Coin  4.0.3
Coin3D core library
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SoToVRML2Action Class Reference

The SoToVRML2Action class builds a new scene graph, using only VRML97/VRML2 nodes. More...

#include <Inventor/actions/SoToVRML2Action.h>

Inheritance diagram for SoToVRML2Action:
SoToVRMLAction SoAction

Public Member Functions

 SoToVRML2Action (void)
 
virtual ~SoToVRML2Action (void)
 
virtual void apply (const SoPathList &pathlist, SbBool obeysrules=FALSE)
 
virtual void apply (SoNode *node)
 
virtual void apply (SoPath *path)
 
SbBool doReuseAppearanceNodes (void) const
 
SbBool doReuseGeometryNodes (void) const
 
SbBool doReusePropertyNodes (void) const
 
virtual SoType getTypeId (void) const
 
class SoVRMLGroupgetVRML2SceneGraph (void) const
 
void reuseAppearanceNodes (SbBool appearance)
 
void reuseGeometryNodes (SbBool geometry)
 
void reusePropertyNodes (SbBool property)
 
- Public Member Functions inherited from SoToVRMLAction
 SoToVRMLAction (void)
 
virtual ~SoToVRMLAction (void)
 
SbBool areSoFileExpanded (void) const
 
SbBool areTexCoordWritten (void) const
 
SbBool areTexture2NodeExpanded (void) const
 
SbBool areUnknownNodeKept (void) const
 
void conditionalConversion (SbBool flag)
 
void convertInlineNodes (SbBool flag)
 
SbBool doConditionalConversion (void) const
 
SbBool doConvertInlineNodes (void) const
 
void expandSoFile (SbBool flag)
 
void expandTexture2Node (SbBool flag)
 
SbString getUrlName (void) const
 
SoNodegetVRMLSceneGraph (void) const
 
SbBool isVerbose (void) const
 
void keepUnknownNodes (SbBool flag)
 
void setUrlName (const SbString name)
 
void setVerbosity (SbBool flag)
 
void writeTexCoords (SbBool flag)
 
- Public Member Functions inherited from SoAction
virtual ~SoAction (void)
 
void apply (SoAction *beingApplied)
 
const SoPathgetCurPath (void)
 
PathCode getCurPathCode (void) const
 
virtual SoNodegetCurPathTail (void)
 
SoNodegetNodeAppliedTo (void) const
 
const SoPathListgetOriginalPathListAppliedTo (void) const
 
SoPathgetPathAppliedTo (void) const
 
PathCode getPathCode (int &numindices, const int *&indices)
 
const SoPathListgetPathListAppliedTo (void) const
 
SoStategetState (void) const
 
AppliedCode getWhatAppliedTo (void) const
 
SbBool hasTerminated (void) const
 
virtual void invalidateState (void)
 
SbBool isLastPathListAppliedTo (void) const
 
virtual SbBool isOfType (SoType type) const
 
void popCurPath (const PathCode prevpathcode)
 
void popCurPath (void)
 
void popPushCurPath (const int childindex, SoNode *node=NULL)
 
void pushCurPath (const int childindex, SoNode *node=NULL)
 
void pushCurPath (void)
 
void switchToNodeTraversal (SoNode *node)
 
void switchToPathTraversal (SoPath *path)
 
void traverse (SoNode *const node)
 
void usePathCode (int &numindices, const int *&indices)
 

Static Public Member Functions

static void addMethod (const SoType type, SoActionMethod method)
 
static void enableElement (const SoType type, const int stackindex)
 
static SoType getClassTypeId (void)
 
static void initClass (void)
 
- Static Public Member Functions inherited from SoToVRMLAction
static void addMethod (const SoType type, SoActionMethod method)
 
static void enableElement (const SoType type, const int stackindex)
 
static SoType getClassTypeId (void)
 
static void initClass (void)
 
- Static Public Member Functions inherited from SoAction
static SoType getClassTypeId (void)
 
static void initClass (void)
 
static void initClasses (void)
 
static void nullAction (SoAction *action, SoNode *node)
 

Protected Member Functions

virtual void beginTraversal (SoNode *node)
 
virtual const SoEnabledElementsListgetEnabledElements (void) const
 
- Protected Member Functions inherited from SoAction
 SoAction (void)
 
virtual void endTraversal (SoNode *node)
 
void setTerminated (const SbBool flag)
 
virtual SbBool shouldCompactPathList (void) const
 

Static Protected Member Functions

static SoActionMethodListgetClassActionMethods (void)
 
static SoEnabledElementsListgetClassEnabledElements (void)
 
- Static Protected Member Functions inherited from SoToVRMLAction
static SoActionMethodListgetClassActionMethods (void)
 
static SoEnabledElementsListgetClassEnabledElements (void)
 
- Static Protected Member Functions inherited from SoAction
static SoActionMethodListgetClassActionMethods (void)
 
static SoEnabledElementsListgetClassEnabledElements (void)
 

Additional Inherited Members

- Public Types inherited from SoAction
enum  AppliedCode { NODE = 0 , PATH = 1 , PATH_LIST = 2 }
 
enum  PathCode { NO_PATH = 0 , IN_PATH = 1 , BELOW_PATH = 2 , OFF_PATH = 3 }
 
- Protected Attributes inherited from SoAction
SoStatestate
 
SoActionMethodListtraversalMethods
 

Detailed Description

The SoToVRML2Action class builds a new scene graph, using only VRML97/VRML2 nodes.

This action is used for converting a scene graph of VRML1/Coin nodes to a new scene graph using only VRML97/VRML2 nodes.

Due to the basic differences between VRML1/Coin and VRML2 (the latter does not really have a traversal state) the new scene graph will typically be somewhat larger. To minimize this effect the action tries to reuse nodes when possible.

VRML1 nodes will be converted to their equivalent VRML2 nodes, while Coin nodes with no VRML2 equivalent are converted to IndexedFaceSet. If the DrawStyle is POINTS, all geometry will be built using PointSet; if it is LINES IndexedLineSet is used.

Here's a basic usage example of this action, in the form of a complete, standalone program:

#include <Inventor/SoDB.h>
#include <Inventor/SoInteraction.h>
#include <Inventor/SoInput.h>
#include <Inventor/SoOutput.h>
#include <Inventor/actions/SoWriteAction.h>
#include <Inventor/actions/SoToVRML2Action.h>
#include <Inventor/nodes/SoSeparator.h>
#include <Inventor/VRMLnodes/SoVRMLGroup.h>
int
main(int argc, char *argv[])
{
in.openFile(argv[1]);
printf("Reading...\n");
if (root) {
root->ref();
SbString hdr = in.getHeader();
in.closeFile();
printf("Converting...\n");
tovrml2.apply(root);
SoVRMLGroup *newroot = tovrml2.getVRML2SceneGraph();
newroot->ref();
root->unref();
printf("Writing...\n");
out.openFile("out.wrl");
out.setHeaderString("#VRML V2.0 utf8");
wra.apply(newroot);
out.closeFile();
newroot->unref();
}
return 0;
}
The SbList class is a template container class for lists.
Definition SbList.h:70
The SbString class is a string class with convenience functions for string operations.
Definition SbString.h:52
void unref(void) const
Definition SoBase.cpp:530
void ref(void) const
Definition SoBase.cpp:478
static SoSeparator * readAll(SoInput *input)
Definition SoDB.cpp:682
static void init(void)
Definition SoDB.cpp:200
The SoInput class is an abstraction of file import functionality.
Definition SoInput.h:61
static void init(void)
Definition SoInteraction.cpp:127
The SoOutput class is an abstraction of an output stream.
Definition SoOutput.h:51
The SoSeparator class is a state-preserving group node.
Definition SoSeparator.h:44
The SoToVRML2Action class builds a new scene graph, using only VRML97/VRML2 nodes.
Definition SoToVRML2Action.h:40
The SoVRMLGroup class is used for grouping VRML nodes.
Definition SoVRMLGroup.h:45
The SoWriteAction class writes a scene graph to file.
Definition SoWriteAction.h:42

Note: if VRML97 support is not present in the Coin library, this action does nothing and getVRML2SceneGraph always returns NULL.

See also
SoToVRMLAction
Since
Coin 2.0
TGS Inventor 2.5

Constructor & Destructor Documentation

◆ SoToVRML2Action()

SoToVRML2Action::SoToVRML2Action ( void )

Constructor.

◆ ~SoToVRML2Action()

SoToVRML2Action::~SoToVRML2Action ( void )
virtual

The destructor.

Member Function Documentation

◆ addMethod()

void SoToVRML2Action::addMethod ( const SoType type,
SoActionMethod method )
static

This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.

◆ apply() [1/3]

void SoToVRML2Action::apply ( const SoPathList & pathlist,
SbBool obeysrules = FALSE )
virtual

Applies action to the graphs defined by pathlist. If obeysrules is set to TRUE, pathlist must obey the following four conditions (which is the case for path lists returned from search actions for non-group nodes and path lists returned from picking actions):

All paths must start at the same head node. All paths must be sorted in traversal order. The paths must be unique. No path can continue through the end point of another path.

See also
SoAction::apply(SoPath * path)

Reimplemented from SoToVRMLAction.

◆ apply() [2/3]

void SoToVRML2Action::apply ( SoNode * root)
virtual

Applies the action to the scene graph rooted at root.

Note that you should not apply an action to a node with a zero reference count. The behavior in that case is undefined.

Reimplemented from SoToVRMLAction.

◆ apply() [3/3]

void SoToVRML2Action::apply ( SoPath * path)
virtual

Applies the action to the parts of the graph defined by path.

Note that an SoPath will also contain all nodes that may influence e.g. geometry nodes in the path. So for instance applying an SoGLRenderAction on an SoPath will render that path as expected in the view, where geometry will get its materials, textures, and other appearance settings correctly.

If the path ends in an SoGroup node, the action will also traverse the tail node's children.

Reimplemented from SoToVRMLAction.

◆ beginTraversal()

void SoToVRML2Action::beginTraversal ( SoNode * node)
protectedvirtual

This virtual method is called from SoAction::apply(), and is the entry point for the actual scene graph traversal.

It can be overridden to initialize the action at traversal start, for specific initializations in the action subclasses inheriting SoAction.

Default method just calls traverse(), which any overridden implementation of the method must do too (or call SoAction::beginTraversal()) to trigger the scene graph traversal.

Reimplemented from SoToVRMLAction.

◆ doReuseAppearanceNodes()

SbBool SoToVRML2Action::doReuseAppearanceNodes ( void ) const

Get the flag deciding if appearance nodes should be reused if possible. The default is FALSE.

Please note that support for reusing Appearance nodes is not implemented yet, so this method will always return FALSE.

◆ doReuseGeometryNodes()

SbBool SoToVRML2Action::doReuseGeometryNodes ( void ) const

Get the flag deciding if geometry nodes should be reused if possible. The default is FALSE.

Please note that support for reusing Geometry nodes is not implemented yet, so this function will always return FALSE.

◆ doReusePropertyNodes()

SbBool SoToVRML2Action::doReusePropertyNodes ( void ) const

Get the flag deciding if property nodes should be reused if possible. The default is FALSE.

◆ enableElement()

void SoToVRML2Action::enableElement ( const SoType type,
const int stackindex )
static

This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.

◆ getClassActionMethods()

SoActionMethodList * SoToVRML2Action::getClassActionMethods ( void )
staticprotected

Returns list of action methods for this class. The enabledElements and methods variables are protected in the original OIV API. This is not such a good idea, since exposed static class member variables is a major grievance with regard to Win32 DLLs. This function is an extension for Coin, and it is not available in the original SGI Open Inventor v2.1 API.

◆ getClassEnabledElements()

SoEnabledElementsList * SoToVRML2Action::getClassEnabledElements ( void )
staticprotected

Returns list of enabled elements for this class. The enabledElements and methods variables are protected in the original OIV API. This is not such a good idea, since exposed static class member variables is a major grievance with regard to Win32 DLLs. This function is an extension for Coin, and it is not available in the original SGI Open Inventor v2.1 API.

◆ getClassTypeId()

SoType SoToVRML2Action::getClassTypeId ( void )
static

This static method returns the SoType object associated with objects of this class.

◆ getEnabledElements()

const SoEnabledElementsList & SoToVRML2Action::getEnabledElements ( void ) const
protectedvirtual

Returns list of enabled elements.

Reimplemented from SoToVRMLAction.

◆ getTypeId()

SoType SoToVRML2Action::getTypeId ( void ) const
virtual

Returns the type identification of an object derived from a class inheriting SoAction. This is used for runtime type checking and "downward" casting.

Reimplemented from SoToVRMLAction.

◆ getVRML2SceneGraph()

SoVRMLGroup * SoToVRML2Action::getVRML2SceneGraph ( void ) const

Return a pointer to the root node of the generated scene graph of only VRML2 / VRML97 nodes.

Will return NULL if VRML97 support was not compiled into the library.

◆ initClass()

void SoToVRML2Action::initClass ( void )
static

Initializes the runtime type system for this class, and sets up the enabled elements and action method list.

◆ reuseAppearanceNodes()

void SoToVRML2Action::reuseAppearanceNodes ( SbBool appearance)

Set the flag deciding if appearance nodes should be reused if possible. The default is FALSE.

Please note that support for reusing Appearance nodes is not implemented yet.

◆ reuseGeometryNodes()

void SoToVRML2Action::reuseGeometryNodes ( SbBool geometry)

Set the flag deciding if geometry nodes should be reused if possible. The default is FALSE.

Please note that support for reusing Geometry nodes is not implemented yet.

◆ reusePropertyNodes()

void SoToVRML2Action::reusePropertyNodes ( SbBool property)

Set the flag deciding if property nodes should be reused if possible. The default is FALSE.


The documentation for this class was generated from the following files: