Coin  4.0.3
Coin3D core library
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SoMultiTextureCoordinateElement Class Reference

The SoMultiTextureCoordinateElement class is yet to be documented. More...

#include <Inventor/elements/SoMultiTextureCoordinateElement.h>

Inheritance diagram for SoMultiTextureCoordinateElement:
SoElement SoGLMultiTextureCoordinateElement

Classes

class  UnitData
 

Public Types

enum  CoordType {
  NONE = 0 , TEXGEN = 0 , EXPLICIT = 1 , FUNCTION = 2 ,
  DEFAULT = 3
}
 

Public Member Functions

SoElementcopyMatchInfo (void) const
 
const SbVec4fget (const int unit, const SbVec3f &point, const SbVec3f &normal) const
 
const SbVec4fget (const SbVec3f &point, const SbVec3f &normal) const
 
const SbVec2fget2 (const int index) const
 
const SbVec2fget2 (const int unit, const int index) const
 FIXME: write doc.
 
const SbVec3fget3 (const int index) const
 
const SbVec3fget3 (const int unit, const int index) const
 
const SbVec4fget4 (const int index) const
 
const SbVec4fget4 (const int unit, const int index) const
 FIXME: write doc.
 
const SbVec2fgetArrayPtr2 (const int unit=0) const
 
const SbVec3fgetArrayPtr3 (const int unit=0) const
 
const SbVec4fgetArrayPtr4 (const int unit=0) const
 
int32_t getDimension (const int unit=0) const
 
int32_t getNum (const int unit=0) const
 FIXME: write doc.
 
virtual CoordType getType (const int unit=0) const
 FIXME: write doc.
 
virtual void init (SoState *state)
 FIXME: write doc.
 
SbBool is2D (const int unit=0) const
 FIXME: write doc. (for backwards compatibility. Use getDimension() instead).
 
virtual SbBool matches (const SoElement *elem) const
 
virtual void push (SoState *state)
 
- Public Member Functions inherited from SoElement
virtual ~SoElement ()
 
int getDepth (void) const
 
int getStackIndex (void) const
 
const SoType getTypeId (void) const
 
virtual void pop (SoState *state, const SoElement *prevTopElement)
 
virtual void print (FILE *file=stdout) const
 
void setDepth (const int depth)
 

Static Public Member Functions

static voidcreateInstance (void)
 
static int getClassStackIndex (void)
 
static SoType getClassTypeId (void)
 
static const SoMultiTextureCoordinateElementgetInstance (SoState *const state)
 FIXME: write doc.
 
static CoordType getType (SoState *const state, const int unit=0)
 
static void initClass (void)
 
static void set2 (SoState *const state, SoNode *const node, const int unit, const int32_t numCoords, const SbVec2f *const coords)
 FIXME: write doc.
 
static void set2 (SoState *const state, SoNode *const node, const int32_t numCoords, const SbVec2f *const coords)
 
static void set3 (SoState *const state, SoNode *const node, const int unit, const int32_t numCoords, const SbVec3f *const coords)
 
static void set3 (SoState *const state, SoNode *const node, const int32_t numCoords, const SbVec3f *const coords)
 
static void set4 (SoState *const state, SoNode *const node, const int unit, const int32_t numCoords, const SbVec4f *const coords)
 FIXME: write doc.
 
static void set4 (SoState *const state, SoNode *const node, const int32_t numCoords, const SbVec4f *const coords)
 
static void setDefault (SoState *const state, SoNode *const node, const int unit=0)
 FIXME: write doc.
 
static void setFunction (SoState *const state, SoNode *const node, const int unit, SoTextureCoordinateFunctionCB *const func, void *const userdata)
 FIXME: write doc.
 
static void setFunction (SoState *const state, SoNode *const node, SoTextureCoordinateFunctionCB *const func, void *const userdata)
 
- Static Public Member Functions inherited from SoElement
static int getClassStackIndex (void)
 
static SoType getClassTypeId (void)
 
static SoType getIdFromStackIndex (const int stackIndex)
 
static int getNumStackIndices (void)
 
static void initClass (void)
 
static void initElements (void)
 

Protected Member Functions

 SoMultiTextureCoordinateElement (void)
 
virtual ~SoMultiTextureCoordinateElement ()
 
int getMaxUnits () const
 
UnitDatagetUnitData (const int unit)
 
const UnitDatagetUnitData (const int unit) const
 
- Protected Member Functions inherited from SoElement
 SoElement (void)
 
void capture (SoState *const state) const
 
virtual void captureThis (SoState *state) const
 
SoElementgetNextFree (void) const
 
SoElementgetNextInStack (void) const
 
void setStackIndex (const int index)
 
void setTypeId (const SoType typeId)
 

Protected Attributes

SbVec2f convert2
 
SbVec3f convert3
 
SbVec4f convert4
 
- Protected Attributes inherited from SoElement
int depth
 
int stackIndex
 
SoType typeId
 

Additional Inherited Members

- Static Protected Member Functions inherited from SoElement
static int createStackIndex (const SoType id)
 
static const SoElementgetConstElement (SoState *const state, const int stackIndex)
 
static SoElementgetElement (SoState *const state, const int stackIndex)
 
- Static Protected Attributes inherited from SoElement
static int classStackIndex
 
static SoTypeListstackToType
 

Detailed Description

The SoMultiTextureCoordinateElement class is yet to be documented.

FIXME: write doc.

Be aware that this class is an extension for Coin, and it is not available in the original SGI Open Inventor v2.1 API.

Since
Coin 2.2

Constructor & Destructor Documentation

◆ SoMultiTextureCoordinateElement()

SoMultiTextureCoordinateElement::SoMultiTextureCoordinateElement ( void )
protected

Constructor.

◆ ~SoMultiTextureCoordinateElement()

SoMultiTextureCoordinateElement::~SoMultiTextureCoordinateElement ( )
protectedvirtual

Destructor.

Member Function Documentation

◆ copyMatchInfo()

SoElement * SoMultiTextureCoordinateElement::copyMatchInfo ( void ) const
virtual

This function creates a copy of the element that contains enough information to enable the matches() function to work.

Used to help with scene graph traversal caching operations.

Implements SoElement.

◆ createInstance()

void * SoMultiTextureCoordinateElement::createInstance ( void )
static

This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.

Creates a new instance of the class type corresponding to the SoType object.

◆ get()

const SbVec4f & SoMultiTextureCoordinateElement::get ( const int unit,
const SbVec3f & point,
const SbVec3f & normal ) const

This method returns texture coordinate for the given point and normal. The coordinate is returned as a 4D vector where the r and q coordinates may be set to 0 and 1 respectively depending on what texture coordinate dimension we're using.

This method should only be used if the CoordType is FUNCTION.

◆ get3()

const SbVec3f & SoMultiTextureCoordinateElement::get3 ( const int unit,
const int index ) const

FIXME: write doc.

◆ getArrayPtr2()

const SbVec2f * SoMultiTextureCoordinateElement::getArrayPtr2 ( const int unit = 0) const

Returns a pointer to the 2D texture coordinate array. This method is not part of the OIV API.

◆ getArrayPtr3()

const SbVec3f * SoMultiTextureCoordinateElement::getArrayPtr3 ( const int unit = 0) const

Returns a pointer to the 3D texture coordinate array.

◆ getArrayPtr4()

const SbVec4f * SoMultiTextureCoordinateElement::getArrayPtr4 ( const int unit = 0) const

Returns a pointer to the 4D texture coordinate array. This method is not part of the OIV API.

◆ getClassStackIndex()

int SoMultiTextureCoordinateElement::getClassStackIndex ( void )
static

This static method returns the state stack index for the class.

◆ getClassTypeId()

SoType SoMultiTextureCoordinateElement::getClassTypeId ( void )
static

This static method returns the SoType object associated with objects of this class.

◆ getDimension()

int32_t SoMultiTextureCoordinateElement::getDimension ( const int unit = 0) const

FIXME: write doc.

◆ getType() [1/2]

SoMultiTextureCoordinateElement::CoordType SoMultiTextureCoordinateElement::getType ( const int unit = 0) const
virtual

FIXME: write doc.

Reimplemented in SoGLMultiTextureCoordinateElement.

◆ getType() [2/2]

SoMultiTextureCoordinateElement::CoordType SoMultiTextureCoordinateElement::getType ( SoState *const state,
const int unit = 0 )
static

This method is used by shapes. Three return values are possible.

DEFAULT means that the shapes should generate their own texture coordinates.

EXPLICIT means that discrete texture coordinates are stored, and should be fetched with get2(), get3() or get4().

FUNCTION means that get(point, normal) must be used to generate texture coordinates.

◆ getUnitData()

SoMultiTextureCoordinateElement::UnitData & SoMultiTextureCoordinateElement::getUnitData ( const int unit)
protected

Returns the per-unit data for this element.

◆ init()

void SoMultiTextureCoordinateElement::init ( SoState * state)
virtual

FIXME: write doc.

Reimplemented from SoElement.

Reimplemented in SoGLMultiTextureCoordinateElement.

◆ initClass()

void SoMultiTextureCoordinateElement::initClass ( void )
static

Initialize relevant common data for all instances, like the type system.

◆ matches()

SbBool SoMultiTextureCoordinateElement::matches ( const SoElement * element) const
virtual

This function returns TRUE is the element matches another element (of the same class), with respect to cache validity.

If the application programmer's extension element has a matches() function, it should also have a copyMatchInfo() function.

Implements SoElement.

◆ push()

void SoMultiTextureCoordinateElement::push ( SoState * state)
virtual

This method is called every time a new element is required in one of the stacks. This happens when a writable element is requested, using SoState::getElement() or indirectly SoElement::getElement(), and the depth of the current element is less than the state depth.

Override this method if your element needs to copy data from the previous top of stack. The push() method is called on the new element, and the previous element can be found using SoElement::getNextInStack().

Reimplemented from SoElement.

Reimplemented in SoGLMultiTextureCoordinateElement.

◆ set3()

void SoMultiTextureCoordinateElement::set3 ( SoState *const state,
SoNode *const node,
const int unit,
const int32_t numCoords,
const SbVec3f *const coords )
static

FIXME: write doc.


The documentation for this class was generated from the following files: