Coin  4.0.3
Coin3D core library
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SoVRMLSwitch.h
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31\**************************************************************************/
32
33#ifndef COIN_SOVRMLSWITCH_H
34#define COIN_SOVRMLSWITCH_H
35
36#include <Inventor/nodes/SoSubNode.h>
37#include <Inventor/nodes/SoGroup.h>
38#include <Inventor/fields/SoMFNode.h>
39#include <Inventor/fields/SoSFInt32.h>
40
41// undef in case Inventor/nodes/SoSwitch.h has been included first
42#undef SO_SWITCH_NONE
43#undef SO_SWITCH_INHERIT
44#undef SO_SWITCH_ALL
45
46#define SO_SWITCH_NONE (-1)
47#define SO_SWITCH_INHERIT (-2)
48#define SO_SWITCH_ALL (-3)
49
50class SoVRMLSwitchP;
51
53{
54 typedef SoGroup inherited;
55 SO_NODE_HEADER(SoVRMLSwitch);
56
57public:
58 static void initClass(void);
59 SoVRMLSwitch(void);
61
64
65 virtual SbBool affectsState(void) const;
66
67 void addChoice(SoNode * choice);
68 void insertChoice(SoNode * choice, int idx);
69 SoNode * getChoice(int idx) const;
70 int findChoice(SoNode * choice) const;
71 int getNumChoices(void) const;
72 void removeChoice(int idx);
73 void removeChoice(SoNode * node);
74 void removeAllChoices(void);
75 void replaceChoice(int idx, SoNode * choice);
76 void replaceChoice(SoNode * old, SoNode * choice);
77
78 virtual void doAction(SoAction * action);
79 virtual void callback(SoCallbackAction * action);
80 virtual void GLRender(SoGLRenderAction * action);
81 virtual void pick(SoPickAction * action);
82 virtual void getBoundingBox(SoGetBoundingBoxAction * action);
83 virtual void handleEvent(SoHandleEventAction * action);
84 virtual void getMatrix(SoGetMatrixAction * action);
85 virtual void search(SoSearchAction * action);
86 virtual void write(SoWriteAction * action);
87 virtual void audioRender(SoAudioRenderAction * action);
88
89 void addChild(SoNode * child);
90 void insertChild(SoNode * child, int idx);
91 SoNode * getChild(int idx) const;
92 int findChild(const SoNode * child) const;
93 int getNumChildren(void) const;
94 void removeChild(int idx);
95 void removeChild(SoNode * child);
96 void removeAllChildren(void);
97 void replaceChild(int idx, SoNode * node);
98 void replaceChild(SoNode * old, SoNode * node);
99 virtual SoChildList * getChildren(void) const;
100
101protected:
102 virtual ~SoVRMLSwitch(void);
103
104 virtual void notify(SoNotList * list);
105 virtual SbBool readInstance(SoInput * in, unsigned short flags);
106 virtual void copyContents(const SoFieldContainer * from, SbBool copyConn);
107
108private:
109 void commonConstructor(void);
110 SoVRMLSwitchP * pimpl;
111 friend class SoVRMLSwitchP;
112}; // class SoVRMLSwitch
113
114#endif // ! COIN_SOVRMLSWITCH_H
The SbList class is a template container class for lists.
Definition SbList.h:70
The SoAction class is the base class for all traversal actions.
Definition SoAction.h:77
The SoAudioRenderAction class renders the aural parts of the scene graph.
Definition SoAudioRenderAction.h:42
The SoCallbackAction class invokes callbacks at specific nodes.
Definition SoCallbackAction.h:80
The SoChildList class is a container for node children.
Definition SoChildList.h:42
The SoFieldContainer class is a base class for all classes that contain fields.
Definition SoFieldContainer.h:43
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition SoGLRenderAction.h:50
The SoGetBoundingBoxAction class calculates bounding boxes for nodes and subgraphs.
Definition SoGetBoundingBoxAction.h:45
The SoGetMatrixAction class is an action for accumulating the transformation matrix of a subgraph.
Definition SoGetMatrixAction.h:46
The SoGroup class is a node which managed other node instances.
Definition SoGroup.h:40
The SoHandleEventAction class distributes user events to the scene.
Definition SoHandleEventAction.h:46
The SoInput class is an abstraction of file import functionality.
Definition SoInput.h:61
The SoMFNode class is a container for nodes.
Definition SoMFNode.h:41
The SoNode class is the base class for nodes used in scene graphs.
Definition SoNode.h:56
The SoNotList class is a list of SoNotRec notification records.
Definition SoNotification.h:43
The SoPickAction class is the base class for picking actions.
Definition SoPickAction.h:43
The SoSFInt32 class is a container for a 32-bit integer value.
Definition SoSFInt32.h:39
The SoSearchAction class provides methods for searching through scene graphs.
Definition SoSearchAction.h:44
The SoVRMLSwitch class is a group node for traversing selected children.
Definition SoVRMLSwitch.h:53
SoSFInt32 whichChoice
Definition SoVRMLSwitch.h:63
SoMFNode choice
Definition SoVRMLSwitch.h:62
The SoWriteAction class writes a scene graph to file.
Definition SoWriteAction.h:42