Coin  4.0.3
Coin3D core library
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SoDirectionalLightManip.h
1#ifndef COIN_SODIRECTIONALLIGHTMANIP_H
2#define COIN_SODIRECTIONALLIGHTMANIP_H
3
4/**************************************************************************\
5 * Copyright (c) Kongsberg Oil & Gas Technologies AS
6 * All rights reserved.
7 *
8 * Redistribution and use in source and binary forms, with or without
9 * modification, are permitted provided that the following conditions are
10 * met:
11 *
12 * Redistributions of source code must retain the above copyright notice,
13 * this list of conditions and the following disclaimer.
14 *
15 * Redistributions in binary form must reproduce the above copyright
16 * notice, this list of conditions and the following disclaimer in the
17 * documentation and/or other materials provided with the distribution.
18 *
19 * Neither the name of the copyright holder nor the names of its
20 * contributors may be used to endorse or promote products derived from
21 * this software without specific prior written permission.
22 *
23 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
24 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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34\**************************************************************************/
35
36#include <Inventor/nodes/SoDirectionalLight.h>
37#include <Inventor/tools/SbLazyPimplPtr.h>
38#ifndef COIN_INTERNAL
39#include <Inventor/draggers/SoDragger.h>
40#endif
41
42class SoChildList;
43class SoDragger;
44class SoFieldSensor;
45class SoPath;
46class SoSensor;
47class SbVec3f;
48class SbMatrix;
49class SoDirectionalLightManipP;
50
53
54 SO_NODE_HEADER(SoDirectionalLightManip);
55
56public:
57 static void initClass(void);
59
60 SoDragger * getDragger(void);
61 SbBool replaceNode(SoPath * path);
62 SbBool replaceManip(SoPath * path, SoDirectionalLight * newone) const;
63
64 virtual void doAction(SoAction * action);
65 virtual void callback(SoCallbackAction * action);
66 virtual void GLRender(SoGLRenderAction * action);
67 virtual void getBoundingBox(SoGetBoundingBoxAction * action);
68 virtual void getMatrix(SoGetMatrixAction * action);
69 virtual void handleEvent(SoHandleEventAction * action);
70 virtual void pick(SoPickAction * action);
71 virtual void search(SoSearchAction * action);
72
73 virtual SoChildList * getChildren(void) const;
74
75protected:
76 virtual ~SoDirectionalLightManip(void);
77
78 void setDragger(SoDragger * newdragger);
79
80 virtual void copyContents(const SoFieldContainer * fromfc, SbBool copyconnections);
81 static void transferFieldValues(const SoDirectionalLight * from, SoDirectionalLight * to);
82
83 static void valueChangedCB(void * f, SoDragger * d);
84 static void fieldSensorCB(void * f, SoSensor * d);
85
89
90private:
91 void attachSensors(const SbBool onoff);
92
93private:
95
98}; // SoDirectionalLightManip
99
100#endif // !COIN_SODIRECTIONALLIGHTMANIP_H
The SbList class is a template container class for lists.
Definition SbList.h:70
SbList< Type > & operator=(const SbList< Type > &l)
Definition SbList.h:99
The SbMatrix class is a 4x4 dimensional representation of a matrix.
Definition SbMatrix.h:47
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition SbVec3f.h:51
The SoAction class is the base class for all traversal actions.
Definition SoAction.h:77
The SoCallbackAction class invokes callbacks at specific nodes.
Definition SoCallbackAction.h:80
The SoChildList class is a container for node children.
Definition SoChildList.h:42
The SoDirectionalLightManip class is used to manipulate SoDirectionalLight nodes.
Definition SoDirectionalLightManip.h:51
SoChildList * children
Definition SoDirectionalLightManip.h:88
SoFieldSensor * directionFieldSensor
Definition SoDirectionalLightManip.h:86
SoFieldSensor * colorFieldSensor
Definition SoDirectionalLightManip.h:87
The SoDirectionalLight class is a node type for specifying directional light sources.
Definition SoDirectionalLight.h:40
The SoDragger class is the base class for all draggers.
Definition SoDragger.h:62
The SoFieldContainer class is a base class for all classes that contain fields.
Definition SoFieldContainer.h:43
The SoFieldSensor class detects changes to a field.
Definition SoFieldSensor.h:38
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition SoGLRenderAction.h:50
The SoGetBoundingBoxAction class calculates bounding boxes for nodes and subgraphs.
Definition SoGetBoundingBoxAction.h:45
The SoGetMatrixAction class is an action for accumulating the transformation matrix of a subgraph.
Definition SoGetMatrixAction.h:46
The SoHandleEventAction class distributes user events to the scene.
Definition SoHandleEventAction.h:46
The SoPath class is a container class for traversal path descriptions.
Definition SoPath.h:52
The SoPickAction class is the base class for picking actions.
Definition SoPickAction.h:43
The SoSearchAction class provides methods for searching through scene graphs.
Definition SoSearchAction.h:44
The SoSensor class is the abstract base class for all sensors.
Definition SoSensor.h:43