Coin  4.0.3
Coin3D core library
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SbDPViewVolume.h
1#ifndef COIN_SBDPVIEWVOLUME_H
2#define COIN_SBDPVIEWVOLUME_H
3
4/**************************************************************************\
5 * Copyright (c) Kongsberg Oil & Gas Technologies AS
6 * All rights reserved.
7 *
8 * Redistribution and use in source and binary forms, with or without
9 * modification, are permitted provided that the following conditions are
10 * met:
11 *
12 * Redistributions of source code must retain the above copyright notice,
13 * this list of conditions and the following disclaimer.
14 *
15 * Redistributions in binary form must reproduce the above copyright
16 * notice, this list of conditions and the following disclaimer in the
17 * documentation and/or other materials provided with the distribution.
18 *
19 * Neither the name of the copyright holder nor the names of its
20 * contributors may be used to endorse or promote products derived from
21 * this software without specific prior written permission.
22 *
23 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
24 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
25 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
26 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
27 * HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
28 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
29 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
30 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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32 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
33 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
34\**************************************************************************/
35
36#include <cstdio>
37
38#include <Inventor/SbBasic.h>
39#include <Inventor/SbVec3d.h>
40
41class SbBox3f;
42class SbDPLine;
43class SbDPMatrix;
44class SbPlane;
45class SbDPRotation;
46class SbVec2d;
47class SbViewVolume;
48
50public:
51 enum ProjectionType { ORTHOGRAPHIC = 0, PERSPECTIVE = 1 };
52
53public:
54 SbDPViewVolume(void);
55 ~SbDPViewVolume(void);
56 void getMatrices(SbDPMatrix& affine, SbDPMatrix& proj) const;
57 SbDPMatrix getMatrix(void) const;
58 SbDPMatrix getCameraSpaceMatrix(void) const;
59 void projectPointToLine(const SbVec2d& pt, SbDPLine& line) const;
60 void projectPointToLine(const SbVec2d& pt,
61 SbVec3d& line0, SbVec3d& line1) const;
62 void projectToScreen(const SbVec3d& src, SbVec3d& dst) const;
63 SbPlane getPlane(const double distFromEye) const;
64 SbVec3d getSightPoint(const double distFromEye) const;
65 SbVec3d getPlanePoint(const double distFromEye,
66 const SbVec2d& normPoint) const;
67 SbDPRotation getAlignRotation(SbBool rightAngleOnly = FALSE) const;
68 double getWorldToScreenScale(const SbVec3d& worldCenter,
69 double normRadius) const;
70 SbVec2d projectBox(const SbBox3f& box) const;
71 SbDPViewVolume narrow(double left, double bottom,
72 double right, double top) const;
73 SbDPViewVolume narrow(const SbBox3f& box) const;
74 void ortho(double left, double right,
75 double bottom, double top,
76 double nearval, double farval);
77 void perspective(double fovy, double aspect,
78 double nearval, double farval);
79 void frustum(double left, double right,
80 double bottom, double top,
81 double nearval, double farval);
82 void rotateCamera(const SbDPRotation& q);
83 void translateCamera(const SbVec3d& v);
84 SbVec3d zVector(void) const;
85 SbDPViewVolume zNarrow(double nearval, double farval) const;
86 void scale(double factor);
87 void scaleWidth(double ratio);
88 void scaleHeight(double ratio);
89 ProjectionType getProjectionType(void) const;
90 const SbVec3d& getProjectionPoint(void) const;
91 const SbVec3d& getProjectionDirection(void) const;
92 double getNearDist(void) const;
93 double getWidth(void) const;
94 double getHeight(void) const;
95 double getDepth(void) const;
96
97 void print(FILE * fp) const;
98 void getViewVolumePlanes(SbPlane planes[6]) const;
99 void transform(const SbDPMatrix &matrix);
100 SbVec3d getViewUp(void) const;
101
102 void copyValues(SbViewVolume & vv);
103
104private:
105
106 ProjectionType type;
107 SbVec3d projPoint;
108 SbVec3d projDir;
109 double nearDist;
110 double nearToFar;
111 SbVec3d llf;
112 SbVec3d lrf;
113 SbVec3d ulf;
114
115 void getPlaneRectangle(const double depth, SbVec3d & lowerleft,
117 SbVec3d & upperright) const;
118};
119
120#endif // !COIN_SBDPVIEWVOLUME_H
The SbBox3f class is an abstraction for an axis aligned 3 dimensional box.
Definition SbBox3f.h:46
The SbDPLine class represents a line using double precision coordinates.
Definition SbDPLine.h:41
The SbDPMatrix class is a 4x4 dimensional representation of a double-precision matrix.
Definition SbDPMatrix.h:47
The SbDPRotation class represents a rotation in 3D space using double precision data.
Definition SbDPRotation.h:42
The SbDPViewVolume class is a double precision viewing volume in 3D space.
Definition SbDPViewVolume.h:49
ProjectionType
Definition SbDPViewVolume.h:51
The SbList class is a template container class for lists.
Definition SbList.h:70
The SbPlane class represents a plane in 3D space.
Definition SbPlane.h:43
The SbVec2d class is a 2 dimensional vector with double precision floating point coordinates.
Definition SbVec2d.h:48
The SbVec3d class is a 3 dimensional vector with double precision floating point coordinates.
Definition SbVec3d.h:50
The SbViewVolume class is a viewing volume in 3D space.
Definition SbViewVolume.h:50