Coin  4.0.3
Coin3D core library
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SoGLPointSizeElement Class Reference

The SoGLPointSizeElement class changes the point size setting of the OpenGL render state. More...

#include <Inventor/elements/SoGLPointSizeElement.h>

Inheritance diagram for SoGLPointSizeElement:
SoPointSizeElement SoFloatElement SoElement

Public Member Functions

virtual void init (SoState *state)
 
virtual void pop (SoState *state, const SoElement *prevTopElement)
 
virtual void push (SoState *state)
 
- Public Member Functions inherited from SoFloatElement
virtual SoElementcopyMatchInfo (void) const
 
virtual SbBool matches (const SoElement *element) const
 
virtual void print (FILE *file) const
 
- Public Member Functions inherited from SoElement
virtual ~SoElement ()
 
int getDepth (void) const
 
int getStackIndex (void) const
 
const SoType getTypeId (void) const
 
void setDepth (const int depth)
 

Static Public Member Functions

static voidcreateInstance (void)
 
static int getClassStackIndex (void)
 
static SoType getClassTypeId (void)
 
static void initClass (void)
 
- Static Public Member Functions inherited from SoPointSizeElement
static voidcreateInstance (void)
 
static float get (SoState *const state)
 
static int getClassStackIndex (void)
 
static SoType getClassTypeId (void)
 
static float getDefault ()
 
static void initClass (void)
 
static void set (SoState *const state, const float pointSize)
 
static void set (SoState *const state, SoNode *const node, const float pointSize)
 
- Static Public Member Functions inherited from SoFloatElement
static float get (const int stackIndex, SoState *const state)
 
static int getClassStackIndex (void)
 
static SoType getClassTypeId (void)
 
static void initClass (void)
 
static void set (const int stackIndex, SoState *const state, const float value)
 
static void set (const int stackIndex, SoState *const state, SoNode *const node, const float value)
 
- Static Public Member Functions inherited from SoElement
static int getClassStackIndex (void)
 
static SoType getClassTypeId (void)
 
static SoType getIdFromStackIndex (const int stackIndex)
 
static int getNumStackIndices (void)
 
static void initClass (void)
 
static void initElements (void)
 

Protected Member Functions

virtual ~SoGLPointSizeElement ()
 
virtual void setElt (float size)
 
- Protected Member Functions inherited from SoPointSizeElement
virtual ~SoPointSizeElement ()
 
- Protected Member Functions inherited from SoFloatElement
virtual ~SoFloatElement ()
 
- Protected Member Functions inherited from SoElement
 SoElement (void)
 
void capture (SoState *const state) const
 
virtual void captureThis (SoState *state) const
 
SoElementgetNextFree (void) const
 
SoElementgetNextInStack (void) const
 
void setStackIndex (const int index)
 
void setTypeId (const SoType typeId)
 

Additional Inherited Members

- Static Protected Member Functions inherited from SoElement
static int createStackIndex (const SoType id)
 
static const SoElementgetConstElement (SoState *const state, const int stackIndex)
 
static SoElementgetElement (SoState *const state, const int stackIndex)
 
- Protected Attributes inherited from SoFloatElement
float data
 
- Protected Attributes inherited from SoElement
int depth
 
int stackIndex
 
SoType typeId
 
- Static Protected Attributes inherited from SoElement
static int classStackIndex
 
static SoTypeListstackToType
 

Detailed Description

The SoGLPointSizeElement class changes the point size setting of the OpenGL render state.

Requests from the scene graph to change the point size when rendering point primitives will be made through this element, which forwards it to the appropriate native OpenGL call.

The Coin library does not place any bounds on the values of the point size, but be aware that the range and granularity of what is valid point sizes depends on the underlying OpenGL implementation. Application programmers using point primitives (typically through the SoPointSet node) should consider these boundary values. They can be acquired by running the following code from within a valid OpenGL context:

The SbList class is a template container class for lists.
Definition SbList.h:70

Another, perhaps more convenient, way of acquiring the OpenGL implementation limits with regard to point sizes is to use the So@Gui@GLWidget::getPointSizeLimits() method in the GUI "glue" interface library you are using (SoQt, SoXt, SoGtk, SoWin, ...).

Constructor & Destructor Documentation

◆ ~SoGLPointSizeElement()

SoGLPointSizeElement::~SoGLPointSizeElement ( void )
protectedvirtual

Destructor.

Member Function Documentation

◆ createInstance()

void * SoGLPointSizeElement::createInstance ( void )
static

This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.

Creates a new instance of the class type corresponding to the SoType object.

◆ getClassStackIndex()

int SoGLPointSizeElement::getClassStackIndex ( void )
static

This static method returns the state stack index for the class.

◆ getClassTypeId()

SoType SoGLPointSizeElement::getClassTypeId ( void )
static

This static method returns the SoType object associated with objects of this class.

◆ init()

void SoGLPointSizeElement::init ( SoState * state)
virtual

Initializes the element to its default value. The default value for point size is 0.0.

Reimplemented from SoPointSizeElement.

◆ initClass()

void SoGLPointSizeElement::initClass ( void )
static

Initialize relevant common data for all instances, like the type system.

◆ pop()

void SoGLPointSizeElement::pop ( SoState * state,
const SoElement * prevTopElement )
virtual

This method is called when the state is popped, and the depth of the element is bigger than the current state depth. pop() is called on the new top of stack, and a pointer to the previous top of stack is passed in prevTopElement.

Override this method if you need to copy some state information from the previous top of stack.

Reimplemented from SoElement.

◆ push()

void SoGLPointSizeElement::push ( SoState * state)
virtual

This method is called every time a new element is required in one of the stacks. This happens when a writable element is requested, using SoState::getElement() or indirectly SoElement::getElement(), and the depth of the current element is less than the state depth.

Override this method if your element needs to copy data from the previous top of stack. The push() method is called on the new element, and the previous element can be found using SoElement::getNextInStack().

Reimplemented from SoElement.

◆ setElt()

void SoGLPointSizeElement::setElt ( float val)
protectedvirtual

This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.

Reimplemented from SoFloatElement.


The documentation for this class was generated from the following files: