Coin  4.0.3
Coin3D core library
Loading...
Searching...
No Matches
SoToVRML2Action.h
1#ifndef COIN_SOTOVRML2ACTION_H
2#define COIN_SOTOVRML2ACTION_H
3
4/**************************************************************************\
5 * Copyright (c) Kongsberg Oil & Gas Technologies AS
6 * All rights reserved.
7 *
8 * Redistribution and use in source and binary forms, with or without
9 * modification, are permitted provided that the following conditions are
10 * met:
11 *
12 * Redistributions of source code must retain the above copyright notice,
13 * this list of conditions and the following disclaimer.
14 *
15 * Redistributions in binary form must reproduce the above copyright
16 * notice, this list of conditions and the following disclaimer in the
17 * documentation and/or other materials provided with the distribution.
18 *
19 * Neither the name of the copyright holder nor the names of its
20 * contributors may be used to endorse or promote products derived from
21 * this software without specific prior written permission.
22 *
23 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
24 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
25 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
26 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
27 * HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
28 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
29 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
30 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
31 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
32 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
33 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
34\**************************************************************************/
35
36#include <Inventor/actions/SoToVRMLAction.h>
37
38class SoToVRML2ActionP;
39
40class COIN_DLL_API SoToVRML2Action : public SoToVRMLAction {
42
43 SO_ACTION_HEADER(SoToVRML2Action);
44
45public:
46 static void initClass(void);
47
48 SoToVRML2Action(void);
49 virtual ~SoToVRML2Action(void);
50
51 virtual void apply(SoNode * node);
52 virtual void apply(SoPath * path);
53 virtual void apply(const SoPathList & pathlist, SbBool obeysrules = FALSE);
54
55 class SoVRMLGroup * getVRML2SceneGraph(void) const;
56
57 void reuseAppearanceNodes(SbBool appearance);
58 SbBool doReuseAppearanceNodes(void) const;
59
60 void reusePropertyNodes(SbBool property);
61 SbBool doReusePropertyNodes(void) const;
62
63 void reuseGeometryNodes(SbBool geometry);
64 SbBool doReuseGeometryNodes(void) const;
65
66protected:
67 virtual void beginTraversal(SoNode * node);
68
69private:
71 friend class SoToVRML2ActionP;
72
73 // NOT IMPLEMENTED:
75 SoToVRML2Action & operator = (const SoToVRML2Action & rhs);
76}; // SoToVRMLAction
77
78#endif // !COIN_SOTOVRML2ACTION_H
Definition SbPimplPtr.h:55
The SoNode class is the base class for nodes used in scene graphs.
Definition SoNode.h:56
The SoPathList class is a container for pointers to SoPath objects.
Definition SoPathList.h:40
The SoPath class is a container class for traversal path descriptions.
Definition SoPath.h:52
The SoToVRML2Action class builds a new scene graph, using only VRML97/VRML2 nodes.
Definition SoToVRML2Action.h:40
The SoToVRMLAction class builds a new scene graph using only VRML 1.0 nodes.
Definition SoToVRMLAction.h:41
static void initClass(void)
Definition SoToVRMLAction.cpp:251
virtual void beginTraversal(SoNode *node)
Definition SoToVRMLAction.cpp:375
virtual void apply(SoNode *node)
Definition SoToVRMLAction.cpp:351
The SoVRMLGroup class is used for grouping VRML nodes.
Definition SoVRMLGroup.h:45