Coin  4.0.3
Coin3D core library
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SoToVRMLAction Class Reference

The SoToVRMLAction class builds a new scene graph using only VRML 1.0 nodes. More...

#include <Inventor/actions/SoToVRMLAction.h>

Inheritance diagram for SoToVRMLAction:
SoAction SoToVRML2Action

Public Member Functions

 SoToVRMLAction (void)
 
virtual ~SoToVRMLAction (void)
 
virtual void apply (const SoPathList &pathlist, SbBool obeysrules=FALSE)
 
virtual void apply (SoNode *node)
 
virtual void apply (SoPath *path)
 
SbBool areSoFileExpanded (void) const
 
SbBool areTexCoordWritten (void) const
 
SbBool areTexture2NodeExpanded (void) const
 
SbBool areUnknownNodeKept (void) const
 
void conditionalConversion (SbBool flag)
 
void convertInlineNodes (SbBool flag)
 
SbBool doConditionalConversion (void) const
 
SbBool doConvertInlineNodes (void) const
 
void expandSoFile (SbBool flag)
 
void expandTexture2Node (SbBool flag)
 
virtual SoType getTypeId (void) const
 
SbString getUrlName (void) const
 
SoNodegetVRMLSceneGraph (void) const
 
SbBool isVerbose (void) const
 
void keepUnknownNodes (SbBool flag)
 
void setUrlName (const SbString name)
 
void setVerbosity (SbBool flag)
 
void writeTexCoords (SbBool flag)
 
- Public Member Functions inherited from SoAction
virtual ~SoAction (void)
 
void apply (SoAction *beingApplied)
 
const SoPathgetCurPath (void)
 
PathCode getCurPathCode (void) const
 
virtual SoNodegetCurPathTail (void)
 
SoNodegetNodeAppliedTo (void) const
 
const SoPathListgetOriginalPathListAppliedTo (void) const
 
SoPathgetPathAppliedTo (void) const
 
PathCode getPathCode (int &numindices, const int *&indices)
 
const SoPathListgetPathListAppliedTo (void) const
 
SoStategetState (void) const
 
AppliedCode getWhatAppliedTo (void) const
 
SbBool hasTerminated (void) const
 
virtual void invalidateState (void)
 
SbBool isLastPathListAppliedTo (void) const
 
virtual SbBool isOfType (SoType type) const
 
void popCurPath (const PathCode prevpathcode)
 
void popCurPath (void)
 
void popPushCurPath (const int childindex, SoNode *node=NULL)
 
void pushCurPath (const int childindex, SoNode *node=NULL)
 
void pushCurPath (void)
 
void switchToNodeTraversal (SoNode *node)
 
void switchToPathTraversal (SoPath *path)
 
void traverse (SoNode *const node)
 
void usePathCode (int &numindices, const int *&indices)
 

Static Public Member Functions

static void addMethod (const SoType type, SoActionMethod method)
 
static void enableElement (const SoType type, const int stackindex)
 
static SoType getClassTypeId (void)
 
static void initClass (void)
 
- Static Public Member Functions inherited from SoAction
static SoType getClassTypeId (void)
 
static void initClass (void)
 
static void initClasses (void)
 
static void nullAction (SoAction *action, SoNode *node)
 

Protected Member Functions

virtual void beginTraversal (SoNode *node)
 
virtual const SoEnabledElementsListgetEnabledElements (void) const
 
- Protected Member Functions inherited from SoAction
 SoAction (void)
 
virtual void endTraversal (SoNode *node)
 
void setTerminated (const SbBool flag)
 
virtual SbBool shouldCompactPathList (void) const
 

Static Protected Member Functions

static SoActionMethodListgetClassActionMethods (void)
 
static SoEnabledElementsListgetClassEnabledElements (void)
 
- Static Protected Member Functions inherited from SoAction
static SoActionMethodListgetClassActionMethods (void)
 
static SoEnabledElementsListgetClassEnabledElements (void)
 

Additional Inherited Members

- Public Types inherited from SoAction
enum  AppliedCode { NODE = 0 , PATH = 1 , PATH_LIST = 2 }
 
enum  PathCode { NO_PATH = 0 , IN_PATH = 1 , BELOW_PATH = 2 , OFF_PATH = 3 }
 
- Protected Attributes inherited from SoAction
SoStatestate
 
SoActionMethodListtraversalMethods
 

Detailed Description

The SoToVRMLAction class builds a new scene graph using only VRML 1.0 nodes.

This action is used for converting a scene graph of VRML2/VRML97 nodes to a new scene graph using only VRML1 compatible nodes.

A current limitation of this action is that nodes specific for Inventor / Coin (i.e. neither VRML1 nor VRML97 compatible nodes) are not tried to convert, they are simply ignored.

See also
SoToVRML2Action
Since
Coin 2.0
TGS Inventor 2.5

Constructor & Destructor Documentation

◆ SoToVRMLAction()

SoToVRMLAction::SoToVRMLAction ( void )

Constructor.

◆ ~SoToVRMLAction()

SoToVRMLAction::~SoToVRMLAction ( void )
virtual

The destructor.

Member Function Documentation

◆ addMethod()

void SoToVRMLAction::addMethod ( const SoType type,
SoActionMethod method )
static

This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.

◆ apply() [1/3]

void SoToVRMLAction::apply ( const SoPathList & pathlist,
SbBool obeysrules = FALSE )
virtual

Applies action to the graphs defined by pathlist. If obeysrules is set to TRUE, pathlist must obey the following four conditions (which is the case for path lists returned from search actions for non-group nodes and path lists returned from picking actions):

All paths must start at the same head node. All paths must be sorted in traversal order. The paths must be unique. No path can continue through the end point of another path.

See also
SoAction::apply(SoPath * path)

Reimplemented from SoAction.

Reimplemented in SoToVRML2Action.

◆ apply() [2/3]

void SoToVRMLAction::apply ( SoNode * root)
virtual

Applies the action to the scene graph rooted at root.

Note that you should not apply an action to a node with a zero reference count. The behavior in that case is undefined.

Reimplemented from SoAction.

Reimplemented in SoToVRML2Action.

◆ apply() [3/3]

void SoToVRMLAction::apply ( SoPath * path)
virtual

Applies the action to the parts of the graph defined by path.

Note that an SoPath will also contain all nodes that may influence e.g. geometry nodes in the path. So for instance applying an SoGLRenderAction on an SoPath will render that path as expected in the view, where geometry will get its materials, textures, and other appearance settings correctly.

If the path ends in an SoGroup node, the action will also traverse the tail node's children.

Reimplemented from SoAction.

Reimplemented in SoToVRML2Action.

◆ areSoFileExpanded()

SbBool SoToVRMLAction::areSoFileExpanded ( void ) const

Returns whether SoFile nodes are expanded (i.e. their contents is copied) in the new scene graph or not.

◆ areTexCoordWritten()

SbBool SoToVRMLAction::areTexCoordWritten ( void ) const

Returns whether texture coordinates are written to the new scene graph or not.

◆ areTexture2NodeExpanded()

SbBool SoToVRMLAction::areTexture2NodeExpanded ( void ) const

Returns whether texture files are expanded (i.e. their contents is copied) in the new scene graph or not.

◆ areUnknownNodeKept()

SbBool SoToVRMLAction::areUnknownNodeKept ( void ) const

Returns whether unknown nodes are preserved in the new scene graph or not.

◆ beginTraversal()

void SoToVRMLAction::beginTraversal ( SoNode * node)
protectedvirtual

This virtual method is called from SoAction::apply(), and is the entry point for the actual scene graph traversal.

It can be overridden to initialize the action at traversal start, for specific initializations in the action subclasses inheriting SoAction.

Default method just calls traverse(), which any overridden implementation of the method must do too (or call SoAction::beginTraversal()) to trigger the scene graph traversal.

Reimplemented from SoAction.

Reimplemented in SoToVRML2Action.

◆ conditionalConversion()

void SoToVRMLAction::conditionalConversion ( SbBool flag)

Sets whether inline nodes are conditionally converted to VRML in the new scene graph or not.

◆ convertInlineNodes()

void SoToVRMLAction::convertInlineNodes ( SbBool flag)

Sets whether inline nodes are converted to VRML in the new scene graph or not.

◆ doConditionalConversion()

SbBool SoToVRMLAction::doConditionalConversion ( void ) const

Returns whether inline nodes are conditionally converted to VRML in the new scene graph or not.

◆ doConvertInlineNodes()

SbBool SoToVRMLAction::doConvertInlineNodes ( void ) const

Returns whether inline nodes are converted to VRML in the new scene graph or not.

◆ enableElement()

void SoToVRMLAction::enableElement ( const SoType type,
const int stackindex )
static

This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.

◆ expandSoFile()

void SoToVRMLAction::expandSoFile ( SbBool flag)

Sets whether SoFile nodes are expanded (i.e. their contents is copied) in the new scene graph or not.

◆ expandTexture2Node()

void SoToVRMLAction::expandTexture2Node ( SbBool flag)

Sets whether texture files are expanded (i.e. their contents is copied) in the new scene graph or not.

◆ getClassActionMethods()

SoActionMethodList * SoToVRMLAction::getClassActionMethods ( void )
staticprotected

Returns list of action methods for this class. The enabledElements and methods variables are protected in the original OIV API. This is not such a good idea, since exposed static class member variables is a major grievance with regard to Win32 DLLs. This function is an extension for Coin, and it is not available in the original SGI Open Inventor v2.1 API.

◆ getClassEnabledElements()

SoEnabledElementsList * SoToVRMLAction::getClassEnabledElements ( void )
staticprotected

Returns list of enabled elements for this class. The enabledElements and methods variables are protected in the original OIV API. This is not such a good idea, since exposed static class member variables is a major grievance with regard to Win32 DLLs. This function is an extension for Coin, and it is not available in the original SGI Open Inventor v2.1 API.

◆ getClassTypeId()

SoType SoToVRMLAction::getClassTypeId ( void )
static

This static method returns the SoType object associated with objects of this class.

◆ getEnabledElements()

const SoEnabledElementsList & SoToVRMLAction::getEnabledElements ( void ) const
protectedvirtual

Returns list of enabled elements.

Reimplemented from SoAction.

Reimplemented in SoToVRML2Action.

◆ getTypeId()

SoType SoToVRMLAction::getTypeId ( void ) const
virtual

Returns the type identification of an object derived from a class inheriting SoAction. This is used for runtime type checking and "downward" casting.

Implements SoAction.

Reimplemented in SoToVRML2Action.

◆ getUrlName()

SbString SoToVRMLAction::getUrlName ( void ) const

Returns the URL (directory) where VRML inline nodes are written to.

◆ getVRMLSceneGraph()

SoNode * SoToVRMLAction::getVRMLSceneGraph ( void ) const

Returns the VRML scene graph.

◆ initClass()

void SoToVRMLAction::initClass ( void )
static

Initializes the runtime type system for this class, and sets up the enabled elements and action method list.

◆ isVerbose()

SbBool SoToVRMLAction::isVerbose ( void ) const

Returns whether additional information should be written to output during the conversion process.

◆ keepUnknownNodes()

void SoToVRMLAction::keepUnknownNodes ( SbBool flag)

Sets whether unknown nodes are preserved in the new scene graph or not.

◆ setUrlName()

void SoToVRMLAction::setUrlName ( const SbString name)

Sets the URL (directory) where VRML inline nodes are written to.

◆ setVerbosity()

void SoToVRMLAction::setVerbosity ( SbBool flag)

Sets whether additional information should be written to output during the conversion process.

◆ writeTexCoords()

void SoToVRMLAction::writeTexCoords ( SbBool flag)

Sets whether texture coordinates are written to the new scene graph or not.


The documentation for this class was generated from the following files: