Coin  4.0.3
Coin3D core library
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SoGLViewingMatrixElement.h
1#ifndef COIN_SOGLVIEWINGMATRIXELEMENT_H
2#define COIN_SOGLVIEWINGMATRIXELEMENT_H
3
4/**************************************************************************\
5 * Copyright (c) Kongsberg Oil & Gas Technologies AS
6 * All rights reserved.
7 *
8 * Redistribution and use in source and binary forms, with or without
9 * modification, are permitted provided that the following conditions are
10 * met:
11 *
12 * Redistributions of source code must retain the above copyright notice,
13 * this list of conditions and the following disclaimer.
14 *
15 * Redistributions in binary form must reproduce the above copyright
16 * notice, this list of conditions and the following disclaimer in the
17 * documentation and/or other materials provided with the distribution.
18 *
19 * Neither the name of the copyright holder nor the names of its
20 * contributors may be used to endorse or promote products derived from
21 * this software without specific prior written permission.
22 *
23 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
24 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
25 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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34\**************************************************************************/
35
36#include <Inventor/elements/SoViewingMatrixElement.h>
37
40
41 SO_ELEMENT_HEADER(SoGLViewingMatrixElement);
42public:
43 static void initClass(void);
44protected:
46
47public:
48 virtual void init(SoState * state);
49
50 virtual void push(SoState * state);
51 virtual void pop(SoState * state,
52 const SoElement * prevTopElement);
53
54 static SbUniqueId getNodeId(SoState * const state);
55 static SbMatrix getResetMatrix(SoState * state);
56
57protected:
58 virtual void setElt(const SbMatrix & matrix);
59
60private:
61 SoState * state;
62 SbMatrix modelmatrix;
63 SbBool mmidentity;
64 void updategl(void);
65};
66
67#endif // !COIN_SOGLVIEWINGMATRIXELEMENT_H
The SbMatrix class is a 4x4 dimensional representation of a matrix.
Definition SbMatrix.h:47
SoElement is the abstract base class for all elements.
Definition SoElement.h:43
virtual void pop(SoState *state, const SoElement *prevTopElement)
Definition SoElement.cpp:585
virtual void push(SoState *state)
Definition SoElement.cpp:570
The SoGLViewingMatrixElement class is used to store the current viewing matrix.
Definition SoGLViewingMatrixElement.h:38
SbUniqueId getNodeId() const
Definition SoReplacedElement.cpp:160
The SoState class manages the Coin scene graph traversal state data.
Definition SoState.h:44
The SoViewingMatrixElement class stores the world-to-camera transformation.
Definition SoViewingMatrixElement.h:39
static void initClass(void)
Definition SoViewingMatrixElement.cpp:61
virtual void setElt(const SbMatrix &matrix)
FIXME: write doc.
Definition SoViewingMatrixElement.cpp:122
virtual void init(SoState *state)
Definition SoViewingMatrixElement.cpp:109