Coin  4.0.3
Coin3D core library
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SbPlaneProjector Class Reference

The SbPlaneProjector class projects 2D points to 3D points in a plane. More...

#include <Inventor/projectors/SbPlaneProjector.h>

Inheritance diagram for SbPlaneProjector:
SbProjector

Public Member Functions

 SbPlaneProjector (const SbBool orient=FALSE)
 
 SbPlaneProjector (const SbPlane &plane, const SbBool orient=FALSE)
 
virtual SbProjectorcopy (void) const
 
const SbPlanegetPlane (void) const
 
virtual SbVec3f getVector (const SbVec2f &viewpos)
 
virtual SbVec3f getVector (const SbVec2f &viewpos1, const SbVec2f &viewpos2)
 
SbBool isOrientToEye (void) const
 
virtual SbVec3f project (const SbVec2f &point)
 
void setOrientToEye (const SbBool orienttoeye)
 
void setPlane (const SbPlane &plane)
 
void setStartPosition (const SbVec2f &viewpos)
 
void setStartPosition (const SbVec3f &point)
 
virtual SbBool tryProject (const SbVec2f &point, const float epsilon, SbVec3f &result)
 
- Public Member Functions inherited from SbProjector
const SbViewVolumegetViewVolume (void) const
 
const SbMatrixgetWorkingSpace (void) const
 
virtual void setViewVolume (const SbViewVolume &vol)
 
virtual void setWorkingSpace (const SbMatrix &space)
 

Protected Member Functions

void setupPlane (void)
 
- Protected Member Functions inherited from SbProjector
 SbProjector (void)
 
virtual ~SbProjector ()
 
float findVanishingDistance (void) const
 
SbLine getWorkingLine (const SbVec2f &point) const
 
SbBool verifyProjection (const SbVec3f &projpt) const
 

Protected Attributes

SbVec3f lastPoint
 
SbBool needSetup
 
SbPlane nonOrientPlane
 
SbBool orientToEye
 
SbPlane plane
 
- Protected Attributes inherited from SbProjector
SbViewVolume viewVol
 
SbMatrix workingToWorld
 
SbMatrix worldToWorking
 

Detailed Description

The SbPlaneProjector class projects 2D points to 3D points in a plane.

The 3D projection of the 2D coordinates is for this projector class constrained to lie inside a predefined 3D plane.

See also
SbLineProjector

Constructor & Destructor Documentation

◆ SbPlaneProjector() [1/2]

SbPlaneProjector::SbPlaneProjector ( const SbBool orient = FALSE)

Constructor. Sets up a projection plane parallel with the XY-plane in world coordinates.

◆ SbPlaneProjector() [2/2]

SbPlaneProjector::SbPlaneProjector ( const SbPlane & plane,
const SbBool orient = FALSE )

Constructor taking an explicit projection plane definition.

Member Function Documentation

◆ copy()

SbProjector * SbPlaneProjector::copy ( void ) const
virtual

Construct and return a copy of this projector. The caller is responsible for destructing the new instance.

Note that if the Coin library has been built as a DLL under Microsoft Windows and you use this method from application code, you must make sure that both the Coin DLL and the application executable are using the same instance of a C Run-Time (CRT) library. Otherwise, you will get memory heap corruption upon deallocating the returned instances, eventually leading to mysterious crashes.

Implements SbProjector.

◆ getPlane()

const SbPlane & SbPlaneProjector::getPlane ( void ) const

Returns the current projection plane.

◆ getVector() [1/2]

SbVec3f SbPlaneProjector::getVector ( const SbVec2f & viewpos)
virtual

Returns a vector between the last projected point and the projected 3D point of viewpos.

◆ getVector() [2/2]

SbVec3f SbPlaneProjector::getVector ( const SbVec2f & viewpos1,
const SbVec2f & viewpos2 )
virtual

Returns a vector between the projected 3D points of viewpos1 and viewpos2.

◆ isOrientToEye()

SbBool SbPlaneProjector::isOrientToEye ( void ) const

Returns the state of the plane orientation flag.

◆ project()

SbVec3f SbPlaneProjector::project ( const SbVec2f & point)
virtual

Projects 2D point into a 3D point within the current projection plane.

Implements SbProjector.

◆ setOrientToEye()

void SbPlaneProjector::setOrientToEye ( const SbBool orienttoeye)

Sets whether or not the plane should always be oriented towards the "eye" of the viewer.

◆ setPlane()

void SbPlaneProjector::setPlane ( const SbPlane & planeref)

Set a new projection plane.

◆ setStartPosition() [1/2]

void SbPlaneProjector::setStartPosition ( const SbVec2f & viewpos)

Explicitly set position of initial projection, so we get correct values for later calls to getVector() etc.

◆ setStartPosition() [2/2]

void SbPlaneProjector::setStartPosition ( const SbVec3f & point)

Explicitly set position of initial projection, so we get correct values for later calls to getVector() etc.

◆ setupPlane()

void SbPlaneProjector::setupPlane ( void )
protected

Should be called whenever SbPlaneProjector::needSetup is TRUE. Will recalculate projection plane.

◆ tryProject()

SbBool SbPlaneProjector::tryProject ( const SbVec2f & point,
const float epsilon,
SbVec3f & result )
virtual

Try projecting the 2D point from normalized viewport coordinates to a 3D point. The mapping will be done in accordance with the type of the projector.

If the projection can't be done safely (for instance when the projection plane or line is parallel to the view volume projection), this function should return FALSE.

Default implementation will call project() and always return TRUE, but subclasses can override this behavior to support safe projections.

Since
Coin 3.0

Reimplemented from SbProjector.

Member Data Documentation

◆ lastPoint

SbPlaneProjector::lastPoint
protected

Stores the previously projected 3D point.

◆ needSetup

SbPlaneProjector::needSetup
protected

Set to TRUE whenever the plane needs to be recalculated according to the setting of the SbPlaneProjector::orientToEye flag.

◆ nonOrientPlane

SbPlaneProjector::nonOrientPlane
protected

The "original" plane which was set (as opposed to the recalculated projection plane according to the SbPlaneProjector::orientToEye setting).

◆ orientToEye

SbPlaneProjector::orientToEye
protected

Which direction the plane is oriented.

◆ plane

SbPlaneProjector::plane
protected

The projection plane.


The documentation for this class was generated from the following files: