Coin
4.0.3
Coin3D core library
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The SbPlaneProjector class projects 2D points to 3D points in a plane. More...
#include <Inventor/projectors/SbPlaneProjector.h>
Public Member Functions | |
SbPlaneProjector (const SbBool orient=FALSE) | |
SbPlaneProjector (const SbPlane &plane, const SbBool orient=FALSE) | |
virtual SbProjector * | copy (void) const |
const SbPlane & | getPlane (void) const |
virtual SbVec3f | getVector (const SbVec2f &viewpos) |
virtual SbVec3f | getVector (const SbVec2f &viewpos1, const SbVec2f &viewpos2) |
SbBool | isOrientToEye (void) const |
virtual SbVec3f | project (const SbVec2f &point) |
void | setOrientToEye (const SbBool orienttoeye) |
void | setPlane (const SbPlane &plane) |
void | setStartPosition (const SbVec2f &viewpos) |
void | setStartPosition (const SbVec3f &point) |
virtual SbBool | tryProject (const SbVec2f &point, const float epsilon, SbVec3f &result) |
Public Member Functions inherited from SbProjector | |
const SbViewVolume & | getViewVolume (void) const |
const SbMatrix & | getWorkingSpace (void) const |
virtual void | setViewVolume (const SbViewVolume &vol) |
virtual void | setWorkingSpace (const SbMatrix &space) |
Protected Member Functions | |
void | setupPlane (void) |
Protected Member Functions inherited from SbProjector | |
SbProjector (void) | |
virtual | ~SbProjector () |
float | findVanishingDistance (void) const |
SbLine | getWorkingLine (const SbVec2f &point) const |
SbBool | verifyProjection (const SbVec3f &projpt) const |
Protected Attributes | |
SbVec3f | lastPoint |
SbBool | needSetup |
SbPlane | nonOrientPlane |
SbBool | orientToEye |
SbPlane | plane |
Protected Attributes inherited from SbProjector | |
SbViewVolume | viewVol |
SbMatrix | workingToWorld |
SbMatrix | worldToWorking |
The SbPlaneProjector class projects 2D points to 3D points in a plane.
The 3D projection of the 2D coordinates is for this projector class constrained to lie inside a predefined 3D plane.
SbPlaneProjector::SbPlaneProjector | ( | const SbBool | orient = FALSE | ) |
Constructor. Sets up a projection plane parallel with the XY-plane in world coordinates.
Constructor taking an explicit projection plane definition.
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virtual |
Construct and return a copy of this projector. The caller is responsible for destructing the new instance.
Note that if the Coin library has been built as a DLL under Microsoft Windows and you use this method from application code, you must make sure that both the Coin DLL and the application executable are using the same instance of a C Run-Time (CRT) library. Otherwise, you will get memory heap corruption upon deallocating the returned instances, eventually leading to mysterious crashes.
Implements SbProjector.
Returns a vector between the last projected point and the projected 3D point of viewpos.
Returns a vector between the projected 3D points of viewpos1 and viewpos2.
SbBool SbPlaneProjector::isOrientToEye | ( | void | ) | const |
Returns the state of the plane orientation flag.
Projects 2D point into a 3D point within the current projection plane.
Implements SbProjector.
Sets whether or not the plane should always be oriented towards the "eye" of the viewer.
Explicitly set position of initial projection, so we get correct values for later calls to getVector() etc.
Explicitly set position of initial projection, so we get correct values for later calls to getVector() etc.
Should be called whenever SbPlaneProjector::needSetup is TRUE
. Will recalculate projection plane.
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virtual |
Try projecting the 2D point from normalized viewport coordinates to a 3D point. The mapping will be done in accordance with the type of the projector.
If the projection can't be done safely (for instance when the projection plane or line is parallel to the view volume projection), this function should return FALSE.
Default implementation will call project() and always return TRUE, but subclasses can override this behavior to support safe projections.
Reimplemented from SbProjector.
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protected |
Stores the previously projected 3D point.
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Set to TRUE
whenever the plane needs to be recalculated according to the setting of the SbPlaneProjector::orientToEye flag.
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The "original" plane which was set (as opposed to the recalculated projection plane according to the SbPlaneProjector::orientToEye setting).
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Which direction the plane is oriented.
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The projection plane.