Coin  4.0.3
Coin3D core library
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SoCone.h
1#ifndef COIN_SOCONE_H
2#define COIN_SOCONE_H
3
4/**************************************************************************\
5 * Copyright (c) Kongsberg Oil & Gas Technologies AS
6 * All rights reserved.
7 *
8 * Redistribution and use in source and binary forms, with or without
9 * modification, are permitted provided that the following conditions are
10 * met:
11 *
12 * Redistributions of source code must retain the above copyright notice,
13 * this list of conditions and the following disclaimer.
14 *
15 * Redistributions in binary form must reproduce the above copyright
16 * notice, this list of conditions and the following disclaimer in the
17 * documentation and/or other materials provided with the distribution.
18 *
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20 * contributors may be used to endorse or promote products derived from
21 * this software without specific prior written permission.
22 *
23 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
24 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
25 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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34\**************************************************************************/
35
36#include <Inventor/nodes/SoSubNode.h>
37#include <Inventor/fields/SoSFBitMask.h>
38#include <Inventor/fields/SoSFFloat.h>
39#include <Inventor/nodes/SoShape.h>
40
41class COIN_DLL_API SoCone : public SoShape {
42 typedef SoShape inherited;
43
44 SO_NODE_HEADER(SoCone);
45
46public:
47 static void initClass(void);
48 SoCone(void);
49
50 enum Part {
51 SIDES = 0x01,
52 BOTTOM = 0x02,
53 ALL = (SIDES|BOTTOM)
54 };
55
59
60 void addPart(SoCone::Part part);
61 void removePart(SoCone::Part part);
62 SbBool hasPart(SoCone::Part part) const;
63
64 virtual void GLRender(SoGLRenderAction * action);
65 virtual void rayPick(SoRayPickAction * action);
66 virtual void getPrimitiveCount(SoGetPrimitiveCountAction * action);
67
68protected:
69 virtual ~SoCone();
70
71 virtual void generatePrimitives(SoAction * action);
72 virtual void computeBBox(SoAction * action, SbBox3f & box, SbVec3f & center);
73};
74
75#endif // !COIN_SOCONE_H
The SbBox3f class is an abstraction for an axis aligned 3 dimensional box.
Definition SbBox3f.h:46
The SbList class is a template container class for lists.
Definition SbList.h:70
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition SbVec3f.h:51
The SoAction class is the base class for all traversal actions.
Definition SoAction.h:77
The SoCone class is for rendering cone shapes.
Definition SoCone.h:41
Part
Definition SoCone.h:50
SoSFFloat height
Definition SoCone.h:58
SoSFFloat bottomRadius
Definition SoCone.h:57
SoSFBitMask parts
Definition SoCone.h:56
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition SoGLRenderAction.h:50
The SoGetPrimitiveCountAction class counts the primitives in a scene.
Definition SoGetPrimitiveCountAction.h:44
The SoRayPickAction class does ray intersection with scene graphs.
Definition SoRayPickAction.h:50
The SoSFBitMask class is a container for a set of bit flags.
Definition SoSFBitMask.h:38
The SoSFFloat class is a container for a floating point value.
Definition SoSFFloat.h:39
The SoShape class is the superclass for geometry shapes.
Definition SoShape.h:52