Coin  4.0.3
Coin3D core library
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New Features in Coin v2.5.0

This is a brief summary of the new features in Coin v2.5.0, grouped by feature category.

Geographical Data Support

The Geographic Data Support nodes are partly based on GeoVRML (http://www.geovrml.org/), and partly based on our own UTM-nodes which can be found in the SmallChange library.

The Geographic Data Support nodes makes it possible to create e.g. globe-spanning models that you can navigate around in without getting into float precision problems ("the shakes"). Some assistance from the application code is needed for this though; it is not a fully automatic solution.

New nodes:

In addition to new nodes, SoCamera and its derived nodes have been updated to support the SoGeoOrigin node.

The coordinate system support in the above nodes are currently a bit lacking (only a few systems/zones are supported), but this will improve over time. API-changes should not be needed to extend this, so patchlevel releases would be enough to add more coordinate systems.

The VRML2 counterparts of the above nodes, which would be a subpart of implementing the GeoVRML extension, are not yet in development, but they might show up for the next major release since a big part of the implementation will be shared.

Note: These above SoGeo*-nodes make the UTM*-nodes in the SmallChange library obsolete (for anyone who uses those), so the support for those nodes will eventually be deprecated and removed. They won't be removed over night though, but for new users: avoid starting to use the UTM*-nodes at all cost to avoid having to waste time on a port down the line.

Generic GLSL Shader Support

Shader support is implemented through a set of new shader nodes, more or less compatible with the corresponding TGS extensions. Beyond GLSL, Coin also supports ARB shaders and Cg shaders (if the Cg library is installed). However, we will only recommend the use of the shader language GLSL and put our focus on that one.

New nodes:

See also the Shaders in Coin page for more information.

Generic Shadow Rendering Functionality

Support for rendering shadows has been added to Coin through a set of shader-based nodes. The technique used is the Variance Shadow Maps technique (http://www.punkuser.net/vsm/).

New nodes:

Vertex Buffer Object (VBO) Usage

A lot of nodes have had their rendering code optimized for VBO usage, giving great performance increases. However, this is not universally enabled - it is necessary to organize the scene graphs in specific ways for VBOs to be used.

See the VBO Rendering in Coin page for a detailed description.

Relevant classes:

Expanded Sb* Class Collection

The set of Sb* classes in Coin has been expanded greatly, with most notable a whole skew of SbVec and SbBox classes. The reasoning behind this move was that historically these classes were just added as needed, one by one, causing the stable branch of Coin and the development branch of Coin to diverge and become more and more incompatible as time went by. Also, extension nodes were created in peripheral libraries that used these new classes from the Coin development branch, and consequently couldn't be built against the stable branch of Coin. With this preemptive class set expansion, we hope to cause that the Coin stable branch and the Coin development branch stay closer in sync over a longer period, and that the incompatibility divergence will happen around major new feature sets instead of around minor details.

New Sb*-classes:
SbBox2i32, SbBox3i32, SbBox3d, SbVec2b, SbVec2ub, SbVec2us, SbVec2i32, SbVec2ui32, SbVec3b, SbVec3ub, SbVec3us, SbVec3i32, SbVec3ui32, SbVec4b, SbVec4ub, SbVec4s, SbVec4us, SbVec4i32, SbVec4ui32, SbXfBox3d

Note: You can also find a good deal of these classes in TGS Inventor, so this was also a TGS compatibility move.

Expanded Field Class Collection

The exact same reasoning as for the Sb*-classes goes for the field classes.

New field classes:
SoSFBox2s, SoSFBox2i32, SoSFBox2d, SoSFBox2d, SoSFBox3i32, SoSFBox3d, SoSFColorRGBA, SoSFDouble, SoSFVec2b, SoSFVec2i32, SoSFVec2d, SoSFVec3b, SoSFVec3i32, SoSFVec4b, SoSFVec4ub, SoSFVec4s, SoSFVec4us, SoSFVec4i32, SoSFVec4ui32, SoSFVec4d, SoMFColorRGBA, SoMFDouble, SoMFVec2b, SoMFVec2s, SoMFVec2i32, SoMFVec2d, SoMFVec3b, SoMFVec3s, SoMFVec3i32, SoMFVec4b, SoMFVec4ub, SoMFVec4s, SoMFVec4us, SoMFVec4i32, SoMFVec4ui32, SoMFVec4d

SoFrustumCamera node

This node is added to make it possible to set up a custom camera with full control over the view volume. SoFrustumCamera is basically a mapping of the OpenGL glFrustum() method.

The typical use of SoFrustumCamera is in a CAVE or MultiPipe environment where it's often necessary to set up cameras based on the configuration of the different displays.

Miscellaneous

Below follows a non-exhaustive list of other, more minor, tweaks and tidbits.

SoSearchAction on SoFile nodes

To facilitate control over whether an SoFile node should traverse its children during an SoSearchAction traversal, two static methods have been added to SoFile.

New functions:

SbTypeInfo<T> template type information library

For those who write generic code using C++ templates, a template type information library has been added for the primitive Coin-types, so you can use type relations for populating a template instead of needing template parameters for all changing types of the template, or you can write generic code on type attributes like the number of dimensions of an SbVec class. SbTypeInfo<T> can be found in Inventor/SbTypeInfo.h.

Visual Studio Projects

The Visual Studio projects have been split into projects for separately building, installing, uninstalling the Coin SDK, and document generation. This was done primarily to be able to build without automatically performing the installation procedure at the same time, but also to offer other supplementary targets later like the doc-generation project...