Coin
4.0.3
Coin3D core library
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The SoCamera class is the abstract base class for camera definition nodes. More...
#include <Inventor/nodes/SoCamera.h>
Public Types | |
enum | StereoMode { MONOSCOPIC , LEFT_VIEW , RIGHT_VIEW } |
enum | ViewportMapping { CROP_VIEWPORT_FILL_FRAME , CROP_VIEWPORT_LINE_FRAME , CROP_VIEWPORT_NO_FRAME , ADJUST_CAMERA , LEAVE_ALONE } |
Public Types inherited from SoNode | |
enum | NodeType { INVENTOR = 0x0000 , VRML1 = 0x0001 , VRML2 = 0x0002 , INVENTOR_1 = 0x0004 , INVENTOR_2_0 = 0x0008 , INVENTOR_2_1 = 0x0010 , INVENTOR_2_5 = 0x0020 , INVENTOR_2_6 = 0x0040 , COIN_1_0 = 0x0080 , COIN_2_0 = 0x0100 , EXTENSION = 0x0200 , COIN_2_2 = 0x0400 , COIN_2_3 = 0x0800 , COIN_2_4 = 0x1000 , INVENTOR_5_0 = 0x2000 , COIN_2_5 = 0x4000 , COIN_3_0 = 0x8000 , INVENTOR_6_0 = 0x10000 , COIN_4_0 = 0x20000 } |
Static Public Member Functions | |
static SoType | getClassTypeId (void) |
static void | initClass (void) |
Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system. | |
Static Public Member Functions inherited from SoNode | |
static void | audioRenderS (SoAction *action, SoNode *node) |
static void | callbackS (SoAction *action, SoNode *node) |
static int | getActionMethodIndex (const SoType type) |
static void | getBoundingBoxS (SoAction *action, SoNode *node) |
static SoNode * | getByName (const SbName &name) |
static int | getByName (const SbName &name, SoNodeList &l) |
static SoType | getClassTypeId (void) |
static uint32_t | getCompatibilityTypes (const SoType &nodetype) |
static void | getMatrixS (SoAction *action, SoNode *node) |
static SbUniqueId | getNextNodeId (void) |
static void | getPrimitiveCountS (SoAction *action, SoNode *node) |
static void | GLRenderS (SoAction *action, SoNode *node) |
static void | handleEventS (SoAction *action, SoNode *node) |
static void | initClass (void) |
Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system. | |
static void | initClasses (void) |
static void | pickS (SoAction *action, SoNode *node) |
static void | rayPickS (SoAction *action, SoNode *node) |
static void | searchS (SoAction *action, SoNode *node) |
static void | writeS (SoAction *action, SoNode *node) |
Static Public Member Functions inherited from SoFieldContainer | |
static void | addCopy (const SoFieldContainer *orig, const SoFieldContainer *copy) |
static SoFieldContainer * | checkCopy (const SoFieldContainer *orig) |
static void | cleanupClass (void) |
static void | copyDone (void) |
static SoFieldContainer * | findCopy (const SoFieldContainer *orig, const SbBool copyconnections) |
static SoType | getClassTypeId (void) |
This static method returns the SoType object associated with objects of this class. | |
static void | initClass (void) |
Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system. | |
static void | initCopyDict (void) |
Static Public Member Functions inherited from SoBase | |
static void | addName (SoBase *const base, const char *const name) |
static SbBool | connectRoute (SoInput *input, const SbName &fromnodename, const SbName &fromfieldname, const SbName &tonodename, const SbName &tofieldname) |
static void | decrementCurrentWriteCounter (void) |
static SoType | getClassTypeId (void) |
This static method returns the SoType object associated with objects of this class. | |
static SoBase * | getNamedBase (const SbName &name, SoType type) |
static int | getNamedBases (const SbName &name, SoBaseList &baselist, SoType type) |
static SbBool | getTraceRefs (void) |
static void | incrementCurrentWriteCounter (void) |
static void | initClass (void) |
Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system. | |
static SbBool | read (SoInput *input, SoBase *&base, SoType expectedtype) |
static SbBool | readRoute (SoInput *input) |
static void | removeName (SoBase *const base, const char *const name) |
static void | setInstancePrefix (const SbString &c) |
static void | setTraceRefs (SbBool trace) |
Public Attributes | |
SoSFFloat | aspectRatio |
SoSFFloat | farDistance |
SoSFFloat | focalDistance |
SoSFFloat | nearDistance |
SoSFRotation | orientation |
SoSFVec3f | position |
SoSFEnum | viewportMapping |
Protected Member Functions | |
SoCamera (void) | |
virtual | ~SoCamera () |
virtual const SoFieldData * | getFieldData (void) const |
virtual void | jitter (int numpasses, int curpass, const SbViewportRegion &vpreg, SbVec3f &jitteramount) const |
Protected Member Functions inherited from SoNode | |
SoNode (void) | |
virtual | ~SoNode () |
virtual SbBool | readInstance (SoInput *in, unsigned short flags) |
Protected Member Functions inherited from SoFieldContainer | |
SoFieldContainer (void) | |
virtual | ~SoFieldContainer () |
Protected Member Functions inherited from SoBase | |
SoBase (void) | |
virtual | ~SoBase () |
virtual SoNotRec | createNotRec (void) |
virtual void | destroy (void) |
virtual const char * | getFileFormatName (void) const |
SbBool | hasMultipleWriteRefs (void) const |
void | writeFooter (SoOutput *out) const |
SbBool | writeHeader (SoOutput *out, SbBool isgroup, SbBool isengine) const |
Static Protected Member Functions | |
static const SoFieldData ** | getFieldDataPtr (void) |
Static Protected Member Functions inherited from SoNode | |
static const SoFieldData ** | getFieldDataPtr (void) |
static int | getNextActionMethodIndex (void) |
static void | incNextActionMethodIndex (void) |
static void | setCompatibilityTypes (const SoType &nodetype, const uint32_t bitmask) |
static void | setNextActionMethodIndex (int index) |
Static Protected Member Functions inherited from SoBase | |
static uint32_t | getCurrentWriteCounter (void) |
static void | staticDataLock (void) |
static void | staticDataUnlock (void) |
Additional Inherited Members | |
Protected Types inherited from SoBase | |
enum | BaseFlags { IS_ENGINE = 0x01 , IS_GROUP = 0x02 } |
Protected Attributes inherited from SoNode | |
SbUniqueId | uniqueId |
Protected Attributes inherited from SoFieldContainer | |
SbBool | isBuiltIn |
Static Protected Attributes inherited from SoNode | |
static int | nextActionMethodIndex = 0 |
static SbUniqueId | nextUniqueId = 1 |
The SoCamera class is the abstract base class for camera definition nodes.
To be able to view a scene, one needs to have a camera in the scene graph. A camera node will set up the projection and viewing matrices for rendering of the geometry in the scene.
This node just defines the abstract interface by collecting common fields that all camera type nodes needs. Use the non-abstract camera node subclasses within a scene graph. The ones that are default part of the Coin library are SoPerspectiveCamera and SoOrthographicCamera, which uses the two different projections given by their name.
Note that the viewer components of the GUI glue libraries of Coin (SoXt, SoQt, SoWin, etc) will automatically insert a camera into a scene graph if none has been defined.
It is possible to have more than one camera in a scene graph. One common trick is for instance to use a second camera to display static geometry or overlay geometry (e.g. for head-up displays ("HUD")), as shown by this example code:
NB: The support for multiple cameras in Coin is limited, and problems with multiple cameras will be considered fixed on a case by case basis.
Enumerates the available possibilities for how the render frame should map the viewport.
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protected |
Constructor.
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protectedvirtual |
Destructor.
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virtual |
Action method for SoAudioRenderAction.
Does common processing for SoAudioRenderAction action instances.
Reimplemented from SoNode.
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Action method for SoCallbackAction.
Simply updates the state according to how the node behaves for the render action, so the application programmer can use the SoCallbackAction for extracting information about the scene graph.
Reimplemented from SoNode.
This function performs the typical operation of a node for any action.
Reimplemented from SoNode.
float SoCamera::getBalanceAdjustment | ( | void | ) | const |
Returns the stereo balance adjustment.
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Action method for the SoGetBoundingBoxAction.
Calculates bounding box and center coordinates for node and modifies the values of the action to encompass the bounding box for this node and to shift the center point for the scene more towards the one for this node.
Nodes influencing how geometry nodes calculate their bounding box also override this method to change the relevant state variables.
Reimplemented from SoNode.
This static method returns the SoType object associated with objects of this class.
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protectedvirtual |
Returns a pointer to the class-wide field data storage object for this instance. If no fields are present, returns NULL
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Reimplemented from SoFieldContainer.
Reimplemented in SoFrustumCamera, SoOrthographicCamera, SoPerspectiveCamera, and SoReversePerspectiveCamera.
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staticprotected |
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
Returns the SoFieldData class which holds information about fields in this node.
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Action method for SoGetMatrixAction.
Updates action by accumulating with the transformation matrix of this node (if any).
Reimplemented from SoNode.
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Action method for the SoGetPrimitiveCountAction.
Calculates the number of triangle, line segment and point primitives for the node and adds these to the counters of the action.
Nodes influencing how geometry nodes calculate their primitive count also override this method to change the relevant state variables.
Reimplemented from SoNode.
float SoCamera::getStereoAdjustment | ( | void | ) | const |
Returns the stereo adjustment.
SoCamera::StereoMode SoCamera::getStereoMode | ( | void | ) | const |
Returns the stereo mode.
Returns the type identification of an object derived from a class inheriting SoBase. This is used for runtime type checking and "downward" casting.
Implements SoBase.
Reimplemented in SoFrustumCamera, SoOrthographicCamera, SoPerspectiveCamera, and SoReversePerspectiveCamera.
SbViewportRegion SoCamera::getViewportBounds | ( | const SbViewportRegion & | region | ) | const |
Based in the SoCamera::viewportMapping setting, convert the values of region to the viewport region we will actually render into.
SbViewVolume SoCamera::getViewVolume | ( | const SbViewportRegion & | vp, |
SbViewportRegion & | resultvp, | ||
const SbMatrix & | mm = SbMatrix::identity() ) const |
Convenience method which returns the actual view volume used when rendering, adjusted for the current viewport mapping.
Supply the view's viewport in vp. If the viewport mapping is one of CROP_VIEWPORT_FILL_FRAME, CROP_VIEWPORT_LINE_FRAME or CROP_VIEWPORT_NO_FRAME, resultvp will be modified to contain the resulting viewport.
If you got any transformations in front of the camera, mm should contain this transformation.
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pure virtual |
Returns total view volume covered by the camera under the current settings.
This view volume is not adjusted to account for viewport mapping. If you want the same view volume as the one used during rendering, you should use getViewVolume(SbViewportRegion & vp, const SbMatrix & mm), or do something like this:
SbViewVolume vv; float aspectratio = myviewport.getViewportAspectRatio(); switch (camera->viewportMapping.getValue()) { case SoCamera::CROP_VIEWPORT_FILL_FRAME: case SoCamera::CROP_VIEWPORT_LINE_FRAME: case SoCamera::CROP_VIEWPORT_NO_FRAME: vv = camera->getViewVolume(0.0f); break; case SoCamera::ADJUST_CAMERA: vv = camera->getViewVolume(aspectratio); if (aspectratio < 1.0f) vv.scale(1.0f / aspectratio); break; case SoCamera::LEAVE_ALONE: vv = camera->getViewVolume(0.0f); break; default: assert(0 && "unknown viewport mapping"); break; }
Also, for the CROPPED viewport mappings, the viewport might be changed if the viewport aspect ratio is not equal to the camera aspect ratio. See the SoCamera::getView() source-code (private method) to see how this is done.
Implemented in SoFrustumCamera, SoOrthographicCamera, and SoPerspectiveCamera.
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Action method for the SoGLRenderAction.
This is called during rendering traversals. Nodes influencing the rendering state in any way or want to throw geometry primitives at OpenGL override this method.
Reimplemented from SoNode.
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Picking actions can be triggered during handle event action traversal, and to do picking we need to know the camera state.
Reimplemented from SoNode.
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protectedvirtual |
"Jitter" the camera according to the current rendering pass (curpass), to get an antialiased rendering of the scene when doing multipass rendering.
Reorients the camera so that it points towards targetpoint. The positive Y-axis is used as the up vector of the camera, unless the new camera direction is parallel to this axis, in which case the positive Z-axis will be used instead.
Reorients the camera so that it points towards targetpoint, using upvector as the camera up vector.
This function is an extension for Coin, and it is not available in the original SGI Open Inventor v2.1 API.
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Action method for SoRayPickAction.
Checks the ray specification of the action and tests for intersection with the data of the node.
Nodes influencing relevant state variables for how picking is done also override this method.
Reimplemented from SoNode.
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pure virtual |
Sets a scalefactor for the height of the camera viewport. What "viewport height" means exactly in this context depends on the camera model. See documentation in subclasses.
Implemented in SoFrustumCamera, SoOrthographicCamera, and SoPerspectiveCamera.
void SoCamera::setBalanceAdjustment | ( | float | adjustment | ) |
Sets the stereo balance adjustment. This is a factor that enables you to move the zero parallax plane. Geometry in front of the zero parallax plane will appear to be in front of the screen.
The balance adjustment is multiplied with the focal distance to find the zero parallax plane. The default value is 1.0, and the zero parallax plane is then at the focal point.
void SoCamera::setStereoAdjustment | ( | float | adjustment | ) |
Sets the stereo adjustment. This is the distance between the left and right "eye" when doing stereo rendering.
When doing stereo rendering, Coin will render two views, one for the left eye, and one for the right eye. The stereo adjustment is, a bit simplified, how much the camera is translated along the local X-axis between the left and the right view.
The default distance is 0.1, which is chosen since it is the approximate distance between the human eyes.
To create a nice looking and visible stereo effect, the application programmer will often have to adjust this value. If all you want to do is examine simple standalone 3D objects, it is possible to calculate a stereo offset based on the bounding box of the 3D model (or scale the model down to an appropriate size).
However, if you have a large scene, where you want to fly around in the scene, and see stereo on different objects as you approach them, you can't calculate the stereo offset based on the bounding box of the scene, but rather use a stereo offset based on the scale of the individual objects/details you want to examine.
Please note that it is important to set a sensible focal distance when doing stereo rendering. See setBalanceAdjustment() for information about how the focal distance affects the stereo rendering.
void SoCamera::setStereoMode | ( | StereoMode | mode | ) |
Sets the stereo mode.
void SoCamera::viewAll | ( | SoNode *const | sceneroot, |
const SbViewportRegion & | vpregion, | ||
const float | slack = 1.0f ) |
Position the camera so that all geometry of the scene from sceneroot is contained in the view volume of the camera, while keeping the camera orientation constant.
Finds the bounding box of the scene and calls SoCamera::viewBoundingBox(). A bounding sphere will be calculated from the scene bounding box, so the camera will "view all" even when the scene is rotated, in any way.
The slack argument gives a multiplication factor to the distance the camera is supposed to move out from the sceneroot mid-point.
A value less than 1.0 for the slack argument will therefore cause the camera to come closer to the scene, a value of 1.0 will position the camera as exactly outside the scene bounding sphere, and a value larger than 1.0 will give "extra slack" versus the scene bounding sphere.
void SoCamera::viewAll | ( | SoPath *const | path, |
const SbViewportRegion & | vpregion, | ||
const float | slack = 1.0f ) |
Position the camera so all geometry of the scene in path is contained in the view volume of the camera.
Finds the bounding box of the scene and calls SoCamera::viewBoundingBox().
Convenience method for setting up the camera definition to cover the given bounding box with the given aspect ratio. Multiplies the exact dimensions with a slack factor to have some space between the rendered model and the borders of the rendering area.
If you define your own camera node class, be aware that this method should not set the orientation field of the camera, only the position, focal distance and near and far clipping planes.
Implemented in SoFrustumCamera, SoOrthographicCamera, and SoPerspectiveCamera.
SoSFFloat SoCamera::farDistance |
Distance from camera position to the far clipping plane in the camera's view volume.
Default value is 10.0. Must be larger than the SoCamera::nearDistance value, or it will not be possible to construct a valid viewing volume.
Note that the range [nearDistance, farDistance] decides the dynamic range of the z-buffer in the underlying polygon-rendering rasterizer. What this means is that if the near and far clipping planes of the camera are wide apart, the possibility of visual artifacts will increase. The artifacts will manifest themselves in the form of flickering of primitives close in depth.
It is therefore a good idea to keep the near and far clipping planes of your camera(s) as closely fitted around the geometry of the scene graph as possible.
SoSFFloat SoCamera::focalDistance |
Distance from camera position to center of scene.
SoSFFloat SoCamera::nearDistance |
Distance from camera position to the near clipping plane in the camera's view volume.
Default value is 1.0. Value must be larger than 0.0, or it will not be possible to construct a valid viewing volume (for perspective rendering, at least).
If you use one of the viewer components from the So[Xt|Qt|Win|Gtk] GUI libraries provided Kongsberg Oil & Gas Technologies, they will automatically update this value for the scene camera according to the scene bounding box. Ditto for the far clipping plane.
SoSFRotation SoCamera::orientation |
Camera orientation specified as a rotation value from the default orientation where the camera is pointing along the negative Z-axis, with "up" along the positive Y-axis.
E.g., to rotate the camera to point along the X-axis:
For queries, e.g. to get the current "up" and "look at" vectors of the camera:
SoSFVec3f SoCamera::position |
Camera position. Defaults to <0,0,1>.
SoSFEnum SoCamera::viewportMapping |
Set up how the render frame should map the viewport. The default is SoCamera::ADJUST_CAMERA.