle on the stack. If this instance is created after you update SoLazyElement with a new color, the new color will be sent to OpenGL when you call SoMaterialBundle::sendFirst(). This call will also update all other lazy OpenGL state, and it is actually required to either use SoMaterialBundle::sendFirst() or call SoGLLazyElement::send(state, SoLazyElement::ALL_MASK) when creating a shape node.

If you decide to send the color to OpenGL using glColor*(), you should notify SoGLLazyElement about this by calling SoGLLazyElement::reset(state, SoLazyElement::DIFFUSE_MASK). This will notify SoGLLazyElement that the current OpenGL diffuse color is unknown.

Constructor & Destructor Documentation

◆ ~SoLazyElement()

SoLazyElement::~SoLazyElement ( )
protected

Destructor.

Member Function Documentation

◆ copyMatchInfo()

SoElement * SoLazyElement::copyMatchInfo ( void ) const
virtual

Just returns NULL in Coin.

Implements SoElement.

◆ createInstance()

void * SoLazyElement::createInstance ( void )
static

This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.

Creates a new instance of the class type corresponding to the SoType object.

◆ getClassStackIndex()

int SoLazyElement::getClassStackIndex ( void )
static

This static method returns the state stack index for the class.

◆ getClassTypeId()

SoType SoLazyElement::getClassTypeId ( void )
static

This static method returns the SoType object associated with objects of this class.

◆ init()

void SoLazyElement::init ( SoState * state)
virtual

This function initializes the element type in the given SoState. It is called for the first element of each enabled element type in SoState objects.

Reimplemented from SoElement.

Reimplemented in SoGLLazyElement.

◆ initClass()

void SoLazyElement::initClass ( void )
static

Initialize relevant common data for all instances, like the type system.

◆ matches()

SbBool SoLazyElement::matches ( const SoElement * element) const
virtual

Will always return TRUE in Coin.

Implements SoElement.

◆ push()

void SoLazyElement::push ( SoState * state)
virtual

This method is called every time a new element is required in one of the stacks. This happens when a writable element is requested, using SoState::getElement() or indirectly SoElement::getElement(), and the depth of the current element is less than the state depth.

Override this method if your element needs to copy data from the previous top of stack. The push() method is called on the new element, and the previous element can be found using SoElement::getNextInStack().

Reimplemented from SoElement.

Reimplemented in SoGLLazyElement.

◆ setToDefault()

void SoLazyElement::setToDefault ( SoState * state)
static

Internal function used for resetting the OpenGL state before FBO rendering.


The documentation for this class was generated from the following files: