Coin
4.0.3
Coin3D core library
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The SoPolygonOffset class is a node type for "layering" rendering primitives. More...
#include <Inventor/nodes/SoPolygonOffset.h>
Public Types | |
enum | Style { FILLED = SoPolygonOffsetElement::FILLED , LINES = SoPolygonOffsetElement::LINES , POINTS = SoPolygonOffsetElement::POINTS } |
Public Types inherited from SoNode | |
enum | NodeType { INVENTOR = 0x0000 , VRML1 = 0x0001 , VRML2 = 0x0002 , INVENTOR_1 = 0x0004 , INVENTOR_2_0 = 0x0008 , INVENTOR_2_1 = 0x0010 , INVENTOR_2_5 = 0x0020 , INVENTOR_2_6 = 0x0040 , COIN_1_0 = 0x0080 , COIN_2_0 = 0x0100 , EXTENSION = 0x0200 , COIN_2_2 = 0x0400 , COIN_2_3 = 0x0800 , COIN_2_4 = 0x1000 , INVENTOR_5_0 = 0x2000 , COIN_2_5 = 0x4000 , COIN_3_0 = 0x8000 , INVENTOR_6_0 = 0x10000 , COIN_4_0 = 0x20000 } |
Static Public Member Functions | |
static SoType | getClassTypeId (void) |
static void | initClass (void) |
Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system. | |
Static Public Member Functions inherited from SoNode | |
static void | audioRenderS (SoAction *action, SoNode *node) |
static void | callbackS (SoAction *action, SoNode *node) |
static int | getActionMethodIndex (const SoType type) |
static void | getBoundingBoxS (SoAction *action, SoNode *node) |
static SoNode * | getByName (const SbName &name) |
static int | getByName (const SbName &name, SoNodeList &l) |
static SoType | getClassTypeId (void) |
static uint32_t | getCompatibilityTypes (const SoType &nodetype) |
static void | getMatrixS (SoAction *action, SoNode *node) |
static SbUniqueId | getNextNodeId (void) |
static void | getPrimitiveCountS (SoAction *action, SoNode *node) |
static void | GLRenderS (SoAction *action, SoNode *node) |
static void | handleEventS (SoAction *action, SoNode *node) |
static void | initClass (void) |
Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system. | |
static void | initClasses (void) |
static void | pickS (SoAction *action, SoNode *node) |
static void | rayPickS (SoAction *action, SoNode *node) |
static void | searchS (SoAction *action, SoNode *node) |
static void | writeS (SoAction *action, SoNode *node) |
Static Public Member Functions inherited from SoFieldContainer | |
static void | addCopy (const SoFieldContainer *orig, const SoFieldContainer *copy) |
static SoFieldContainer * | checkCopy (const SoFieldContainer *orig) |
static void | cleanupClass (void) |
static void | copyDone (void) |
static SoFieldContainer * | findCopy (const SoFieldContainer *orig, const SbBool copyconnections) |
static SoType | getClassTypeId (void) |
This static method returns the SoType object associated with objects of this class. | |
static void | initClass (void) |
Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system. | |
static void | initCopyDict (void) |
Static Public Member Functions inherited from SoBase | |
static void | addName (SoBase *const base, const char *const name) |
static SbBool | connectRoute (SoInput *input, const SbName &fromnodename, const SbName &fromfieldname, const SbName &tonodename, const SbName &tofieldname) |
static void | decrementCurrentWriteCounter (void) |
static SoType | getClassTypeId (void) |
This static method returns the SoType object associated with objects of this class. | |
static SoBase * | getNamedBase (const SbName &name, SoType type) |
static int | getNamedBases (const SbName &name, SoBaseList &baselist, SoType type) |
static SbBool | getTraceRefs (void) |
static void | incrementCurrentWriteCounter (void) |
static void | initClass (void) |
Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system. | |
static SbBool | read (SoInput *input, SoBase *&base, SoType expectedtype) |
static SbBool | readRoute (SoInput *input) |
static void | removeName (SoBase *const base, const char *const name) |
static void | setInstancePrefix (const SbString &c) |
static void | setTraceRefs (SbBool trace) |
Public Attributes | |
SoSFFloat | factor |
SoSFBool | on |
SoSFBitMask | styles |
SoSFFloat | units |
Protected Member Functions | |
virtual | ~SoPolygonOffset () |
virtual const SoFieldData * | getFieldData (void) const |
Protected Member Functions inherited from SoNode | |
SoNode (void) | |
virtual | ~SoNode () |
virtual SbBool | readInstance (SoInput *in, unsigned short flags) |
Protected Member Functions inherited from SoFieldContainer | |
SoFieldContainer (void) | |
virtual | ~SoFieldContainer () |
Protected Member Functions inherited from SoBase | |
SoBase (void) | |
virtual | ~SoBase () |
virtual SoNotRec | createNotRec (void) |
virtual void | destroy (void) |
virtual const char * | getFileFormatName (void) const |
SbBool | hasMultipleWriteRefs (void) const |
void | writeFooter (SoOutput *out) const |
SbBool | writeHeader (SoOutput *out, SbBool isgroup, SbBool isengine) const |
Static Protected Member Functions | |
static const SoFieldData ** | getFieldDataPtr (void) |
Static Protected Member Functions inherited from SoNode | |
static const SoFieldData ** | getFieldDataPtr (void) |
static int | getNextActionMethodIndex (void) |
static void | incNextActionMethodIndex (void) |
static void | setCompatibilityTypes (const SoType &nodetype, const uint32_t bitmask) |
static void | setNextActionMethodIndex (int index) |
Static Protected Member Functions inherited from SoBase | |
static uint32_t | getCurrentWriteCounter (void) |
static void | staticDataLock (void) |
static void | staticDataUnlock (void) |
Additional Inherited Members | |
Protected Types inherited from SoBase | |
enum | BaseFlags { IS_ENGINE = 0x01 , IS_GROUP = 0x02 } |
Protected Attributes inherited from SoNode | |
SbUniqueId | uniqueId |
Protected Attributes inherited from SoFieldContainer | |
SbBool | isBuiltIn |
Static Protected Attributes inherited from SoNode | |
static int | nextActionMethodIndex = 0 |
static SbUniqueId | nextUniqueId = 1 |
The SoPolygonOffset class is a node type for "layering" rendering primitives.
A common problem with real time 3D rendering systems is that rendered primitives which are at approximately the same depth with regard to the camera viewpoint will appear to flicker. I.e.: from one angle one primitive will appear to be closer, while at another angle, another primitive will appear closer. When this happens, the rendered graphics at that part of the scene will of course look a lot less visually pleasing.
One common situation where this problem often occurs is when you attempt to put a wireframe grid as an outline on top of filled polygons.
The cause of the problem described above is that the z-buffer of any render system has a limited resolution, often at 16, 24 or 32 bits. Because of this, primitives which are close will sometimes get the same depth value in the z-buffer, even though they are not actually at the same depth-coordinate.
To rectify the flickering problem, this node can be inserted in the scene graph at the proper place(s) to explicitly define how polygons, lines and/or points should be offset with regard to other primitives.
As for the details of how the SoPolygonOffset::factor and SoPolygonOffset::units should be set, we quote the OpenGL documentation:
The value of the offset is factor * DZ + r * units where DZ is a measurement of the change in depth relative to the screen area of the polygon, and r is the smallest value that is guaranteed to produce a resolvable offset for a given implementation. The offset is added before the depth test is performed and before the value is written into the depth buffer.
One word of notice with regard to the above quote from the OpenGL documentation: it doesn't really make sense to set "factor" and "units" to values with different signs, i.e. "factor" to a negative value and "units" to a positive value, or vice versa.
The pixels would then be "pushed back" in Z-order by one part of the equation, but at the same time be "pushed forward" by the other part of the equation. This would most likely give very inconsistent results, but which may at first look OK.
We mention this potential for making a mistake, as it seems to be a quite common error.
Below is a simple, correct usage example:
#Inventor V2.1 ascii Separator { Coordinate3 { point [ -1 -1 0, 1 -1 0, 1 1 0, -1 1 0 ] } Separator { BaseColor { rgb 1 1 0 } # needs to draw polygons-as-line, and not "real" lines -- see # documentation below on why this is so: DrawStyle { style LINES } # draw two triangles, to get a line crossing the face of the # polygon: IndexedFaceSet { coordIndex [ 0, 1, 2, -1, 0, 2, 3 -1 ] } } PolygonOffset { styles FILLED factor 1.0 units 1.0 } BaseColor { rgb 0 0.5 0 } FaceSet { numVertices [ 4 ] } }
Without the polygon offset node in the above example, the lines may look irregularly stippled with some graphics card drivers, as parts of it will show through the faceset, others not. This happens on seemingly random parts, as the z-buffer floating point calculations will be fickle with regard to whether or not the polygon or the line will be closer to the camera.
See the API documentation of the SoPolygonOffset::styles field below for a discussion of one important limitation of OpenGL's z-buffer offset mechanism: it only works with polygons or polygons rendered in line or point mode, using the SoDrawStyle::style field.
FILE FORMAT/DEFAULTS:
Enumeration of the rendering primitives which can be influenced by an SoPolygonOffset node.
Enumerator | |
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FILLED | The polygon face should be offset. |
LINES | The polygon edges should be offset. |
POINTS | The polygon vertices should be offset. |
SoPolygonOffset::SoPolygonOffset | ( | void | ) |
Constructor.
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protectedvirtual |
Destructor.
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virtual |
Action method for SoCallbackAction.
Simply updates the state according to how the node behaves for the render action, so the application programmer can use the SoCallbackAction for extracting information about the scene graph.
Reimplemented from SoNode.
This function performs the typical operation of a node for any action.
Reimplemented from SoNode.
This static method returns the SoType object associated with objects of this class.
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protectedvirtual |
Returns a pointer to the class-wide field data storage object for this instance. If no fields are present, returns NULL
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Reimplemented from SoFieldContainer.
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staticprotected |
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
Returns the SoFieldData class which holds information about fields in this node.
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virtual |
Action method for the SoGLRenderAction.
This is called during rendering traversals. Nodes influencing the rendering state in any way or want to throw geometry primitives at OpenGL override this method.
Reimplemented from SoNode.
SoSFFloat SoPolygonOffset::factor |
Offset multiplication factor. Scales the variable depth in the z-buffer of the rendered primitives.
See SoPolygonOffset's main class documentation above for detailed information on how the factor value is used.
Default value is 1.0.
SoSFBool SoPolygonOffset::on |
Whether the offset is on or off. Default is for SoPolygonOffset::on to be TRUE
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SoSFBitMask SoPolygonOffset::styles |
The rendering primitive type to be influenced by this node. This is a bitmask variable, so you can select several primitive types (out of filled polygons, lines and points) be influenced by the offset at the same time.
There is one very important OpenGL limitation to know about in this regard: z-buffer offsetting can only be done for either polygons, or for polygons rendered as lines or as points.
So attempts at using this node to offset e.g. SoLineSet / SoIndexedLineSet or SoPointSet primitives will not work.
See the comments in the scene graph below for a detailed example on what SoPolygonOffset can and cannot do:
Field default value is SoPolygonOffset::FILLED.
SoSFFloat SoPolygonOffset::units |
Offset translation multiplication factor. Will be multiplied with the value which represents the smallest discrete step that can be distinguished with the underlying z-buffer resolution.
See SoPolygonOffset's main class documentation above for detailed information on how the units value is used.
Note that positive values will push geometry "away" into the z-buffer, while negative values will "move" geometry closer.
Default value is 1.0.