Coin  4.0.3
Coin3D core library
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SoSoundElement Member List

This is the complete list of members for SoSoundElement, including all inherited members.

capture(SoState *const state) constSoElementinlineprotected
captureThis(SoState *state) constSoElementprotectedvirtual
copyMatchInfo() constSoReplacedElementvirtual
createInstance(void)SoSoundElementstatic
createStackIndex(const SoType id)SoElementprotectedstatic
depthSoElementprotected
getClassStackIndex(void)SoSoundElementstatic
getClassTypeId(void)SoSoundElementstatic
getConstElement(SoState *const state, const int stackIndex)SoElementinlineprotectedstatic
getDepth(void) constSoElement
getElement(SoState *const state, const int stackIndex, SoNode *const node)SoReplacedElementprotectedstatic
SoElement::getElement(SoState *const state, const int stackIndex)SoElementinlineprotectedstatic
getIdFromStackIndex(const int stackIndex)SoElementstatic
getNextFree(void) constSoElementprotected
getNextInStack(void) constSoElementprotected
getNodeId() constSoReplacedElement
getNumStackIndices(void)SoElementstatic
getStackIndex(void) constSoElement
getTypeId(void) constSoElement
init(SoState *state)SoSoundElementvirtual
initClass(void)SoSoundElementstatic
initElements(void)SoElementstatic
isPartOfActiveSceneGraph(SoState *const state)SoSoundElementstatic
ispartofactivescenegraph (defined in SoSoundElement)SoSoundElementprotected
matches(const SoElement *element) constSoReplacedElementvirtual
nodeIdSoReplacedElementprotected
pop(SoState *state, const SoElement *prevTopElement)SoSoundElementvirtual
print(FILE *file) constSoSoundElementvirtual
push(SoState *state)SoSoundElementvirtual
scenegraphhassoundnode (defined in SoSoundElement)SoSoundElementprotected
sceneGraphHasSoundNode(SoState *const state)SoSoundElementstatic
set(SoState *const state, SoNode *const node, SbBool scenegraphhassoundnode, SbBool soundnodeisplaying, SbBool ispartofactivescenegraph)SoSoundElementstatic
setDefaultValues()SoSoundElementprotected
setDepth(const int depth)SoElement
setIsPartOfActiveSceneGraph(SoState *const state, SoNode *const node, SbBool flag)SoSoundElementstatic
setSceneGraphHasSoundNode(SoState *const state, SoNode *const node, SbBool flag)SoSoundElementstatic
setSoundNodeIsPlaying(SoState *const state, SoNode *const node, SbBool flag)SoSoundElementstatic
setStackIndex(const int index)SoElementprotected
setTypeId(const SoType typeId)SoElementprotected
SoElement(void)SoElementprotected
SoReplacedElement(void) (defined in SoReplacedElement)SoReplacedElementprotected
SoSoundElement(void) (defined in SoSoundElement)SoSoundElementprotected
soundnodeisplaying (defined in SoSoundElement)SoSoundElementprotected
soundNodeIsPlaying(SoState *const state)SoSoundElementstatic
stackIndexSoElementprotected
stackToTypeSoElementprotectedstatic
typeIdSoElementprotected
~SoElement()SoElementvirtual
~SoReplacedElement()SoReplacedElementprotectedvirtual
~SoSoundElement()SoSoundElementprotectedvirtual