Coin  4.0.3
Coin3D core library
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SbSphere Class Reference

The SbSphere class is a representation of a sphere. More...

#include <Inventor/SbSphere.h>

Public Member Functions

 SbSphere (const SbVec3f &center, const float radius)
 
 SbSphere (void)
 
void circumscribe (const SbBox3f &box)
 
const SbVec3fgetCenter (void) const
 
float getRadius (void) const
 
SbBool intersect (const SbLine &l, SbVec3f &enter, SbVec3f &exit) const
 
SbBool intersect (const SbLine &l, SbVec3f &intersection) const
 
SbBool pointInside (const SbVec3f &p) const
 
void print (FILE *file) const
 
void setCenter (const SbVec3f &center)
 
void setRadius (const float radius)
 
void setValue (const SbVec3f &center, const float radius)
 

Detailed Description

The SbSphere class is a representation of a sphere.

This class is used within many other classes in Coin. It contains the data necessary to represent a sphere (a 3D point and a radius).

See also
SbCylinder

Constructor & Destructor Documentation

◆ SbSphere() [1/2]

SbSphere::SbSphere ( void )

The default constructor does nothing. The center point and the radius will be uninitialized.

◆ SbSphere() [2/2]

SbSphere::SbSphere ( const SbVec3f & centerarg,
const float radiusarg )

Construct an SbSphere instance with the given center point and radius.

Member Function Documentation

◆ circumscribe()

void SbSphere::circumscribe ( const SbBox3f & box)

Make the sphere exactly contain box, i.e. the sphere center point will be the same as that of the box, and the radius will be the distance from the box center point to any of the corners.

◆ getCenter()

const SbVec3f & SbSphere::getCenter ( void ) const

Returns an SbVec3f with the sphere's center point.

See also
setCenter(), getRadius().

◆ getRadius()

float SbSphere::getRadius ( void ) const

Returns the sphere's radius.

See also
setRadius(), getCenter().

◆ intersect() [1/2]

SbBool SbSphere::intersect ( const SbLine & l,
SbVec3f & enter,
SbVec3f & exit ) const

Find the intersection points of the ray l on the sphere and return these in enter and exit. If the ray just "grazes" the sphere, the enter and exit points have equal values.

If the ray does not intersect the sphere, FALSE is returned, otherwise we will return TRUE.

◆ intersect() [2/2]

SbBool SbSphere::intersect ( const SbLine & l,
SbVec3f & intersection ) const

Finds the intersection enter point for the given line l on the sphere.

If the line does not intersect the sphere, FALSE is returned.

◆ pointInside()

SbBool SbSphere::pointInside ( const SbVec3f & p) const

Returns TRUE of the given point p lies within the sphere.

◆ print()

void SbSphere::print ( FILE * fp) const

Dump the state of this object to the fp file stream. Only works in debug version of library, method does nothing in an optimized build.

◆ setCenter()

void SbSphere::setCenter ( const SbVec3f & centerarg)

Set the sphere's center point.

See also
setValue(), setRadius() and getCenter().

◆ setRadius()

void SbSphere::setRadius ( const float radiusarg)

Set the sphere's radius.

See also
setValue(), setCenter() and getRadius().

◆ setValue()

void SbSphere::setValue ( const SbVec3f & centerarg,
const float radiusarg )

Set the sphere's center point and radius.

See also
getCenter(), getRadius().

The documentation for this class was generated from the following files: