SmallChange
1.0.0
A collection of extensions to Coin3D
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nodes
AutoFile.h
Coinboard.h
CoinEnvironment.h
InterleavedArraysShape.h
PickCallback.h
PickSwitch.h
SceneryGL.h
ShapeScale.h
SkyDome.h
SmBillboardClipPlane.h
SmColorGradient.h
SmCoordinateSystem.h
SmDepthBuffer.h
SmHeadlight.h
SmHQSphere.h
SmLazyFile.h
SmMarkerSet.h
SmScenery.h
SmSceneryView.h
SmShadowText2.h
SmSwitchboard.h
SmSwitchboardOperator.h
SmTextureFont.h
SmTextureText2.h
SmTextureText2Collector.h
SmTooltip.h
SmTrack.h
SmVertexArrayShape.h
SmViewpointWrapper.h
SoLODExtrusion.h
SoPointCloud.h
SoTCBCurve.h
SoText2Set.h
UTMCamera.h
UTMCoordinate.h
UTMPosition.h
ViewportRegion.h
SmallChange.h
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SmTextureText2.h
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#ifndef SM_TEXTURE_TEXT2_H
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#define SM_TEXTURE_TEXT2_H
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/**************************************************************************\
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* Copyright (c) Kongsberg Oil & Gas Technologies AS
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the following disclaimer.
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*
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* Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* Neither the name of the copyright holder nor the names of its
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* contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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* HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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\**************************************************************************/
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#include <Inventor/nodes/SoSubNode.h>
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#include <Inventor/nodes/SoShape.h>
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#include <Inventor/fields/SoMFVec3f.h>
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#include <Inventor/fields/SoSFFloat.h>
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#include <Inventor/fields/SoMFFloat.h>
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#include <Inventor/fields/SoMFInt32.h>
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#include <Inventor/fields/SoMFString.h>
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#include <Inventor/fields/SoSFVec3f.h>
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#include <Inventor/fields/SoSFEnum.h>
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#include <Inventor/fields/SoSFBool.h>
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#include <SmallChange/basic.h>
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#include <SmallChange/nodes/SmTextureFont.h>
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class
SbViewVolume
;
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class
SbViewportRegion;
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class
SbMatrix;
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class
SMALLCHANGE_DLL_API
SmTextureText2
:
public
SoShape
{
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typedef
SoShape
inherited
;
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SO_NODE_HEADER(
SmTextureText2
);
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public
:
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static
void
initClass(
void
);
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SmTextureText2
(
void
);
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enum
Justification {
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LEFT = 1,
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RIGHT,
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CENTER
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};
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enum
VerticalJustification {
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BOTTOM = 1,
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TOP,
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VCENTER
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};
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SoMFString string;
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SoSFEnum justification;
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SoSFEnum verticalJustification;
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SoMFVec3f position;
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SoSFFloat maxRange;
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SoSFVec3f offset;
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SoMFFloat rotation;
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SoMFInt32 stringIndex;
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SoSFBool pickOnPixel;
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virtual
void
GLRender(
SoGLRenderAction
*
action
);
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virtual
void
rayPick(
SoRayPickAction
*
action
);
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virtual
void
getPrimitiveCount(
SoGetPrimitiveCountAction
*
action
);
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virtual
void
buildStringQuad(
SoAction
*
action
,
int
idx,
SbVec3f
&
p0
,
SbVec3f
&
p1
,
SbVec3f
&
p2
,
SbVec3f
&
p3
);
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protected
:
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virtual
~SmTextureText2
();
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virtual
void
generatePrimitives(
SoAction
*
action
);
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virtual
void
computeBBox(
SoAction
*
action
,
SbBox3f
&
box
,
SbVec3f
&
center
);
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virtual
int
getStrings(
SoState
* state,
const
SbString * &
strings
)
const
;
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virtual
int
getPositions(
SoState
* state,
const
SbVec3f
* & positions)
const
;
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virtual
int
getRotations(
SoState
* state,
const
float
* &
rotations
)
const
;
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virtual
int
getStringIndices(
SoState
* state,
const
int32_t
* & indices)
const
;
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private
:
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void
renderString(
const
SmTextureFontBundle
&
bundle
,
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const
SbString *
s
,
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const
int
numstring
,
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const
SbVec3f
& pos,
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const
SbViewVolume
&
vv
,
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const
SbViewportRegion & vp,
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const
SbMatrix &
projmatrix
,
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const
SbMatrix &
modelmatrix
,
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const
SbMatrix &
invmodelmatrix
,
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const
float
rotation);
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static
void
render_text(
unsigned
char
*
dst
,
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const
int
idx,
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const
unsigned
char
value
,
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const
unsigned
char
alpha
);
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};
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class
SMALLCHANGE_DLL_API
SmTextureText2
:
public
SoShape
{
…
};
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#endif
SbList
Definition
misc/SbList.h:69
SbVec3f
SmTextureFontBundle
Definition
SmTextureFont.h:151
SmTextureText2
The SmTextureText2 node is used for fast text rendering.
Definition
SmTextureText2.h:53
SoAction
SoShape
lib
SmallChange
nodes
SmTextureText2.h
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