Coin  4.0.3
Coin3D core library
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SoQuadMesh.h
1#ifndef COIN_SOQUADMESH_H
2#define COIN_SOQUADMESH_H
3
4/**************************************************************************\
5 * Copyright (c) Kongsberg Oil & Gas Technologies AS
6 * All rights reserved.
7 *
8 * Redistribution and use in source and binary forms, with or without
9 * modification, are permitted provided that the following conditions are
10 * met:
11 *
12 * Redistributions of source code must retain the above copyright notice,
13 * this list of conditions and the following disclaimer.
14 *
15 * Redistributions in binary form must reproduce the above copyright
16 * notice, this list of conditions and the following disclaimer in the
17 * documentation and/or other materials provided with the distribution.
18 *
19 * Neither the name of the copyright holder nor the names of its
20 * contributors may be used to endorse or promote products derived from
21 * this software without specific prior written permission.
22 *
23 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
24 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
25 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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34\**************************************************************************/
35
36#include <Inventor/nodes/SoSubNode.h>
37#include <Inventor/nodes/SoNonIndexedShape.h>
38#include <Inventor/fields/SoSFInt32.h>
39
42
43 SO_NODE_HEADER(SoQuadMesh);
44
45public:
46 static void initClass(void);
47 SoQuadMesh(void);
48
51
52 virtual void GLRender(SoGLRenderAction * action);
53 virtual void getPrimitiveCount(SoGetPrimitiveCountAction * action);
54
55 virtual SbBool generateDefaultNormals(SoState * state, SoNormalBundle * nb);
56
57protected:
58 virtual ~SoQuadMesh();
59
60 virtual void generatePrimitives(SoAction * action);
61 virtual void computeBBox(SoAction * action, SbBox3f & box, SbVec3f & center);
62
63 virtual SbBool generateDefaultNormals(SoState *, SoNormalCache *);
64
65private:
66 enum Binding {
67 OVERALL = 0,
68 PER_ROW,
69 PER_FACE,
70 PER_VERTEX,
71 NONE = OVERALL
72 };
73
74 Binding findMaterialBinding(SoState * const state) const;
75 Binding findNormalBinding(SoState * const state) const;
76};
77
78#endif // !COIN_SOQUADMESH_H
The SbBox3f class is an abstraction for an axis aligned 3 dimensional box.
Definition SbBox3f.h:46
The SbList class is a template container class for lists.
Definition SbList.h:70
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition SbVec3f.h:51
The SoAction class is the base class for all traversal actions.
Definition SoAction.h:77
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition SoGLRenderAction.h:50
The SoGetPrimitiveCountAction class counts the primitives in a scene.
Definition SoGetPrimitiveCountAction.h:44
The SoNonIndexedShape class is the superclass for all non-indexed vertex based shapes.
Definition SoNonIndexedShape.h:41
The SoNormalBundle class simplifies normal handling.
Definition SoNormalBundle.h:42
The SoNormalCache class is used to hold cached normals.
Definition SoNormalCache.h:43
The SoQuadMesh class is used to render and optimize a quadrilateral mesh.
Definition SoQuadMesh.h:40
SoSFInt32 verticesPerColumn
Definition SoQuadMesh.h:49
SoSFInt32 verticesPerRow
Definition SoQuadMesh.h:50
The SoSFInt32 class is a container for a 32-bit integer value.
Definition SoSFInt32.h:39
The SoState class manages the Coin scene graph traversal state data.
Definition SoState.h:44