The SmVertexArrayShape class us used to render using OpenGL vertex arrays (and soon vertex buffer objects).
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enum | RenderAsVertexBufferObjects { OFF
, ON
, AUTO
} |
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enum | ShapeType {
POINTS = -1
, LINES = -2
, LINE_LOOP = -3
, LINE_STRIP = -4
,
TRIANGLES = -5
, TRIANGLE_STRIP = -6
, TRIANGLE_FAN = -7
, QUADS = -8
,
QUAD_STRIP = -9
, POLYGON = -10
} |
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SoSFEnum | renderAsVertexBufferObject |
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SoSFNode | vertexColor |
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SoSFNode | vertexCoord |
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SoMFInt32 | vertexIndex |
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SoSFNode | vertexNormal |
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SoSFNode | vertexTexCoord |
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The SmVertexArrayShape class us used to render using OpenGL vertex arrays (and soon vertex buffer objects).
◆ SmVertexArrayShape()
SmVertexArrayShape::SmVertexArrayShape |
( |
void | | ) |
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◆ ~SmVertexArrayShape()
SmVertexArrayShape::~SmVertexArrayShape |
( |
| ) |
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protectedvirtual |
The documentation for this class was generated from the following files: