1#ifndef COIN_SOGLLIGHTIDELEMENT_H
2#define COIN_SOGLLIGHTIDELEMENT_H
36#include <Inventor/elements/SoInt32Element.h>
54 static int32_t increment(
SoState *
const state,
SoNode *
const node);
55 static int32_t increment(
SoState *
const state);
58 static int32_t getDefault();
59 static int32_t getMaxGLSources();
SoElement is the abstract base class for all elements.
Definition SoElement.h:43
virtual void pop(SoState *state, const SoElement *prevTopElement)
Definition SoElement.cpp:585
virtual void push(SoState *state)
Definition SoElement.cpp:570
The SoGLLightIdElement class is yet to be documented.
Definition SoGLLightIdElement.h:38
The SoInt32Element class is the base class for elements that simply store a 32-bit integer.
Definition SoInt32Element.h:39
static void initClass(void)
Definition SoInt32Element.cpp:72
virtual void init(SoState *state)
Definition SoInt32Element.cpp:178
static int32_t get(const int index, SoState *const state)
Definition SoInt32Element.cpp:153
The SoNode class is the base class for nodes used in scene graphs.
Definition SoNode.h:56
The SoState class manages the Coin scene graph traversal state data.
Definition SoState.h:44