The SkyDome class is a shape node for rendering skydomes.
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#include <SkyDome.h>
The SkyDome class is a shape node for rendering skydomes.
◆ SkyDome()
SkyDome::SkyDome |
( |
void | | ) |
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◆ ~SkyDome()
◆ computeBBox()
Coin method. Computes bounding box of skydome.
◆ generatePrimitives()
Coin method. Generates skydome primitives. Currently not implemented.
◆ getPrimitiveCount()
Coin method. Calculates the number of primitives in skydome. Not implemented.
◆ GLRender()
Coin method. Renders skydome.
◆ initClass()
◆ endAngle
SoSFFloat SkyDome::endAngle |
Specifies the vertical angle where the (partial) sphere will end. 0 is straight up (+Z).
◆ height
SoSFFloat SkyDome::height |
Specifies the height (+Z) of the skydome.
◆ numSlices
SoSFInt32 SkyDome::numSlices |
Specifies the number of slices used when rendering.
◆ numStacks
SoSFInt32 SkyDome::numStacks |
Specifies the number of stacks used when rendering.
◆ radius
SoSFFloat SkyDome::radius |
Specifies the radius (+X and +Y) if the skydome.
◆ startAngle
SoSFFloat SkyDome::startAngle |
Specifies the vertical angle where the (partial) sphere will start. 0 is straight up (+Z).
The documentation for this class was generated from the following files: