Coin
4.0.3
Coin3D core library
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The SbDPViewVolume class is a double precision viewing volume in 3D space. More...
#include <Inventor/SbDPViewVolume.h>
Public Types | |
enum | ProjectionType { ORTHOGRAPHIC = 0 , PERSPECTIVE = 1 } |
The SbDPViewVolume class is a double precision viewing volume in 3D space.
This class contains the necessary information for storing a view volume. It has methods for projection of primitives from or into the 3D volume, doing camera transforms, view volume transforms etc.
Be aware that this class is an extension for Coin, and it is not available in the original SGI Open Inventor v2.1 API.
An SbDPViewVolume instance can represent either an orthogonal projection volume or a perspective projection volume.
Enumerator | |
---|---|
ORTHOGRAPHIC | Orthographic projection. |
PERSPECTIVE | Perspective projection. |
SbDPViewVolume::SbDPViewVolume | ( | void | ) |
Constructor. Note that the SbDPViewVolume instance will be uninitialized until you explicitly call ortho() or perspective().
SbDPViewVolume::~SbDPViewVolume | ( | void | ) |
Destructor.
void SbDPViewVolume::copyValues | ( | SbViewVolume & | vv | ) |
Copies all values of a single precision SbViewVolume vv to the current double precision instance.
void SbDPViewVolume::frustum | ( | double | left, |
double | right, | ||
double | bottom, | ||
double | top, | ||
double | nearval, | ||
double | farval ) |
Set up the frustum for perspective projection. This is an alternative to perspective() that lets you specify any kind of view volumes (e.g. off center volumes). It has the same arguments and functionality as the corresponding OpenGL glFrustum() function.
SbDPRotation SbDPViewVolume::getAlignRotation | ( | SbBool | rightangleonly = FALSE | ) | const |
Returns a rotation that aligns an object so that its positive x-axis is to the right and its positive y-axis is up in the view volume.
If rightangleonly is TRUE, it will create a rotation that aligns the x and y-axis with the closest orthogonal axes to right and up.
SbDPMatrix SbDPViewVolume::getCameraSpaceMatrix | ( | void | ) | const |
Returns a matrix which will translate the view volume camera back to origo, and rotate the camera so it'll point along the negative Z-axis.
Note that the matrix will not include the rotation necessary to make the camera up vector point along the positive Y-axis (i.e. camera roll is not accounted for).
double SbDPViewVolume::getDepth | ( | void | ) | const |
Returns depth of viewing frustum, i.e. the distance from the near clipping plane to the far clipping plane.
double SbDPViewVolume::getHeight | ( | void | ) | const |
Returns height of viewing frustum in the projection plane.
void SbDPViewVolume::getMatrices | ( | SbDPMatrix & | affine, |
SbDPMatrix & | proj ) const |
Returns the view volume's affine matrix and projection matrix.
SbDPMatrix SbDPViewVolume::getMatrix | ( | void | ) | const |
Returns the combined affine and projection matrix.
double SbDPViewVolume::getNearDist | ( | void | ) | const |
Returns distance from projection plane to near clipping plane.
Returns an SbPlane instance which has a normal vector in the opposite direction of which the camera is pointing. This means the plane will be parallel to the near and far clipping planes.
Returns the direction of projection, i.e. the direction the camera is pointing.
Returns coordinates of center point in the projection plane.
SbDPViewVolume::ProjectionType SbDPViewVolume::getProjectionType | ( | void | ) | const |
Return current view volume projection type, which can be either ORTHOGRAPHIC or PERSPECTIVE.
Returns the point on the center line-of-sight from the camera position with the given distance.
Returns the view up vector for this view volume. It's a vector which is perpendicular to the projection direction, and parallel and oriented in the same direction as the vector from the lower left corner to the upper left corner of the near plane.
Returns the six planes defining the view volume in the following order: left, bottom, right, top, near, far. Plane normals are directed into the view volume.
This method is an extension for Coin, and is not available in the original Open Inventor.
double SbDPViewVolume::getWidth | ( | void | ) | const |
Returns width of viewing frustum in the projection plane.
double SbDPViewVolume::getWorldToScreenScale | ( | const SbVec3d & | worldCenter, |
double | normRadius ) const |
Given a sphere with center in worldCenter and an initial radius of 1.0, return the scale factor needed to make this sphere have a normRadius radius when projected onto the near clipping plane.
SbDPViewVolume SbDPViewVolume::narrow | ( | const SbBox3f & | box | ) | const |
Returns a narrowed version of the view volume which is within the given [0, 1] normalized coordinates. The box x and y coordinates are taken to be corner points of a normalized "view window" on the near clipping plane. The box z coordinates are used to adjust the near and far clipping planes, and should be relative to the current clipping planes. A value of 1.0 is at the current near plane. A value of 0.0 is at the current far plane.
SbDPViewVolume SbDPViewVolume::narrow | ( | double | left, |
double | bottom, | ||
double | right, | ||
double | top ) const |
Returns a narrowed version of the view volume which is within the given [0, 1] normalized coordinates. The coordinates are taken to be corner points of a normalized "view window" on the near clipping plane. I.e.:
..will give a view volume with corner points <25, 75> and <50, 100>.
void SbDPViewVolume::ortho | ( | double | left, |
double | right, | ||
double | bottom, | ||
double | top, | ||
double | nearval, | ||
double | farval ) |
Set up the view volume as a rectangular box for orthographic parallel projections. The line of sight will be along the negative Z-axis, through the center of the plane defined by the point <(right+left)/2, (top+bottom)/2, 0>.
void SbDPViewVolume::perspective | ( | double | fovy, |
double | aspect, | ||
double | nearval, | ||
double | farval ) |
Set up the view volume for perspective projections. The line of sight will be through origo along the negative Z-axis.
Dump the state of this object to the fp file stream. Only works in debug version of library, method does nothing in an optimized build.
Projects the given box onto the projection plane and returns the normalized screen space it occupies.
Project the given 2D point from the projection plane into a 3D line.
pt coordinates should be normalized to be within [0, 1].
void SbDPViewVolume::projectPointToLine | ( | const SbVec2d & | pt, |
SbVec3d & | line0, | ||
SbVec3d & | line1 ) const |
Project the given 2D point from the projection plane into two points defining a 3D line. The first point, line0, will be the corresponding point for the projection on the near plane, while line1 will be the line endpoint, lying in the far plane.
Project the src point to a normalized set of screen coordinates in the projection plane and place the result in dst.
It is safe to let src and dst be the same SbVec3d instance.
The z-coordinate of dst is monotonically increasing for points closer to the far plane. Note however that this is not a linear relationship, the dst z-coordinate is calculated as follows:
Orthogonal view: DSTz = (-2 * SRCz - far - near) / (far - near), Perspective view: DSTz = (-SRCz * (far - near) - 2*far*near) / (far - near)
The returned coordinates (dst) are normalized to be in range [0, 1].
void SbDPViewVolume::rotateCamera | ( | const SbDPRotation & | q | ) |
Rotate the direction which the camera is pointing in.
void SbDPViewVolume::scale | ( | double | factor | ) |
Scale width and height of viewing frustum by the given ratio around the projection plane center axis.
void SbDPViewVolume::scaleHeight | ( | double | ratio | ) |
Scale height of viewing frustum by the given ratio around the horizontal center axis in the projection plane.
void SbDPViewVolume::scaleWidth | ( | double | ratio | ) |
Scale width of viewing frustum by the given ratio around the vertical center axis in the projection plane.
void SbDPViewVolume::transform | ( | const SbDPMatrix & | matrix | ) |
Transform the viewing volume by matrix.
Translate the camera position of the view volume.
SbDPViewVolume SbDPViewVolume::zNarrow | ( | double | nearval, |
double | farval ) const |
Return a copy SbDPViewVolume with narrowed depth by supplying parameters for new near and far clipping planes.
nearval and farval should be relative to the current clipping planes. A value of 1.0 is at the current near plane. A value of 0.0 is at the current far plane.
Return the vector pointing from the center of the view volume towards the camera. This is just the vector pointing in the opposite direction of getProjectionDirection().