Coin  4.0.3
Coin3D core library
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SoGLViewingMatrixElement Class Reference

The SoGLViewingMatrixElement class is used to store the current viewing matrix. More...

#include <Inventor/elements/SoGLViewingMatrixElement.h>

Inheritance diagram for SoGLViewingMatrixElement:
SoViewingMatrixElement SoReplacedElement SoElement

Public Member Functions

virtual void init (SoState *state)
 
virtual void pop (SoState *state, const SoElement *prevTopElement)
 
virtual void push (SoState *state)
 
- Public Member Functions inherited from SoReplacedElement
virtual SoElementcopyMatchInfo () const
 
SbUniqueId getNodeId () const
 
virtual SbBool matches (const SoElement *element) const
 
virtual void print (FILE *file) const
 
- Public Member Functions inherited from SoElement
virtual ~SoElement ()
 
int getDepth (void) const
 
int getStackIndex (void) const
 
const SoType getTypeId (void) const
 
void setDepth (const int depth)
 

Static Public Member Functions

static voidcreateInstance (void)
 
static int getClassStackIndex (void)
 
static SoType getClassTypeId (void)
 
static SbUniqueId getNodeId (SoState *const state)
 
static SbMatrix getResetMatrix (SoState *state)
 
static void initClass (void)
 
- Static Public Member Functions inherited from SoViewingMatrixElement
static voidcreateInstance (void)
 
static const SbMatrixget (SoState *const state)
 FIXME: write doc.
 
static int getClassStackIndex (void)
 
static SoType getClassTypeId (void)
 
static void initClass (void)
 
static void set (SoState *const state, SoNode *const node, const SbMatrix &ViewingMatrix)
 FIXME: write doc.
 
- Static Public Member Functions inherited from SoReplacedElement
static int getClassStackIndex (void)
 
static SoType getClassTypeId (void)
 
static void initClass (void)
 
- Static Public Member Functions inherited from SoElement
static int getClassStackIndex (void)
 
static SoType getClassTypeId (void)
 
static SoType getIdFromStackIndex (const int stackIndex)
 
static int getNumStackIndices (void)
 
static void initClass (void)
 
static void initElements (void)
 

Protected Member Functions

virtual ~SoGLViewingMatrixElement ()
 
virtual void setElt (const SbMatrix &matrix)
 
- Protected Member Functions inherited from SoViewingMatrixElement
virtual ~SoViewingMatrixElement ()
 
- Protected Member Functions inherited from SoReplacedElement
virtual ~SoReplacedElement ()
 
- Protected Member Functions inherited from SoElement
 SoElement (void)
 
void capture (SoState *const state) const
 
virtual void captureThis (SoState *state) const
 
SoElementgetNextFree (void) const
 
SoElementgetNextInStack (void) const
 
void setStackIndex (const int index)
 
void setTypeId (const SoType typeId)
 

Additional Inherited Members

- Static Protected Member Functions inherited from SoReplacedElement
static SoElementgetElement (SoState *const state, const int stackIndex, SoNode *const node)
 
- Static Protected Member Functions inherited from SoElement
static int createStackIndex (const SoType id)
 
static const SoElementgetConstElement (SoState *const state, const int stackIndex)
 
static SoElementgetElement (SoState *const state, const int stackIndex)
 
- Protected Attributes inherited from SoViewingMatrixElement
SbMatrix viewingMatrix
 
- Protected Attributes inherited from SoReplacedElement
SbUniqueId nodeId
 
- Protected Attributes inherited from SoElement
int depth
 
int stackIndex
 
SoType typeId
 
- Static Protected Attributes inherited from SoElement
static int classStackIndex
 
static SoTypeListstackToType
 

Detailed Description

The SoGLViewingMatrixElement class is used to store the current viewing matrix.

The viewing matrix contains the inverse camera coordinate system matrix. The camera coordinate system is built from the field values in the current SoCamera (currently either SoPerspectiveCamera or SoOrthographicCamera) and any transformations prior to the camera in the scene graph.

Constructor & Destructor Documentation

◆ ~SoGLViewingMatrixElement()

SoGLViewingMatrixElement::~SoGLViewingMatrixElement ( void )
protectedvirtual

Destructor.

Member Function Documentation

◆ createInstance()

void * SoGLViewingMatrixElement::createInstance ( void )
static

This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.

Creates a new instance of the class type corresponding to the SoType object.

◆ getClassStackIndex()

int SoGLViewingMatrixElement::getClassStackIndex ( void )
static

This static method returns the state stack index for the class.

◆ getClassTypeId()

SoType SoGLViewingMatrixElement::getClassTypeId ( void )
static

This static method returns the SoType object associated with objects of this class.

◆ getNodeId()

SbUniqueId SoGLViewingMatrixElement::getNodeId ( SoState *const state)
static

Returns the node id of the current camera node. This is used by SoGLModelMatrixElement to detect a change in the viewing matrix inside an SoTransformSeparator node.

◆ getResetMatrix()

SbMatrix SoGLViewingMatrixElement::getResetMatrix ( SoState * state)
static

Returns the matrix that should be used by SoGLModelMatrixElement when the transformation should be reset during traversal (typically when encountering an SoResetTransform node). It is not sufficient to simply load the viewing matrix, since the transformations that were applied before the camera needs to be accounted for.

This function is an extension for Coin, and it is not available in the original SGI Open Inventor v2.1 API.

Since
Coin 2.0

◆ init()

void SoGLViewingMatrixElement::init ( SoState * state)
virtual

Initializes the element to its default value. The default value is the identity matrix.

Reimplemented from SoViewingMatrixElement.

◆ initClass()

void SoGLViewingMatrixElement::initClass ( void )
static

Initialize relevant common data for all instances, like the type system.

◆ pop()

void SoGLViewingMatrixElement::pop ( SoState * state,
const SoElement * prevTopElement )
virtual

This method is called when the state is popped, and the depth of the element is bigger than the current state depth. pop() is called on the new top of stack, and a pointer to the previous top of stack is passed in prevTopElement.

Override this method if you need to copy some state information from the previous top of stack.

Reimplemented from SoElement.

◆ push()

void SoGLViewingMatrixElement::push ( SoState * state)
virtual

This method is called every time a new element is required in one of the stacks. This happens when a writable element is requested, using SoState::getElement() or indirectly SoElement::getElement(), and the depth of the current element is less than the state depth.

Override this method if your element needs to copy data from the previous top of stack. The push() method is called on the new element, and the previous element can be found using SoElement::getNextInStack().

Reimplemented from SoElement.

◆ setElt()

void SoGLViewingMatrixElement::setElt ( const SbMatrix & matrix)
protectedvirtual

Sets the current viewing matrix.

Reimplemented from SoViewingMatrixElement.


The documentation for this class was generated from the following files: