Coin  4.0.3
Coin3D core library
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SoGLMultiTextureImageElement Class Reference

The SoGLMultiTextureImageElement class is used to control the current GL texture for texture units. More...

#include <Inventor/elements/SoGLMultiTextureImageElement.h>

Inheritance diagram for SoGLMultiTextureImageElement:
SoMultiTextureImageElement SoElement

Classes

class  GLUnitData
 

Public Member Functions

virtual void init (SoState *state)
 
virtual void pop (SoState *state, const SoElement *prevTopElement)
 
virtual void push (SoState *state)
 
- Public Member Functions inherited from SoMultiTextureImageElement
SoElementcopyMatchInfo (void) const
 
virtual SbBool matches (const SoElement *elem) const
 
virtual void setElt (const int unit, const SbUniqueId nodeid, const SbVec2s &size, const int numComponents, const unsigned char *bytes, const Wrap wrapS, const Wrap wrapT, const Model model, const SbColor &blendColor)
 FIXME: write doc.
 
virtual void setElt (const int unit, const SbUniqueId nodeid, const SbVec3s &size, const int numComponents, const unsigned char *bytes, const Wrap wrapS, const Wrap wrapT, const Wrap wrapR, const Model model, const SbColor &blendColor)
 
- Public Member Functions inherited from SoElement
virtual ~SoElement ()
 
int getDepth (void) const
 
int getStackIndex (void) const
 
const SoType getTypeId (void) const
 
virtual void print (FILE *file=stdout) const
 
void setDepth (const int depth)
 

Static Public Member Functions

static voidcreateInstance (void)
 
static SoGLImageget (SoState *state, const int unit, Model &model, SbColor &blendcolor)
 
static SoGLImageget (SoState *state, Model &model, SbColor &blendcolor)
 
static int getClassStackIndex (void)
 
static SoType getClassTypeId (void)
 
static int32_t getMaxGLTextureSize (void)
 
static SbBool hasTransparency (SoState *state)
 
static void initClass (void)
 
static void restore (SoState *state, const int unit)
 
static void set (SoState *const state, SoNode *const node, const int unit, SoGLImage *image, const Model model, const SbColor &blendColor)
 
static void set (SoState *const state, SoNode *const node, SoGLImage *image, const Model model, const SbColor &blendColor)
 
- Static Public Member Functions inherited from SoMultiTextureImageElement
static SbBool containsTransparency (SoState *const state)
 FIXME: write doc.
 
static voidcreateInstance (void)
 
static const unsigned char * get (SoState *const state, const int unit, SbVec2s &size, int &numComponents, Wrap &wrapS, Wrap &wrapT, Model &model, SbColor &blendColor)
 FIXME: write doc.
 
static const unsigned char * get (SoState *const state, const int unit, SbVec3s &size, int &numComponents, Wrap &wrapS, Wrap &wrapT, Wrap &wrapR, Model &model, SbColor &blendColor)
 
static const unsigned char * get (SoState *const state, SbVec2s &size, int &numComponents, int &wrapS, int &wrapT, int &model, SbColor &blendColor)
 
static const unsigned char * get (SoState *const state, SbVec2s &size, int &numComponents, Wrap &wrapS, Wrap &wrapT, Model &model, SbColor &blendColor)
 
static const unsigned char * get (SoState *const state, SbVec3s &size, int &numComponents, int &wrapS, int &wrapT, int &wrapR, int &model, SbColor &blendColor)
 
static const unsigned char * get (SoState *const state, SbVec3s &size, int &numComponents, Wrap &wrapS, Wrap &wrapT, Wrap &wrapR, Model &model, SbColor &blendColor)
 
static const SbColorgetBlendColor (SoState *const state, const int unit=0)
 
static int getClassStackIndex (void)
 
static SoType getClassTypeId (void)
 
static const unsigned char * getDefault (SbVec2s &size, int &numComponents)
 FIXME: write doc.
 
static const unsigned char * getDefault (SbVec3s &size, int &numComponents)
 
static const unsigned char * getImage (SoState *const state, const int unit, SbVec2s &size, int &numComponents)
 
static const unsigned char * getImage (SoState *const state, const int unit, SbVec3s &size, int &numComponents)
 
static const unsigned char * getImage (SoState *const state, SbVec2s &size, int &numComponents)
 
static const unsigned char * getImage (SoState *const state, SbVec3s &size, int &numComponents)
 
static Model getModel (SoState *const state, const int unit=0)
 
static Wrap getWrapR (SoState *const state, const int unit=0)
 
static Wrap getWrapS (SoState *const state, const int unit=0)
 
static Wrap getWrapT (SoState *const state, const int unit=0)
 
static void initClass (void)
 
static void set (SoState *const state, SoNode *const node, const int unit, const SbVec2s &size, const int numComponents, const unsigned char *bytes, const Wrap wrapS, const Wrap wrapT, const Model model, const SbColor &blendColor)
 FIXME: write doc.
 
static void set (SoState *const state, SoNode *const node, const int unit, const SbVec3s &size, const int numComponents, const unsigned char *bytes, const Wrap wrapS, const Wrap wrapT, const Wrap wrapR, const Model model, const SbColor &blendColor)
 
static void set (SoState *const state, SoNode *const node, const SbVec2s &size, const int numComponents, const unsigned char *bytes, const int wrapS, const int wrapT, const int model, const SbColor &blendColor)
 
static void set (SoState *const state, SoNode *const node, const SbVec2s &size, const int numComponents, const unsigned char *bytes, const Wrap wrapS, const Wrap wrapT, const Model model, const SbColor &blendColor)
 
static void set (SoState *const state, SoNode *const node, const SbVec3s &size, const int numComponents, const unsigned char *bytes, const int wrapS, const int wrapT, const int wrapR, const int model, const SbColor &blendColor)
 
static void set (SoState *const state, SoNode *const node, const SbVec3s &size, const int numComponents, const unsigned char *bytes, const Wrap wrapS, const Wrap wrapT, const Wrap wrapR, const Model model, const SbColor &blendColor)
 
static void setDefault (SoState *const state, SoNode *const node, const int unit=0)
 
- Static Public Member Functions inherited from SoElement
static int getClassStackIndex (void)
 
static SoType getClassTypeId (void)
 
static SoType getIdFromStackIndex (const int stackIndex)
 
static int getNumStackIndices (void)
 
static void initClass (void)
 
static void initElements (void)
 

Protected Member Functions

 SoGLMultiTextureImageElement (void)
 
virtual ~SoGLMultiTextureImageElement ()
 
virtual SbBool hasTransparency (const int unit=0) const
 
- Protected Member Functions inherited from SoMultiTextureImageElement
virtual ~SoMultiTextureImageElement ()
 
int getNumUnits () const
 
const UnitDatagetUnitData (const int unit) const
 
- Protected Member Functions inherited from SoElement
 SoElement (void)
 
void capture (SoState *const state) const
 
virtual void captureThis (SoState *state) const
 
SoElementgetNextFree (void) const
 
SoElementgetNextInStack (void) const
 
void setStackIndex (const int index)
 
void setTypeId (const SoType typeId)
 

Additional Inherited Members

- Public Types inherited from SoMultiTextureImageElement
enum  Model { BLEND = 0x0be2 , MODULATE = 0x2100 , DECAL = 0x2101 , REPLACE = 0x1E01 }
 
enum  Wrap { CLAMP = 0x2900 , REPEAT = 0x2901 , CLAMP_TO_BORDER = 0x812D }
 
- Static Protected Member Functions inherited from SoElement
static int createStackIndex (const SoType id)
 
static const SoElementgetConstElement (SoState *const state, const int stackIndex)
 
static SoElementgetElement (SoState *const state, const int stackIndex)
 
- Protected Attributes inherited from SoElement
int depth
 
int stackIndex
 
SoType typeId
 
- Static Protected Attributes inherited from SoElement
static int classStackIndex
 
static SoTypeListstackToType
 

Detailed Description

The SoGLMultiTextureImageElement class is used to control the current GL texture for texture units.

FIXME: write doc.

Constructor & Destructor Documentation

◆ SoGLMultiTextureImageElement()

SoGLMultiTextureImageElement::SoGLMultiTextureImageElement ( void )
protected

Constructor.

◆ ~SoGLMultiTextureImageElement()

SoGLMultiTextureImageElement::~SoGLMultiTextureImageElement ( void )
protectedvirtual

Destructor.

Member Function Documentation

◆ createInstance()

void * SoGLMultiTextureImageElement::createInstance ( void )
static

This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.

Creates a new instance of the class type corresponding to the SoType object.

◆ getClassStackIndex()

int SoGLMultiTextureImageElement::getClassStackIndex ( void )
static

This static method returns the state stack index for the class.

◆ getClassTypeId()

SoType SoGLMultiTextureImageElement::getClassTypeId ( void )
static

This static method returns the SoType object associated with objects of this class.

◆ getMaxGLTextureSize()

int32_t SoGLMultiTextureImageElement::getMaxGLTextureSize ( void )
static

The size returned by this function will just be a very coarse estimate as it only uses the more or less obsoleted technique of calling glGetIntegerv(GL_MAX_TEXTURE_SIZE).

For a better estimate, use SoGLTextureImageElement::isTextureSizeLegal().

Note that this function needs an OpenGL context to be made current for it to work. Without that, you will most likely get a faulty return value or even a crash.

◆ hasTransparency() [1/2]

SbBool SoGLMultiTextureImageElement::hasTransparency ( const int unit = 0) const
protectedvirtual

Called by containsTransparency(). Returns TRUE if image data has transparency. Default method does a very poor job of detecting this, since it returns TRUE when the number of components are 2 or

  1. Override whenever it is important to know this (SoGLTextureImageElement overrides it to avoid transparency handling where possible).

Reimplemented from SoMultiTextureImageElement.

◆ hasTransparency() [2/2]

SbBool SoGLMultiTextureImageElement::hasTransparency ( SoState * state)
static

Returns TRUE if any of the images have at least one transparent pixel.

Since
Coin 3.1

◆ init()

void SoGLMultiTextureImageElement::init ( SoState * state)
virtual

Initializes the element to its default value.

Reimplemented from SoMultiTextureImageElement.

◆ initClass()

void SoGLMultiTextureImageElement::initClass ( void )
static

Initialize relevant common data for all instances, like the type system.

◆ pop()

void SoGLMultiTextureImageElement::pop ( SoState * state,
const SoElement * prevTopElement )
virtual

This method is called when the state is popped, and the depth of the element is bigger than the current state depth. pop() is called on the new top of stack, and a pointer to the previous top of stack is passed in prevTopElement.

Override this method if you need to copy some state information from the previous top of stack.

Reimplemented from SoElement.

◆ push()

void SoGLMultiTextureImageElement::push ( SoState * state)
virtual

This method is called every time a new element is required in one of the stacks. This happens when a writable element is requested, using SoState::getElement() or indirectly SoElement::getElement(), and the depth of the current element is less than the state depth.

Override this method if your element needs to copy data from the previous top of stack. The push() method is called on the new element, and the previous element can be found using SoElement::getNextInStack().

Reimplemented from SoMultiTextureImageElement.

◆ set()

void SoGLMultiTextureImageElement::set ( SoState *const state,
SoNode *const node,
const int unit,
SoGLImage * image,
const Model model,
const SbColor & blendColor )
static

Sets the current texture. Id didapply is TRUE, it is assumed that the texture image already is the current GL texture. Do not use this feature unless you know what you're doing.


The documentation for this class was generated from the following files: