1#ifndef COIN_SOGLVIEWINGMATRIXELEMENT_H
2#define COIN_SOGLVIEWINGMATRIXELEMENT_H
36#include <Inventor/elements/SoViewingMatrixElement.h>
The SbMatrix class is a 4x4 dimensional representation of a matrix.
Definition SbMatrix.h:47
SoElement is the abstract base class for all elements.
Definition SoElement.h:43
virtual void pop(SoState *state, const SoElement *prevTopElement)
Definition SoElement.cpp:585
virtual void push(SoState *state)
Definition SoElement.cpp:570
The SoGLViewingMatrixElement class is used to store the current viewing matrix.
Definition SoGLViewingMatrixElement.h:38
SbUniqueId getNodeId() const
Definition SoReplacedElement.cpp:160
The SoState class manages the Coin scene graph traversal state data.
Definition SoState.h:44
The SoViewingMatrixElement class stores the world-to-camera transformation.
Definition SoViewingMatrixElement.h:39
static void initClass(void)
Definition SoViewingMatrixElement.cpp:61
virtual void setElt(const SbMatrix &matrix)
FIXME: write doc.
Definition SoViewingMatrixElement.cpp:122
virtual void init(SoState *state)
Definition SoViewingMatrixElement.cpp:109