Coin  4.0.3
Coin3D core library
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SbSphereProjector Class Referenceabstract

The SbSphereProjector class is the abstract base class for mapping to spherical surfaces. More...

#include <Inventor/projectors/SbSphereProjector.h>

Inheritance diagram for SbSphereProjector:
SbProjector SbSphereSectionProjector SbSphereSheetProjector SbSpherePlaneProjector

Public Member Functions

virtual SbRotation getRotation (const SbVec3f &point1, const SbVec3f &point2)=0
 
const SbSpheregetSphere (void) const
 
SbBool isFront (void) const
 
SbBool isOrientToEye (void) const
 
SbBool isPointInFront (const SbVec3f &point) const
 
SbVec3f projectAndGetRotation (const SbVec2f &point, SbRotation &rot)
 
void setFront (const SbBool infront)
 
void setOrientToEye (const SbBool orienttoeye)
 
void setSphere (const SbSphere &sph)
 
virtual void setWorkingSpace (const SbMatrix &space)
 
- Public Member Functions inherited from SbProjector
virtual SbProjectorcopy (void) const =0
 
const SbViewVolumegetViewVolume (void) const
 
const SbMatrixgetWorkingSpace (void) const
 
virtual SbVec3f project (const SbVec2f &point)=0
 
virtual void setViewVolume (const SbViewVolume &vol)
 
virtual SbBool tryProject (const SbVec2f &point, const float epsilon, SbVec3f &result)
 

Protected Member Functions

 SbSphereProjector (const SbBool orienttoeye)
 
 SbSphereProjector (const SbSphere &s, const SbBool orienttoeye)
 
SbBool intersectSphereFront (const SbLine &l, SbVec3f &result)
 
- Protected Member Functions inherited from SbProjector
 SbProjector (void)
 
virtual ~SbProjector ()
 
float findVanishingDistance (void) const
 
SbLine getWorkingLine (const SbVec2f &point) const
 
SbBool verifyProjection (const SbVec3f &projpt) const
 

Protected Attributes

SbBool intersectFront
 
SbVec3f lastPoint
 
SbBool needSetup
 
SbBool orientToEye
 
SbSphere sphere
 
- Protected Attributes inherited from SbProjector
SbViewVolume viewVol
 
SbMatrix workingToWorld
 
SbMatrix worldToWorking
 

Detailed Description

The SbSphereProjector class is the abstract base class for mapping to spherical surfaces.

The sphere projectors map 2D points to various surface types based on spherical shapes.

See also
SbCylinderProjector

Constructor & Destructor Documentation

◆ SbSphereProjector() [1/2]

SbSphereProjector::SbSphereProjector ( const SbBool orienttoeye)
protected

Default constructor sets up a sphere at the origin with radius 1.

◆ SbSphereProjector() [2/2]

SbSphereProjector::SbSphereProjector ( const SbSphere & s,
const SbBool orienttoeye )
protected

Constructor taking an explicit sphere projection definition.

Member Function Documentation

◆ getRotation()

SbRotation SbSphereProjector::getRotation ( const SbVec3f & point1,
const SbVec3f & point2 )
pure virtual

Returns rotation on the projection surface which reorients point1 to point2.

Implemented in SbSpherePlaneProjector, SbSphereSectionProjector, and SbSphereSheetProjector.

◆ getSphere()

const SbSphere & SbSphereProjector::getSphere ( void ) const

Returns projection sphere.

◆ intersectSphereFront()

SbBool SbSphereProjector::intersectSphereFront ( const SbLine & l,
SbVec3f & result )
protected

Intersect line with the SbSphereProjector::sphere and place the intersection point (if any) in result. Considers setFront() settings.

Returns TRUE if line actually hits the sphere, FALSE if it doesn't intersect with it.

◆ isFront()

SbBool SbSphereProjector::isFront ( void ) const

Returns value of the flag which decides whether to intersect with the outside or inside of the sphere.

◆ isOrientToEye()

SbBool SbSphereProjector::isOrientToEye ( void ) const

Returns the state of the sphere orientation flag.

◆ isPointInFront()

SbBool SbSphereProjector::isPointInFront ( const SbVec3f & point) const

Check if point is on the front side or the back side of the cylinder.

◆ projectAndGetRotation()

SbVec3f SbSphereProjector::projectAndGetRotation ( const SbVec2f & point,
SbRotation & rot )

Project the 2D point to a 3D coordinate on the spherical surface, and find the rotation from the last projection to this one.

See also
project(), getRotation()

◆ setFront()

void SbSphereProjector::setFront ( const SbBool infront)

Set whether to intersect with the outside of the sphere (infront equal to TRUE), or the inside.

◆ setOrientToEye()

void SbSphereProjector::setOrientToEye ( const SbBool orienttoeye)

Sets whether or not the projection surface should be oriented towards the eye of the viewer. Default is TRUE.

◆ setSphere()

void SbSphereProjector::setSphere ( const SbSphere & sph)

Set sphere to project onto.

◆ setWorkingSpace()

void SbSphereProjector::setWorkingSpace ( const SbMatrix & space)
virtual

Sets the matrix used for converting from the projector's coordinate system to the world coordinate system.

Reimplemented from SbProjector.

Member Data Documentation

◆ intersectFront

SbSphereProjector::intersectFront
protected

Flag which says whether or not we should map to the outside or inside of the sphere surface.

◆ lastPoint

SbSphereProjector::lastPoint
protected

Stores the previously projected 3D point.

◆ needSetup

SbSphereProjector::needSetup
protected

Set to TRUE whenever the projection surface needs to be recalculated according to the setting of the SbSphereProjector::orientToEye flag.

◆ orientToEye

SbSphereProjector::orientToEye
protected

Which direction the spherical surface is oriented.

◆ sphere

SbSphereProjector::sphere
protected

Projection sphere.


The documentation for this class was generated from the following files: