1#ifndef COIN_SOQUADMESH_H
2#define COIN_SOQUADMESH_H
36#include <Inventor/nodes/SoSubNode.h>
37#include <Inventor/nodes/SoNonIndexedShape.h>
38#include <Inventor/fields/SoSFInt32.h>
46 static void initClass(
void);
60 virtual void generatePrimitives(
SoAction * action);
74 Binding findMaterialBinding(
SoState *
const state)
const;
75 Binding findNormalBinding(
SoState *
const state)
const;
The SbBox3f class is an abstraction for an axis aligned 3 dimensional box.
Definition SbBox3f.h:46
The SbList class is a template container class for lists.
Definition SbList.h:70
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition SbVec3f.h:51
The SoAction class is the base class for all traversal actions.
Definition SoAction.h:77
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition SoGLRenderAction.h:50
The SoGetPrimitiveCountAction class counts the primitives in a scene.
Definition SoGetPrimitiveCountAction.h:44
The SoNonIndexedShape class is the superclass for all non-indexed vertex based shapes.
Definition SoNonIndexedShape.h:41
The SoNormalBundle class simplifies normal handling.
Definition SoNormalBundle.h:42
The SoNormalCache class is used to hold cached normals.
Definition SoNormalCache.h:43
The SoQuadMesh class is used to render and optimize a quadrilateral mesh.
Definition SoQuadMesh.h:40
SoSFInt32 verticesPerColumn
Definition SoQuadMesh.h:49
SoSFInt32 verticesPerRow
Definition SoQuadMesh.h:50
The SoSFInt32 class is a container for a 32-bit integer value.
Definition SoSFInt32.h:39
The SoState class manages the Coin scene graph traversal state data.
Definition SoState.h:44