Coin  4.0.3
Coin3D core library
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SoVRMLLOD.h
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32
33#ifndef COIN_SOVRMLLOD_H
34#define COIN_SOVRMLLOD_H
35
36#include <Inventor/nodes/SoSubNode.h>
37#include <Inventor/nodes/SoGroup.h>
38#include <Inventor/fields/SoMFFloat.h>
39#include <Inventor/fields/SoSFVec3f.h>
40#include <Inventor/fields/SoMFNode.h>
41
42class SoVRMLLODP;
43
45{
46 typedef SoGroup inherited;
47 SO_NODE_HEADER(SoVRMLLOD);
48
49public:
50 static void initClass(void);
51 SoVRMLLOD(void);
52 SoVRMLLOD(int levels);
53
57
58 virtual SbBool affectsState(void) const;
59
60 void addLevel(SoNode * level);
61 void insertLevel(SoNode * level, int idx);
62 SoNode * getLevel(int idx) const;
63 int findLevel(const SoNode * level) const;
64 int getNumLevels(void) const;
65 void removeLevel(int idx);
66 void removeLevel(SoNode * level);
67 void removeAllLevels(void);
68 void replaceLevel(int idx, SoNode * level);
69 void replaceLevel(SoNode * old, SoNode * level);
70
71 virtual void doAction(SoAction * action);
72 virtual void callback(SoCallbackAction * action);
73 virtual void GLRender(SoGLRenderAction * action);
74 virtual void rayPick(SoRayPickAction * action);
75 virtual void getBoundingBox(SoGetBoundingBoxAction * action);
76 virtual void search(SoSearchAction * action);
77 virtual void write(SoWriteAction * action);
78 virtual void getPrimitiveCount(SoGetPrimitiveCountAction * action);
79 virtual void audioRender(SoAudioRenderAction * action);
80
81 virtual void GLRenderBelowPath(SoGLRenderAction * action);
82 virtual void GLRenderInPath(SoGLRenderAction * action);
83 virtual void GLRenderOffPath(SoGLRenderAction * action);
84
85 void addChild(SoNode * child);
86 void insertChild(SoNode * child, int idx);
87 SoNode * getChild(int idx) const;
88 int findChild(const SoNode * child) const;
89 int getNumChildren(void) const;
90 void removeChild(int idx);
91 void removeChild(SoNode * child);
92 void removeAllChildren(void);
93 void replaceChild(int idx, SoNode * child);
94 void replaceChild(SoNode * old, SoNode * child);
95 virtual SoChildList * getChildren(void) const;
96
97protected:
98 virtual ~SoVRMLLOD();
99
100 virtual void notify(SoNotList * list);
101 virtual SbBool readInstance(SoInput * in, unsigned short flags);
102 virtual void copyContents(const SoFieldContainer * from, SbBool copyConn);
103
104 virtual int whichToTraverse(SoAction * action);
105
106private:
107 void commonConstructor(void);
108 SoVRMLLODP * pimpl;
109 friend class SoVRMLLODP;
110}; // class SoVRMLLOD
111
112#endif // ! COIN_SOVRMLLOD_H
The SbList class is a template container class for lists.
Definition SbList.h:70
The SoAction class is the base class for all traversal actions.
Definition SoAction.h:77
The SoAudioRenderAction class renders the aural parts of the scene graph.
Definition SoAudioRenderAction.h:42
The SoCallbackAction class invokes callbacks at specific nodes.
Definition SoCallbackAction.h:80
The SoChildList class is a container for node children.
Definition SoChildList.h:42
The SoFieldContainer class is a base class for all classes that contain fields.
Definition SoFieldContainer.h:43
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition SoGLRenderAction.h:50
The SoGetBoundingBoxAction class calculates bounding boxes for nodes and subgraphs.
Definition SoGetBoundingBoxAction.h:45
The SoGetPrimitiveCountAction class counts the primitives in a scene.
Definition SoGetPrimitiveCountAction.h:44
The SoGroup class is a node which managed other node instances.
Definition SoGroup.h:40
The SoInput class is an abstraction of file import functionality.
Definition SoInput.h:61
The SoMFFloat class is a container for floating point values.
Definition SoMFFloat.h:39
The SoMFNode class is a container for nodes.
Definition SoMFNode.h:41
The SoNode class is the base class for nodes used in scene graphs.
Definition SoNode.h:56
The SoNotList class is a list of SoNotRec notification records.
Definition SoNotification.h:43
The SoRayPickAction class does ray intersection with scene graphs.
Definition SoRayPickAction.h:50
The SoSFVec3f class is a container for an SbVec3f vector.
Definition SoSFVec3f.h:40
The SoSearchAction class provides methods for searching through scene graphs.
Definition SoSearchAction.h:44
The SoVRMLLOD class is used to represent various levels of detail based on distance.
Definition SoVRMLLOD.h:45
SoMFFloat range
Definition SoVRMLLOD.h:54
SoSFVec3f center
Definition SoVRMLLOD.h:55
SoMFNode level
Definition SoVRMLLOD.h:56
The SoWriteAction class writes a scene graph to file.
Definition SoWriteAction.h:42