Coin  4.0.3
Coin3D core library
Loading...
Searching...
No Matches
SoVRMLSphere.h
1/**************************************************************************\
2 * Copyright (c) Kongsberg Oil & Gas Technologies AS
3 * All rights reserved.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are
7 * met:
8 *
9 * Redistributions of source code must retain the above copyright notice,
10 * this list of conditions and the following disclaimer.
11 *
12 * Redistributions in binary form must reproduce the above copyright
13 * notice, this list of conditions and the following disclaimer in the
14 * documentation and/or other materials provided with the distribution.
15 *
16 * Neither the name of the copyright holder nor the names of its
17 * contributors may be used to endorse or promote products derived from
18 * this software without specific prior written permission.
19 *
20 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
21 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
22 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
23 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
24 * HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
25 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
26 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
27 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
28 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
29 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
30 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
31\**************************************************************************/
32
33#ifndef COIN_SOVRMLSPHERE_H
34#define COIN_SOVRMLSPHERE_H
35
36#include <Inventor/nodes/SoSubNode.h>
37#include <Inventor/VRMLnodes/SoVRMLGeometry.h>
38#include <Inventor/fields/SoSFFloat.h>
39
41{
43 SO_NODE_HEADER(SoVRMLSphere);
44
45public:
46 static void initClass(void);
47 SoVRMLSphere(void);
48
50
51 virtual void GLRender(SoGLRenderAction * action);
52 virtual void rayPick(SoRayPickAction * action);
53 virtual void getPrimitiveCount(SoGetPrimitiveCountAction * action);
54
55protected:
56 virtual ~SoVRMLSphere();
57
58 virtual void generatePrimitives(SoAction * action);
59 virtual void computeBBox(SoAction * action,
60 SbBox3f & box, SbVec3f & center);
61
62}; // class SoVRMLSphere
63
64#endif // ! COIN_SOVRMLSPHERE_H
The SbBox3f class is an abstraction for an axis aligned 3 dimensional box.
Definition SbBox3f.h:46
The SbList class is a template container class for lists.
Definition SbList.h:70
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition SbVec3f.h:51
The SoAction class is the base class for all traversal actions.
Definition SoAction.h:77
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition SoGLRenderAction.h:50
The SoGetPrimitiveCountAction class counts the primitives in a scene.
Definition SoGetPrimitiveCountAction.h:44
The SoRayPickAction class does ray intersection with scene graphs.
Definition SoRayPickAction.h:50
The SoSFFloat class is a container for a floating point value.
Definition SoSFFloat.h:39
The SoVRMLGeometry class is a superclass for VRML shapes.
Definition SoVRMLGeometry.h:42
The SoVRMLSphere class is used to represent a spherical 3D object.
Definition SoVRMLSphere.h:41
SoSFFloat radius
Definition SoVRMLSphere.h:49