Coin  4.0.3
Coin3D core library
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SoGLShaderProgramElement Class Reference
Inheritance diagram for SoGLShaderProgramElement:
SoReplacedElement SoElement

Public Member Functions

virtual SoElementcopyMatchInfo () const
 
virtual void init (SoState *state)
 
virtual SbBool matches (const SoElement *element) const
 
virtual void pop (SoState *state, const SoElement *prevTopElement)
 
virtual void push (SoState *)
 
- Public Member Functions inherited from SoReplacedElement
SbUniqueId getNodeId () const
 
virtual void print (FILE *file) const
 
- Public Member Functions inherited from SoElement
virtual ~SoElement ()
 
int getDepth (void) const
 
int getStackIndex (void) const
 
const SoType getTypeId (void) const
 
void setDepth (const int depth)
 

Static Public Member Functions

static voidcreateInstance (void)
 
static void enable (SoState *const state, const SbBool onoff)
 
static SoGLShaderProgram * get (SoState *state)
 
static int getClassStackIndex (void)
 
static SoType getClassTypeId (void)
 
static void initClass (void)
 
static void set (SoState *const state, SoNode *const node, SoGLShaderProgram *program)
 
- Static Public Member Functions inherited from SoReplacedElement
static int getClassStackIndex (void)
 
static SoType getClassTypeId (void)
 
static void initClass (void)
 
- Static Public Member Functions inherited from SoElement
static int getClassStackIndex (void)
 
static SoType getClassTypeId (void)
 
static SoType getIdFromStackIndex (const int stackIndex)
 
static int getNumStackIndices (void)
 
static void initClass (void)
 
static void initElements (void)
 

Public Attributes

SoGLShaderProgram * shaderProgram
 

Additional Inherited Members

- Protected Member Functions inherited from SoReplacedElement
virtual ~SoReplacedElement ()
 
- Protected Member Functions inherited from SoElement
 SoElement (void)
 
void capture (SoState *const state) const
 
virtual void captureThis (SoState *state) const
 
SoElementgetNextFree (void) const
 
SoElementgetNextInStack (void) const
 
void setStackIndex (const int index)
 
void setTypeId (const SoType typeId)
 
- Static Protected Member Functions inherited from SoReplacedElement
static SoElementgetElement (SoState *const state, const int stackIndex, SoNode *const node)
 
- Static Protected Member Functions inherited from SoElement
static int createStackIndex (const SoType id)
 
static const SoElementgetConstElement (SoState *const state, const int stackIndex)
 
static SoElementgetElement (SoState *const state, const int stackIndex)
 
- Protected Attributes inherited from SoReplacedElement
SbUniqueId nodeId
 
- Protected Attributes inherited from SoElement
int depth
 
int stackIndex
 
SoType typeId
 
- Static Protected Attributes inherited from SoElement
static int classStackIndex
 
static SoTypeListstackToType
 

Member Function Documentation

◆ copyMatchInfo()

virtual SoElement * SoGLShaderProgramElement::copyMatchInfo ( void ) const
virtual

This function creates a copy of the element that contains enough information to enable the matches() function to work.

Used to help with scene graph traversal caching operations.

Reimplemented from SoReplacedElement.

◆ init()

virtual void SoGLShaderProgramElement::init ( SoState * state)
virtual

This function initializes the element type in the given SoState. It is called for the first element of each enabled element type in SoState objects.

Reimplemented from SoReplacedElement.

◆ matches()

virtual SbBool SoGLShaderProgramElement::matches ( const SoElement * element) const
virtual

This function returns TRUE is the element matches another element (of the same class), with respect to cache validity.

If the application programmer's extension element has a matches() function, it should also have a copyMatchInfo() function.

Reimplemented from SoReplacedElement.

◆ pop()

virtual void SoGLShaderProgramElement::pop ( SoState * state,
const SoElement * prevTopElement )
virtual

This method is called when the state is popped, and the depth of the element is bigger than the current state depth. pop() is called on the new top of stack, and a pointer to the previous top of stack is passed in prevTopElement.

Override this method if you need to copy some state information from the previous top of stack.

Reimplemented from SoElement.

◆ push()

virtual void SoGLShaderProgramElement::push ( SoState * state)
virtual

This method is called every time a new element is required in one of the stacks. This happens when a writable element is requested, using SoState::getElement() or indirectly SoElement::getElement(), and the depth of the current element is less than the state depth.

Override this method if your element needs to copy data from the previous top of stack. The push() method is called on the new element, and the previous element can be found using SoElement::getNextInStack().

Reimplemented from SoElement.


The documentation for this class was generated from the following file: