48 virtual void render(
const SbBool clearwindow = TRUE,
49 const SbBool clearzbuffer = TRUE);
50 virtual void render(SoGLRenderAction * action,
51 const SbBool initmatrices = TRUE,
52 const SbBool clearwindow = TRUE,
53 const SbBool clearzbuffer = TRUE);
73 void setCamera(SoCamera * camera);
74 SoCamera * getCamera(
void)
const;
76 void setRenderMode(
const RenderMode mode);
77 RenderMode getRenderMode(
void)
const;
79 void setStereoMode(
const StereoMode mode);
80 StereoMode getStereoMode(
void)
const;
81 void setStereoOffset(
const float offset);
82 float getStereoOffset(
void)
const;
84 void setTexturesEnabled(
const SbBool onoff);
85 SbBool isTexturesEnabled(
void)
const;
87 void setWireframeOverlayColor(
const SbColor & color);
88 const SbColor & getWireframeOverlayColor(
void)
const;
93 void renderSingle(SoGLRenderAction * action,
97 SmSceneManagerP * pimpl;