Coin  4.0.3
Coin3D core library
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SoTexture2.h
1#ifndef COIN_SOTEXTURE2_H
2#define COIN_SOTEXTURE2_H
3
4/**************************************************************************\
5 * Copyright (c) Kongsberg Oil & Gas Technologies AS
6 * All rights reserved.
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13 * this list of conditions and the following disclaimer.
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21 * this software without specific prior written permission.
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34\**************************************************************************/
35
36#include <Inventor/nodes/SoSubNode.h>
37#include <Inventor/nodes/SoTexture.h>
38#include <Inventor/fields/SoSFEnum.h>
39#include <Inventor/fields/SoSFImage.h>
40#include <Inventor/fields/SoSFString.h>
41#include <Inventor/fields/SoSFColor.h>
42#include <Inventor/fields/SoSFBool.h>
43#include <Inventor/elements/SoMultiTextureImageElement.h>
44
45class SoFieldSensor;
46class SoSensor;
47class SoTexture2P;
48
50 typedef SoTexture inherited;
51
52 SO_NODE_HEADER(SoTexture2);
53
54public:
55 static void initClass(void);
56 SoTexture2(void);
57
58 enum Model {
59 MODULATE = SoMultiTextureImageElement::MODULATE,
60 DECAL = SoMultiTextureImageElement::DECAL,
61 BLEND = SoMultiTextureImageElement::BLEND,
62 REPLACE = SoMultiTextureImageElement::REPLACE
63 };
64
65 enum Wrap {
66 REPEAT = SoMultiTextureImageElement::REPEAT,
67 CLAMP = SoMultiTextureImageElement::CLAMP
68 };
69
77
78 virtual void doAction(SoAction * action);
79 virtual void GLRender(SoGLRenderAction * action);
80 virtual void callback(SoCallbackAction * action);
81 virtual void rayPick(SoRayPickAction * action);
82
83 static SbBool readImage(const SbString & fname, int & w, int & h, int & nc,
84 unsigned char *& bytes);
85protected:
86 virtual ~SoTexture2();
87
88 virtual SbBool readInstance(SoInput * in, unsigned short flags);
89 virtual void notify(SoNotList * list);
90 int getReadStatus(void);
91 void setReadStatus(int s);
92
93private:
94 SbBool loadFilename(void);
95 static void filenameSensorCB(void *, SoSensor *);
96
97 SoTexture2P * pimpl;
98};
99
100#endif // !COIN_SOTEXTURE2_H
The SbList class is a template container class for lists.
Definition SbList.h:70
The SbString class is a string class with convenience functions for string operations.
Definition SbString.h:52
The SoAction class is the base class for all traversal actions.
Definition SoAction.h:77
The SoCallbackAction class invokes callbacks at specific nodes.
Definition SoCallbackAction.h:80
The SoFieldSensor class detects changes to a field.
Definition SoFieldSensor.h:38
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition SoGLRenderAction.h:50
The SoInput class is an abstraction of file import functionality.
Definition SoInput.h:61
The SoNotList class is a list of SoNotRec notification records.
Definition SoNotification.h:43
The SoRayPickAction class does ray intersection with scene graphs.
Definition SoRayPickAction.h:50
The SoSFBool class is a container for an SbBool value.
Definition SoSFBool.h:39
The SoSFColor class is a container for an SbColor value.
Definition SoSFColor.h:40
The SoSFEnum class is a container for an enum value.
Definition SoSFEnum.h:40
The SoSFImage class is used to store pixel images.
Definition SoSFImage.h:42
The SoSFString class is a container for an SbString.
Definition SoSFString.h:40
The SoSensor class is the abstract base class for all sensors.
Definition SoSensor.h:43
The SoTexture2 class is used to map a 2D texture onto subsequent geometry in the scene graph.
Definition SoTexture2.h:49
SoSFEnum model
Definition SoTexture2.h:74
Wrap
Definition SoTexture2.h:65
SoSFBool enableCompressedTexture
Definition SoTexture2.h:76
SoSFColor blendColor
Definition SoTexture2.h:75
SoSFEnum wrapT
Definition SoTexture2.h:73
Model
Definition SoTexture2.h:58
SoSFImage image
Definition SoTexture2.h:71
SoSFString filename
Definition SoTexture2.h:70
SoSFEnum wrapS
Definition SoTexture2.h:72
Common base class for texture nodes.
Definition SoTexture.h:39