Coin  4.0.3
Coin3D core library
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SoShape.h
1#ifndef COIN_SOSHAPE_H
2#define COIN_SOSHAPE_H
3
4/**************************************************************************\
5 * Copyright (c) Kongsberg Oil & Gas Technologies AS
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34\**************************************************************************/
35
36#include <Inventor/nodes/SoSubNode.h>
37#include <Inventor/elements/SoMultiTextureCoordinateElement.h>
38#include <Inventor/SbMatrix.h>
39#include <Inventor/SbVec2s.h>
40#include <Inventor/SbBox3f.h>
41
43class SoDetail;
44class SoPickedPoint;
45class SoFaceDetail;
46class SoState;
48class SbVec2f;
51
52class COIN_DLL_API SoShape : public SoNode {
53 typedef SoNode inherited;
54
55 SO_NODE_ABSTRACT_HEADER(SoShape);
56
57public:
58 static void initClass(void);
59
61 TRIANGLE_STRIP, TRIANGLE_FAN, TRIANGLES, POLYGON,
62 // The rest of the enums are not part of the original Inventor API.
63 QUADS, QUAD_STRIP, POINTS, LINES, LINE_STRIP
64 };
65
66 virtual SbBool affectsState(void) const;
67 virtual void notify(SoNotList * nl);
68
69 virtual void getBoundingBox(SoGetBoundingBoxAction * action);
70 virtual void GLRender(SoGLRenderAction * action);
71 virtual void rayPick(SoRayPickAction * action);
72 virtual void callback(SoCallbackAction * action);
73 virtual void computeBBox(SoAction * action, SbBox3f & box,
74 SbVec3f & center) = 0;
75 virtual void getPrimitiveCount(SoGetPrimitiveCountAction * action);
76
77 static void getScreenSize(SoState * const state, const SbBox3f & boundingbox,
79 static float getDecimatedComplexity(SoState * state, float complexity);
80 const SoBoundingBoxCache * getBoundingBoxCache(void) const;
81
82protected:
83 SoShape(void);
84 virtual ~SoShape();
85
86 float getComplexityValue(SoAction * action);
87 virtual void generatePrimitives(SoAction * action) = 0;
88 virtual SbBool shouldGLRender(SoGLRenderAction * action);
89 void beginSolidShape(SoGLRenderAction * action);
90 void endSolidShape(SoGLRenderAction * action);
91 void GLRenderBoundingBox(SoGLRenderAction * action);
92 SbBool shouldPrimitiveCount(SoGetPrimitiveCountAction * action);
93
94 SbBool shouldRayPick(SoRayPickAction * const action);
95 void computeObjectSpaceRay(SoRayPickAction * const action);
96 void computeObjectSpaceRay(SoRayPickAction * const action,
97 const SbMatrix & matrix);
98 virtual SoDetail * createTriangleDetail(SoRayPickAction * action,
99 const SoPrimitiveVertex * v1,
100 const SoPrimitiveVertex * v2,
101 const SoPrimitiveVertex * v3,
102 SoPickedPoint * pp);
103 virtual SoDetail * createLineSegmentDetail(SoRayPickAction * action,
104 const SoPrimitiveVertex * v1,
105 const SoPrimitiveVertex * v2,
106 SoPickedPoint * pp);
107 virtual SoDetail * createPointDetail(SoRayPickAction * action,
108 const SoPrimitiveVertex * v,
109 SoPickedPoint * pp);
110
111 void invokeTriangleCallbacks(SoAction * const action,
112 const SoPrimitiveVertex * const v1,
113 const SoPrimitiveVertex * const v2,
114 const SoPrimitiveVertex * const v3);
115 void invokeLineSegmentCallbacks(SoAction * const action,
116 const SoPrimitiveVertex * const v1,
117 const SoPrimitiveVertex * const v2);
118 void invokePointCallbacks(SoAction * const action,
119 const SoPrimitiveVertex * const v);
120 void beginShape(SoAction * const action, const TriangleShape shapetype,
121 SoDetail * const detail = NULL);
122 void shapeVertex(const SoPrimitiveVertex * const v);
123 void endShape(void);
124
125 void generateVertex(SoPrimitiveVertex * const pv,
126 const SbVec3f & point,
127 const SbBool useTexFunc,
129 const float s,
130 const float t,
131 const SbVec3f & normal);
132 void generateVertex(SoPrimitiveVertex * const pv,
133 const SbVec3f & point,
134 const SbBool useTexFunc,
136 const float s,
137 const float t,
138 const float r,
139 const SbVec3f & normal);
140
141 SbBool startVertexArray(SoGLRenderAction * action,
142 const SoCoordinateElement * coords,
144 const SbBool texpervertex,
145 const SbBool colorpervertex);
146
147 void finishVertexArray(SoGLRenderAction * action,
148 const SbBool vbo,
149 const SbBool normpervertex,
150 const SbBool texpervertex,
151 const SbBool colorpervertex);
152private:
153 class SoShapeP * pimpl;
154 void validatePVCache(SoGLRenderAction * action);
155 void getBBox(SoAction * action, SbBox3f & box, SbVec3f & center);
156 void rayPickBoundingBox(SoRayPickAction * action);
157 friend class soshape_primdata; // internal class
158 friend class so_generate_prim_private; // a very private class
159};
160
161#endif // !COIN_SOSHAPE_H
The SbBox3f class is an abstraction for an axis aligned 3 dimensional box.
Definition SbBox3f.h:46
The SbList class is a template container class for lists.
Definition SbList.h:70
The SbMatrix class is a 4x4 dimensional representation of a matrix.
Definition SbMatrix.h:47
The SbVec2f class is a 2 dimensional vector with floating point coordinates.
Definition SbVec2f.h:49
The SbVec2s class is a 2 dimensional vector with short integer coordinates.
Definition SbVec2s.h:51
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition SbVec3f.h:51
The SoAction class is the base class for all traversal actions.
Definition SoAction.h:77
The SoBoundingBoxCache class is used to cache bounding boxes.
Definition SoBoundingBoxCache.h:41
The SoCallbackAction class invokes callbacks at specific nodes.
Definition SoCallbackAction.h:80
The SoCoordinateElement class is yet to be documented.
Definition SoCoordinateElement.h:40
The SoDetail class is the superclass for all classes storing detailed information about particular sh...
Definition SoDetail.h:39
The SoFaceDetail class is for storing detailed polygon information.
Definition SoFaceDetail.h:38
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition SoGLRenderAction.h:50
The SoGetBoundingBoxAction class calculates bounding boxes for nodes and subgraphs.
Definition SoGetBoundingBoxAction.h:45
The SoGetPrimitiveCountAction class counts the primitives in a scene.
Definition SoGetPrimitiveCountAction.h:44
The SoMaterialBundle class simplifies material handling.
Definition SoMaterialBundle.h:42
The SoMultiTextureCoordinateElement class is yet to be documented.
Definition SoMultiTextureCoordinateElement.h:48
The SoNode class is the base class for nodes used in scene graphs.
Definition SoNode.h:56
The SoNotList class is a list of SoNotRec notification records.
Definition SoNotification.h:43
The SoPickedPoint class is used for specifying picked points.
Definition SoPickedPoint.h:48
The SoPrimitiveVertex class represents a single vertex of a generated primitive.
Definition SoPrimitiveVertex.h:43
The SoRayPickAction class does ray intersection with scene graphs.
Definition SoRayPickAction.h:50
The SoShape class is the superclass for geometry shapes.
Definition SoShape.h:52
virtual void computeBBox(SoAction *action, SbBox3f &box, SbVec3f &center)=0
TriangleShape
Definition SoShape.h:60
virtual void generatePrimitives(SoAction *action)=0
The SoState class manages the Coin scene graph traversal state data.
Definition SoState.h:44