Coin  4.0.3
Coin3D core library
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SbSphereSectionProjector.h
1#ifndef COIN_SBSPHERESECTIONPROJECTOR_H
2#define COIN_SBSPHERESECTIONPROJECTOR_H
3
4/**************************************************************************\
5 * Copyright (c) Kongsberg Oil & Gas Technologies AS
6 * All rights reserved.
7 *
8 * Redistribution and use in source and binary forms, with or without
9 * modification, are permitted provided that the following conditions are
10 * met:
11 *
12 * Redistributions of source code must retain the above copyright notice,
13 * this list of conditions and the following disclaimer.
14 *
15 * Redistributions in binary form must reproduce the above copyright
16 * notice, this list of conditions and the following disclaimer in the
17 * documentation and/or other materials provided with the distribution.
18 *
19 * Neither the name of the copyright holder nor the names of its
20 * contributors may be used to endorse or promote products derived from
21 * this software without specific prior written permission.
22 *
23 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
24 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
25 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
26 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
27 * HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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29 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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33 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
34\**************************************************************************/
35
36#include <Inventor/projectors/SbSphereProjector.h>
37#include <Inventor/SbPlane.h>
38
41
42public:
43 SbSphereSectionProjector(const float edgetol = 0.9f,
44 const SbBool orienttoeye = TRUE);
46 const float edgetol = 0.9f,
47 const SbBool orienttoeye = TRUE);
48
49 virtual SbProjector * copy(void) const;
50 virtual SbVec3f project(const SbVec2f & point);
51 virtual SbRotation getRotation(const SbVec3f & point1,
52 const SbVec3f & point2);
53 void setTolerance(const float edgetol);
54 float getTolerance(void) const;
55 void setRadialFactor(const float rad = 0.0f);
56 float getRadialFactor(void) const;
57 SbBool isWithinTolerance(const SbVec3f & point);
58
59protected:
60 virtual void setupTolerance(void);
61
62 float tolerance;
63 float tolDist;
67 float planeDist;
69
70private:
71 float sqrtoldist;
72};
73
74#endif // !COIN_SBSPHERESECTIONPROJECTOR_H
The SbList class is a template container class for lists.
Definition SbList.h:70
void copy(const SbList< Type > &l)
Definition SbList.h:92
The SbPlane class represents a plane in 3D space.
Definition SbPlane.h:43
The SbProjector class is the abstract base projector class.
Definition SbProjector.h:43
The SbRotation class represents a rotation in 3D space.
Definition SbRotation.h:44
The SbSphereProjector class is the abstract base class for mapping to spherical surfaces.
Definition SbSphereProjector.h:40
The SbSphereSectionProjector projects 2D points to a sliced sphere.
Definition SbSphereSectionProjector.h:39
SbPlane tolPlane
Definition SbSphereSectionProjector.h:68
float tolerance
Definition SbSphereSectionProjector.h:62
float tolDist
Definition SbSphereSectionProjector.h:63
SbVec3f planePoint
Definition SbSphereSectionProjector.h:65
float radialFactor
Definition SbSphereSectionProjector.h:64
float planeDist
Definition SbSphereSectionProjector.h:67
SbVec3f planeDir
Definition SbSphereSectionProjector.h:66
The SbSphere class is a representation of a sphere.
Definition SbSphere.h:42
The SbVec2f class is a 2 dimensional vector with floating point coordinates.
Definition SbVec2f.h:49
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition SbVec3f.h:51