Coin
4.0.3
Coin3D core library
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The SbSphereSectionProjector projects 2D points to a sliced sphere. More...
#include <Inventor/projectors/SbSphereSectionProjector.h>
Protected Member Functions | |
virtual void | setupTolerance (void) |
Protected Member Functions inherited from SbSphereProjector | |
SbSphereProjector (const SbBool orienttoeye) | |
SbSphereProjector (const SbSphere &s, const SbBool orienttoeye) | |
SbBool | intersectSphereFront (const SbLine &l, SbVec3f &result) |
Protected Member Functions inherited from SbProjector | |
SbProjector (void) | |
virtual | ~SbProjector () |
float | findVanishingDistance (void) const |
SbLine | getWorkingLine (const SbVec2f &point) const |
SbBool | verifyProjection (const SbVec3f &projpt) const |
Protected Attributes | |
SbVec3f | planeDir |
float | planeDist |
SbVec3f | planePoint |
float | radialFactor |
float | tolDist |
float | tolerance |
SbPlane | tolPlane |
Protected Attributes inherited from SbSphereProjector | |
SbBool | intersectFront |
SbVec3f | lastPoint |
SbBool | needSetup |
SbBool | orientToEye |
SbSphere | sphere |
Protected Attributes inherited from SbProjector | |
SbViewVolume | viewVol |
SbMatrix | workingToWorld |
SbMatrix | worldToWorking |
The SbSphereSectionProjector projects 2D points to a sliced sphere.
The projection sphere for this class is sliced by a clipping plane. Projections will be mapped to the remaining sphere part.
SbSphereSectionProjector::SbSphereSectionProjector | ( | const float | edgetol = 0.9f, |
const SbBool | orienttoeye = TRUE ) |
Default constructor. See SbSphereProjector::SbSphereProjector().
The edgetol value should be within <0, 1], and specifies how much of the sphere is used as a projection surface. 1.0 means the full front half is used.
SbSphereSectionProjector::SbSphereSectionProjector | ( | const SbSphere & | sph, |
const float | edgetol = 0.9f, | ||
const SbBool | orienttoeye = TRUE ) |
Constructor with explicit setting of the projection sphere.
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virtual |
Construct and return a copy of this projector. The caller is responsible for destructing the new instance.
Note that if the Coin library has been built as a DLL under Microsoft Windows and you use this method from application code, you must make sure that both the Coin DLL and the application executable are using the same instance of a C Run-Time (CRT) library. Otherwise, you will get memory heap corruption upon deallocating the returned instances, eventually leading to mysterious crashes.
Implements SbProjector.
Reimplemented in SbSpherePlaneProjector.
float SbSphereSectionProjector::getRadialFactor | ( | void | ) | const |
Returns value of radialFactor.
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virtual |
Returns rotation on the projection surface which reorients point1 to point2.
Implements SbSphereProjector.
Reimplemented in SbSpherePlaneProjector.
float SbSphereSectionProjector::getTolerance | ( | void | ) | const |
Returns edge tolerance for the sphere half.
Check if point is within the part of the sphere used for projections.
Project the 2D point from normalized viewport coordinates to a 3D point. The mapping will be done in accordance with the type of the projector.
Implements SbProjector.
Reimplemented in SbSpherePlaneProjector.
Set up the controlling value for how the rotation calculation will be done "outside" the sphere.
A radialFactor equal to 0.0 will make the rotations be done like if they were done by dragging the sphere, while a value of 1.0 will make the rotation be around the axis from the viewpoint towards the sphere.
The edgetol value decides how much of the surface of the sphere is used for projection. 1.0 means the full sphere half is used.
Recalculate the internal projection surface settings. Needs to be done if any of the parameters influencing the projection surface have been changed from subclasses without using the access methods.
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Direction of cutting plane.
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Distance from plane to sphere center.
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A point in the plane where the center of the sphere is located.
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The radial factor value decides how to calculate rotations outside of the sphere.
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Tolerance value multiplied with the sphere radius.
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Tolerance value, deciding how much of the half-sphere to do projections against.
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Defines the plane cutting the sphere into a projection part.