Coin  4.0.3
Coin3D core library
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SoModelMatrixElement.h
1#ifndef COIN_SOMODELMATRIXELEMENT_H
2#define COIN_SOMODELMATRIXELEMENT_H
3
4/**************************************************************************\
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34\**************************************************************************/
35
36#include <Inventor/elements/SoAccumulatedElement.h>
37#include <Inventor/SbMatrix.h>
38#include <Inventor/lists/SbPList.h>
39
40class COIN_DLL_API SoModelMatrixElement : public SoAccumulatedElement {
42
43 SO_ELEMENT_HEADER(SoModelMatrixElement);
44public:
45 static void initClass(void);
46protected:
47 virtual ~SoModelMatrixElement();
48
49public:
50 virtual void init(SoState * state);
51 virtual void push(SoState * state);
52 virtual SbBool matches(const SoElement * element) const;
53 static void makeIdentity(SoState * const state, SoNode * const node);
54 static void set(SoState * const state, SoNode * const node,
55 const SbMatrix & matrix);
56 static void setCullMatrix(SoState * state, SoNode * node,
57 const SbMatrix & matrix);
58 static void mult(SoState * const state, SoNode * const node,
59 const SbMatrix & matrix);
60 static void translateBy(SoState * const state, SoNode * const node,
61 const SbVec3f & translation);
62 static void rotateBy(SoState * const state, SoNode * const node,
63 const SbRotation & rotation);
64 static void scaleBy(SoState * const state, SoNode * const node,
65 const SbVec3f & scaleFactor);
66
67 static SbMatrix pushMatrix(SoState * const state);
68 static void popMatrix(SoState * const state, const SbMatrix & matrix);
69
70 static const SbMatrix & getCombinedCullMatrix(SoState * const state);
71 static const SbMatrix & get(SoState * const state);
72 static const SbMatrix & get(SoState * const state, SbBool & isIdentity);
73
74 const SbMatrix & getModelMatrix(void) const;
75
76protected:
77 virtual void makeEltIdentity(void);
78 virtual void setElt(const SbMatrix & matrix);
79 virtual void multElt(const SbMatrix & matrix);
80 virtual void translateEltBy(const SbVec3f & translation);
81 virtual void rotateEltBy(const SbRotation & rotation);
82 virtual void scaleEltBy(const SbVec3f & scaleFactor);
83 virtual SbMatrix pushMatrixElt(void);
84 virtual void popMatrixElt(const SbMatrix & matrix);
85
86protected:
90 uint32_t flags;
91
92};
93
94#endif // !COIN_SOMODELMATRIXELEMENT_H
The SbMatrix class is a 4x4 dimensional representation of a matrix.
Definition SbMatrix.h:47
The SbRotation class represents a rotation in 3D space.
Definition SbRotation.h:44
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition SbVec3f.h:51
The SoAccumulatedElement class is an abstract class for storing accumulated state.
Definition SoAccumulatedElement.h:39
static void initClass(void)
Definition SoAccumulatedElement.cpp:69
virtual void push(SoState *state)
Definition SoAccumulatedElement.cpp:92
virtual SbBool matches(const SoElement *element) const
Definition SoAccumulatedElement.cpp:101
virtual void init(SoState *state)
Definition SoAccumulatedElement.cpp:84
SoElement is the abstract base class for all elements.
Definition SoElement.h:43
The SoModelMatrixElement class is used to manage the current transformation.
Definition SoModelMatrixElement.h:40
SbMatrix combinedMatrix
Definition SoModelMatrixElement.h:89
SbMatrix cullMatrix
Definition SoModelMatrixElement.h:88
uint32_t flags
Definition SoModelMatrixElement.h:90
SbMatrix modelMatrix
Definition SoModelMatrixElement.h:87
The SoNode class is the base class for nodes used in scene graphs.
Definition SoNode.h:56
The SoState class manages the Coin scene graph traversal state data.
Definition SoState.h:44