SIMVoleon
2.1.0
Coin3D volume rendering library
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The SoVolumeSkinDetail stores ray intersection information through a volume. More...
#include <VolumeViz/details/SoVolumeSkinDetail.h>
Static Public Member Functions | |
static void | initClass (void) |
Static Public Member Functions inherited from SoVolumeDetail | |
static void | initClass (void) |
Additional Inherited Members | |
Public Member Functions inherited from SoVolumeDetail | |
virtual SoDetail * | copy (void) const |
SbBool | getFirstNonTransparentValue (unsigned int *value, SbVec3s *pos=0, SbVec3f *objpos=0, SbBool flag=FALSE) const |
int | getProfileDataPos (SbVec3s profile[2]=0) const |
void | getProfileObjectPos (SbVec3f profile[2]) const |
unsigned int | getProfileValue (int index, SbVec3s *pos=0, SbVec3f *objpos=0, SbBool flag=FALSE) const |
void | setDetails (const SbVec3f raystart, const SbVec3f rayend, SoState *state, SoNode *caller) |
The SoVolumeSkinDetail stores ray intersection information through a volume.
An SoVolumeSkinDetail contains the information about a ray intersecting a volume rendered with the SoVolumeSkin node.
The detail contains a "profile" of voxel values through the volume, where the profile is defined by a start point and an end point.
See the superclass documentation for information on how to extract the information about the ray profile.