SmallChange  1.0.0
A collection of extensions to Coin3D
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SmDepthBuffer.h
1#ifndef SMALLCHANGE_SODEPTHBUFFER_H
2#define SMALLCHANGE_SODEPTHBUFFER_H
3
4/**************************************************************************\
5 * Copyright (c) Kongsberg Oil & Gas Technologies AS
6 * All rights reserved.
7 *
8 * Redistribution and use in source and binary forms, with or without
9 * modification, are permitted provided that the following conditions are
10 * met:
11 *
12 * Redistributions of source code must retain the above copyright notice,
13 * this list of conditions and the following disclaimer.
14 *
15 * Redistributions in binary form must reproduce the above copyright
16 * notice, this list of conditions and the following disclaimer in the
17 * documentation and/or other materials provided with the distribution.
18 *
19 * Neither the name of the copyright holder nor the names of its
20 * contributors may be used to endorse or promote products derived from
21 * this software without specific prior written permission.
22 *
23 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
24 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
25 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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33 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
34\**************************************************************************/
35
36#include <SmallChange/elements/GLDepthBufferElement.h>
37#include <Inventor/fields/SoSFEnum.h>
38#include <Inventor/fields/SoSFBool.h>
39#include <Inventor/nodes/SoSubNode.h>
40
41#if defined(WIN32) || defined(_WIN32) || defined(__WIN32__) || defined(__NT__)
42#include <SoWinLeaveScope.h>
43#endif // win
44
45#include <SmallChange/basic.h>
46
47
49 typedef SoNode inherited;
50
51 SO_NODE_HEADER(SmDepthBuffer);
52
53public:
54 static void initClass(void);
55 SmDepthBuffer(void);
56
57 enum Func {
58 NEVER = GLDepthBufferElement::NEVER,
59 ALWAYS = GLDepthBufferElement::ALWAYS,
60 LESS = GLDepthBufferElement::LESS,
61 LEQUAL = GLDepthBufferElement::LEQUAL,
62 EQUAL = GLDepthBufferElement::EQUAL,
63 GEQUAL = GLDepthBufferElement::GEQUAL,
64 GREATER = GLDepthBufferElement::GREATER,
65 NOTEQUAL = GLDepthBufferElement::NOTEQUAL
66 };
67
68 SoSFEnum func;
69 SoSFBool enable;
70 SoSFBool clearNow;
71
72 virtual void GLRender(SoGLRenderAction * action);
73
74protected:
75 virtual ~SmDepthBuffer();
76};
77
78#if defined(WIN32) || defined(_WIN32) || defined(__WIN32__) || defined(__NT__)
79#include <SoWinEnterScope.h>
80#endif // win
81
82#endif // !SMALLCHANGE_SODEPTHBUFFER_H
Definition misc/SbList.h:69
The SmDepthBuffer class is a node used to control the GL depth buffer.
Definition SmDepthBuffer.h:48
Func
Definition SmDepthBuffer.h:57
SoSFBool enable
Definition SmDepthBuffer.h:69
SoSFEnum func
Definition SmDepthBuffer.h:68
SoSFBool clearNow
Definition SmDepthBuffer.h:70