Coin  4.0.3
Coin3D core library
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SoShadowGroup Class Reference

The SoShadowGroup node is a group node used for shadow rendering. More...

#include <FXViz/nodes/SoShadowGroup.h>

Inheritance diagram for SoShadowGroup:
SoSeparator SoGroup SoNode SoFieldContainer SoBase

Public Types

enum  VisibilityFlag { ABSOLUTE_RADIUS , LONGEST_BBOX_EDGE_FACTOR , PROJECTED_BBOX_DEPTH_FACTOR }
 
- Public Types inherited from SoSeparator
enum  CacheEnabled { OFF , ON , AUTO }
 
- Public Types inherited from SoNode
enum  NodeType {
  INVENTOR = 0x0000 , VRML1 = 0x0001 , VRML2 = 0x0002 , INVENTOR_1 = 0x0004 ,
  INVENTOR_2_0 = 0x0008 , INVENTOR_2_1 = 0x0010 , INVENTOR_2_5 = 0x0020 , INVENTOR_2_6 = 0x0040 ,
  COIN_1_0 = 0x0080 , COIN_2_0 = 0x0100 , EXTENSION = 0x0200 , COIN_2_2 = 0x0400 ,
  COIN_2_3 = 0x0800 , COIN_2_4 = 0x1000 , INVENTOR_5_0 = 0x2000 , COIN_2_5 = 0x4000 ,
  COIN_3_0 = 0x8000 , INVENTOR_6_0 = 0x10000 , COIN_4_0 = 0x20000
}
 

Public Member Functions

 SoShadowGroup (void)
 
void enableSubgraphSearchOnNotify (const SbBool onoff)
 
virtual SoType getTypeId (void) const
 
virtual void GLRenderBelowPath (SoGLRenderAction *action)
 
virtual void GLRenderInPath (SoGLRenderAction *action)
 
virtual void notify (SoNotList *nl)
 
- Public Member Functions inherited from SoSeparator
 SoSeparator (const int nchildren)
 
 SoSeparator (void)
 
virtual SbBool affectsState (void) const
 
virtual void audioRender (SoAudioRenderAction *action)
 
virtual void callback (SoCallbackAction *action)
 
virtual void doAction (SoAction *action)
 
virtual void getBoundingBox (SoGetBoundingBoxAction *action)
 
virtual void getMatrix (SoGetMatrixAction *action)
 
virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)
 
virtual void GLRender (SoGLRenderAction *action)
 
virtual void GLRenderOffPath (SoGLRenderAction *action)
 
virtual void handleEvent (SoHandleEventAction *action)
 
virtual void rayPick (SoRayPickAction *action)
 
virtual void search (SoSearchAction *action)
 
- Public Member Functions inherited from SoGroup
 SoGroup (int nchildren)
 
 SoGroup (void)
 
virtual void addChild (SoNode *node)
 
virtual void addWriteReference (SoOutput *out, SbBool isfromfield=FALSE)
 
virtual int findChild (const SoNode *node) const
 
virtual SoNodegetChild (int index) const
 
virtual SoChildListgetChildren (void) const
 
virtual int getNumChildren (void) const
 
virtual void insertChild (SoNode *child, int newchildindex)
 
virtual void pick (SoPickAction *action)
 
virtual void removeAllChildren (void)
 
virtual void removeChild (int childindex)
 
virtual void removeChild (SoNode *child)
 
virtual void replaceChild (int index, SoNode *newchild)
 
virtual void replaceChild (SoNode *oldchild, SoNode *newchild)
 
virtual void write (SoWriteAction *action)
 
- Public Member Functions inherited from SoNode
virtual SoNodeaddToCopyDict (void) const
 
virtual SoNodecopy (SbBool copyconnections=FALSE) const
 
virtual SoFieldContainercopyThroughConnection (void) const
 
SbUniqueId getNodeId (void) const
 
NodeType getNodeType (void) const
 
virtual void grabEventsCleanup (void)
 
virtual void grabEventsSetup (void)
 
SbBool isOverride (void) const
 
void setNodeType (const NodeType type)
 
void setOverride (const SbBool state)
 
virtual void startNotify (void)
 
virtual void writeInstance (SoOutput *out)
 
- Public Member Functions inherited from SoFieldContainer
void copyFieldValues (const SoFieldContainer *container, SbBool copyconnections=FALSE)
 
SbBool enableNotify (const SbBool flag)
 
SbBool fieldsAreEqual (const SoFieldContainer *container) const
 
void get (SbString &fielddata)
 
void get (SbString &fielddata, SoOutput *out)
 
virtual int getAllFields (SoFieldList &l) const
 
virtual SoFieldgetEventIn (const SbName &name) const
 
virtual SoFieldgetEventOut (const SbName &name) const
 
virtual SoFieldgetField (const SbName &name) const
 
SbBool getFieldName (const SoField *const field, SbName &name) const
 
virtual int getFields (SoFieldList &l) const
 
virtual void getFieldsMemorySize (size_t &managed, size_t &unmanaged) const
 
SbBool getIsBuiltIn (void) const
 
voidgetUserData (void) const
 
SbBool hasDefaultValues (void) const
 
SbBool isNotifyEnabled (void) const
 
SbBool set (const char *const fielddata)
 
SbBool set (const char *fielddata, SoInput *input)
 
void setToDefaults (void)
 
void setUserData (void *userdata) const
 
virtual SbBool validateNewFieldValue (SoField *field, void *newval)
 
- Public Member Functions inherited from SoBase
void addAuditor (void *const auditor, const SoNotRec::Type type)
 
void assertAlive (void) const
 
const SoAuditorListgetAuditors (void) const
 
virtual SbName getName (void) const
 
int32_t getRefCount (void) const
 
SbBool isOfType (SoType type) const
 Returns TRUE if the type of this object is either of the same type or inherited from type.
 
void ref (void) const
 
void removeAuditor (void *const auditor, const SoNotRec::Type type)
 
virtual void setName (const SbName &newname)
 
SbBool shouldWrite (void)
 
void touch (void)
 
void unref (void) const
 
void unrefNoDelete (void) const
 

Static Public Member Functions

static SoType getClassTypeId (void)
 
static void init (void)
 
static void initClass (void)
 
static SbBool isSupported (void)
 
- Static Public Member Functions inherited from SoSeparator
static SoType getClassTypeId (void)
 
static int getNumRenderCaches (void)
 
static void initClass (void)
 Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.
 
static void setNumRenderCaches (const int howmany)
 
- Static Public Member Functions inherited from SoGroup
static SoType getClassTypeId (void)
 
static void initClass (void)
 Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.
 
- Static Public Member Functions inherited from SoNode
static void audioRenderS (SoAction *action, SoNode *node)
 
static void callbackS (SoAction *action, SoNode *node)
 
static int getActionMethodIndex (const SoType type)
 
static void getBoundingBoxS (SoAction *action, SoNode *node)
 
static SoNodegetByName (const SbName &name)
 
static int getByName (const SbName &name, SoNodeList &l)
 
static SoType getClassTypeId (void)
 
static uint32_t getCompatibilityTypes (const SoType &nodetype)
 
static void getMatrixS (SoAction *action, SoNode *node)
 
static SbUniqueId getNextNodeId (void)
 
static void getPrimitiveCountS (SoAction *action, SoNode *node)
 
static void GLRenderS (SoAction *action, SoNode *node)
 
static void handleEventS (SoAction *action, SoNode *node)
 
static void initClass (void)
 Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.
 
static void initClasses (void)
 
static void pickS (SoAction *action, SoNode *node)
 
static void rayPickS (SoAction *action, SoNode *node)
 
static void searchS (SoAction *action, SoNode *node)
 
static void writeS (SoAction *action, SoNode *node)
 
- Static Public Member Functions inherited from SoFieldContainer
static void addCopy (const SoFieldContainer *orig, const SoFieldContainer *copy)
 
static SoFieldContainercheckCopy (const SoFieldContainer *orig)
 
static void cleanupClass (void)
 
static void copyDone (void)
 
static SoFieldContainerfindCopy (const SoFieldContainer *orig, const SbBool copyconnections)
 
static SoType getClassTypeId (void)
 This static method returns the SoType object associated with objects of this class.
 
static void initClass (void)
 Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.
 
static void initCopyDict (void)
 
- Static Public Member Functions inherited from SoBase
static void addName (SoBase *const base, const char *const name)
 
static SbBool connectRoute (SoInput *input, const SbName &fromnodename, const SbName &fromfieldname, const SbName &tonodename, const SbName &tofieldname)
 
static void decrementCurrentWriteCounter (void)
 
static SoType getClassTypeId (void)
 This static method returns the SoType object associated with objects of this class.
 
static SoBasegetNamedBase (const SbName &name, SoType type)
 
static int getNamedBases (const SbName &name, SoBaseList &baselist, SoType type)
 
static SbBool getTraceRefs (void)
 
static void incrementCurrentWriteCounter (void)
 
static void initClass (void)
 Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.
 
static SbBool read (SoInput *input, SoBase *&base, SoType expectedtype)
 
static SbBool readRoute (SoInput *input)
 
static void removeName (SoBase *const base, const char *const name)
 
static void setInstancePrefix (const SbString &c)
 
static void setTraceRefs (SbBool trace)
 

Public Attributes

SoSFFloat epsilon
 
SoSFFloat intensity
 
SoSFBool isActive
 
SoSFFloat precision
 
SoSFFloat quality
 
SoSFBool shadowCachingEnabled
 
SoSFFloat smoothBorder
 
SoSFFloat threshold
 
SoSFEnum visibilityFlag
 
SoSFFloat visibilityNearRadius
 
SoSFFloat visibilityRadius
 
- Public Attributes inherited from SoSeparator
SoSFEnum boundingBoxCaching
 
SoSFEnum pickCulling
 
SoSFEnum renderCaching
 
SoSFEnum renderCulling
 

Protected Member Functions

virtual ~SoShadowGroup ()
 
virtual const SoFieldDatagetFieldData (void) const
 
- Protected Member Functions inherited from SoSeparator
virtual ~SoSeparator ()
 
virtual SbBool cullTest (SoGLRenderAction *action, int &cullresults)
 
virtual SbBool cullTest (SoState *state)
 
virtual SbBool readInstance (SoInput *in, unsigned short flags)
 
- Protected Member Functions inherited from SoGroup
virtual ~SoGroup ()
 
virtual void copyContents (const SoFieldContainer *from, SbBool copyconnections)
 
virtual SoNotRec createNotRec (void)
 
virtual SbBool readChildren (SoInput *in)
 
void setOperation (const SoNotRec::OperationType opType=SoNotRec::UNSPECIFIED, const SoNode *cc=NULL, const SoNode *pc=NULL, const int ci=-1)
 
- Protected Member Functions inherited from SoNode
 SoNode (void)
 
virtual ~SoNode ()
 
- Protected Member Functions inherited from SoFieldContainer
 SoFieldContainer (void)
 
virtual ~SoFieldContainer ()
 
- Protected Member Functions inherited from SoBase
 SoBase (void)
 
virtual ~SoBase ()
 
virtual void destroy (void)
 
virtual const char * getFileFormatName (void) const
 
SbBool hasMultipleWriteRefs (void) const
 
void writeFooter (SoOutput *out) const
 
SbBool writeHeader (SoOutput *out, SbBool isgroup, SbBool isengine) const
 

Static Protected Member Functions

static const SoFieldData ** getFieldDataPtr (void)
 
- Static Protected Member Functions inherited from SoSeparator
static const SoFieldData ** getFieldDataPtr (void)
 
- Static Protected Member Functions inherited from SoGroup
static const SoFieldData ** getFieldDataPtr (void)
 
- Static Protected Member Functions inherited from SoNode
static const SoFieldData ** getFieldDataPtr (void)
 
static int getNextActionMethodIndex (void)
 
static void incNextActionMethodIndex (void)
 
static void setCompatibilityTypes (const SoType &nodetype, const uint32_t bitmask)
 
static void setNextActionMethodIndex (int index)
 
- Static Protected Member Functions inherited from SoBase
static uint32_t getCurrentWriteCounter (void)
 
static void staticDataLock (void)
 
static void staticDataUnlock (void)
 

Additional Inherited Members

- Protected Types inherited from SoBase
enum  BaseFlags { IS_ENGINE = 0x01 , IS_GROUP = 0x02 }
 
- Protected Attributes inherited from SoGroup
SoChildListchildren
 
- Protected Attributes inherited from SoNode
SbUniqueId uniqueId
 
- Protected Attributes inherited from SoFieldContainer
SbBool isBuiltIn
 
- Static Protected Attributes inherited from SoNode
static int nextActionMethodIndex = 0
 
static SbUniqueId nextUniqueId = 1
 

Detailed Description

The SoShadowGroup node is a group node used for shadow rendering.

Children of this node can receive shadows, and cast shadows on other children. Use the SoShadowStyle node to control shadow casters and shadow receivers.

Please note that all shadow casters will be rendered twice. Once to create the shadow map, and once for normal rendering. If you're having performance issues, you should consider reducing the number of shadow casters.

The algorithm used to render the shadows is Variance Shadow Maps (http://www.punkuser.net/vsm/). As an extra bonus, all geometry rendered with shadows can also be rendered with per fragment Phong lighting.

This node will search its subgraph and calculate shadows for all SoSpotLight nodes. The node will use one texture unit for each spot light, so for this node to work 100%, you need to have num-spotlights free texture units while rendering the subgraph.

Currently, we only support scenes with maximum two texture units active while doing shadow rendering (unit 0 and unit 1). This is due to the fact that we emulate the OpenGL shading model in a shader program, and we're still working on creating a solution that updates the shader program during the scene graph traversal. Right now a shader program is created when entering the SoShadowGroup node, and this is used for the entire subgraph.

FILE FORMAT/DEFAULTS:

isActive TRUE
quality 0.5
visibilityFlag LONGEST_BBOX_EDGE_FACTOR
epsilon 0.00001
}
The SoShadowGroup node is a group node used for shadow rendering.
Definition SoShadowGroup.h:45
SoSFFloat visibilityRadius
Definition SoShadowGroup.h:71
SoSFFloat precision
Definition SoShadowGroup.h:66
SoSFEnum visibilityFlag
Definition SoShadowGroup.h:72
SoSFFloat smoothBorder
Definition SoShadowGroup.h:68
SoSFFloat quality
Definition SoShadowGroup.h:67
SoSFBool isActive
Definition SoShadowGroup.h:64
SoSFFloat epsilon
Definition SoShadowGroup.h:74
SoSFBool shadowCachingEnabled
Definition SoShadowGroup.h:69
SoSFFloat threshold
Definition SoShadowGroup.h:75
SoSFFloat intensity
Definition SoShadowGroup.h:65

Example scene graph:

#Inventor V2.1 ascii
# to get some lighting when headlight is turned off in the viewer
DirectionalLight { direction 0 0 -1 intensity 0.2 }
quality 1 # to get per pixel lighting
ShadowStyle { style NO_SHADOWING }
location -8 -8 8.0
direction 1 1 -1
cutOffAngle 0.35
dropOffRate 0.7
}
ShadowStyle { style CASTS_SHADOW_AND_SHADOWED }
Complexity { value 1.0 }
Material { diffuseColor 1 1 0 specularColor 1 1 1 shininess 0.9 }
Shuttle { translation0 -3 1 0 translation1 3 -5 0 speed 0.25 on TRUE }
Translation { translation -5 0 2 }
Sphere { radius 2.0 }
}
Material { diffuseColor 1 0 0 specularColor 1 1 1 shininess 0.9 }
Shuttle { translation0 0 -5 0 translation1 0 5 0 speed 0.15 on TRUE }
Translation { translation 0 0 -3 }
Cube { depth 1.8 }
}
Material { diffuseColor 0 1 0 specularColor 1 1 1 shininess 0.9 }
Shuttle { translation0 -5 0 0 translation1 5 0 0 speed 0.3 on TRUE }
Translation { translation 0 0 -3 }
Cube { }
}
ShadowStyle { style SHADOWED }
Coordinate3 { point [ -10 -10 -3, 10 -10 -3, 10 10 -3, -10 10 -3 ] }
Material { specularColor 1 1 1 shininess 0.9 }
Complexity { textureQuality 0.1 }
Texture2 { image 2 2 3 0xffffff 0x225588 0x225588 0xffffff }
Texture2Transform { scaleFactor 4 4 }
FaceSet { numVertices 4 }
}
The SbList class is a template container class for lists.
Definition SbList.h:70
void get(SbString &fielddata)
Definition SoFieldContainer.cpp:396
Since
Coin 2.5

Constructor & Destructor Documentation

◆ SoShadowGroup()

SoShadowGroup::SoShadowGroup ( void )

Default constructor.

◆ ~SoShadowGroup()

SoShadowGroup::~SoShadowGroup ( )
protectedvirtual

Destructor.

Member Function Documentation

◆ enableSubgraphSearchOnNotify()

void SoShadowGroup::enableSubgraphSearchOnNotify ( const SbBool onoff)

By default, the SoShadowGroup node will search its subgraph for new spot lights whenever a group node under it is touched. However, this might lead to bad performance in some cases so it is possible to disable this feature using this method. If you do disable this feature, make sure you enable it again before inserting a new spot light, or insert all spot lights in the scene graph before you render the scene once, and just set "on" to FALSE if you want to toggle spot lights on/off on the fly.

Since
Coin 2.6

◆ getClassTypeId()

SoType SoShadowGroup::getClassTypeId ( void )
static

This static method returns the SoType object associated with objects of this class.

◆ getFieldData()

const SoFieldData * SoShadowGroup::getFieldData ( void ) const
protectedvirtual

Returns a pointer to the class-wide field data storage object for this instance. If no fields are present, returns NULL.

Reimplemented from SoSeparator.

◆ getFieldDataPtr()

const SoFieldData ** SoShadowGroup::getFieldDataPtr ( void )
staticprotected

This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.

Returns the SoFieldData class which holds information about fields in this node.

◆ getTypeId()

SoType SoShadowGroup::getTypeId ( void ) const
virtual

Returns the type identification of an object derived from a class inheriting SoBase. This is used for runtime type checking and "downward" casting.

Reimplemented from SoSeparator.

◆ GLRenderBelowPath()

void SoShadowGroup::GLRenderBelowPath ( SoGLRenderAction * action)
virtual

SGI Open Inventor v2.1 obsoleted support for SoGLRenderAction::addMethod(). Instead, GLRender() might be called directly, and to optimize traversal, the SoSeparator node calls GLRenderBelowPath whenever the path code is BELOW_PATH or NO_PATH (path code is guaranteed not to change). To be compatible with SGI's Inventor (and thereby also TGS') we have chosen to follow their implementation in this respect.

SoSeparator::GLRenderBelowPath() does not traverse its children using SoChildList::traverse(), but calls GLRenderBelowPath() directly for all its children.

Reimplemented from SoSeparator.

◆ GLRenderInPath()

void SoShadowGroup::GLRenderInPath ( SoGLRenderAction * action)
virtual

Implements the SoAction::IN_PATH traversal method for the rendering action.

Reimplemented from SoSeparator.

◆ initClass()

void SoShadowGroup::initClass ( void )
static

◆ isSupported()

SbBool SoShadowGroup::isSupported ( void )
static

Reports whether or not the shadow nodes can be used successfully on the current system.

The result will depend on the specific qualities of the graphics card and OpenGL driver on the system.

An important note about this function:

The API design of this function has a serious shortcoming, as features of OpenGL should be tested within an OpenGL context, and this function does not provide any means of specifying the context. It is implemented in this manner to match the function signature in TGS Inventor, for compatibility reasons.

(A temporary offscreen OpenGL context is set up for the feature tests. This should usually be sufficient to decide whether or not the graphics driver / card supports the features needed for rendering shadows.)

Since
Coin 3.1

◆ notify()

void SoShadowGroup::notify ( SoNotList * l)
virtual

Notifies all auditors for this instance when changes are made.

Reimplemented from SoSeparator.

Member Data Documentation

◆ epsilon

SoSFFloat SoShadowGroup::epsilon

Epsilon is used to offset the shadow map depth from the model depth. Should be set to as low a number as possible without causing flickering in the shadows or on non-shadowed objects. Default value is 0.00001.

◆ intensity

SoSFFloat SoShadowGroup::intensity

Not used yet. Provided for TGS Inventor compatibility.

◆ isActive

SoSFBool SoShadowGroup::isActive

Use this field to turn shadow rendering for the subgraph on/off. Default value is TRUE.

◆ precision

SoSFFloat SoShadowGroup::precision

Use to calculate the size of the shadow map. A precision of 1.0 means the maximum shadow buffer size will be used (typically 2048x2048 on current graphics cards). Default value is 0.5.

◆ quality

SoSFFloat SoShadowGroup::quality

Can be used to tune the shader program complexity. A higher value will mean that more calculations are done per fragment instead of per vertex. Default value is 0.5.

◆ shadowCachingEnabled

SoSFBool SoShadowGroup::shadowCachingEnabled

Not used yet. Provided for TGS Inventor compatibility.

◆ smoothBorder

SoSFInt32 SoShadowGroup::smoothBorder

SoShadowGroup::VisibilityFlag SoShadowGroup::ABSOLUTE_RADIUS

The absolute values of visibilityNearRadius and visibilityRadius will be used.

SoShadowGroup::VisibilityFlag SoShadowGroup::LONGEST_BBOX_EDGE_FACTOR

The longest bounding box edge will be used to determine near and far clipping planes.

SoShadowGroup::VisibilityFlag SoShadowGroup::PROJECTED_BBOX_DEPTH_FACTOR

The bounding box depth (projected to face the camera) will be used to calculate the clipping planes.

We have some problems with this feature so it's not supported at the moment.

Used to add shadow border smoothing. This is currently done as a post processing step on the shadow map. The algorithm used is Gauss Smoothing, but in the future we'll probably change this, and use a summed area sampling method instead. The value should be a number between 0 (no smoothing), and 1 (max smoothing).

If you want to enable smoothing, choosing a low value (~0.1) works best in the current implementation.

Default value is 0.0.

◆ threshold

SoSFFloat SoShadowGroup::threshold

Can be used to avoid light bleeding in merged shadows cast from different objects.

A threshold to completely eliminate all light bleeding can be computed from the ratio of overlapping occluder distances from the light's perspective. See http://forum.beyond3d.com/showthread.php?t=38165 for a discussion about this problem.

◆ visibilityFlag

SoSFEnum SoShadowGroup::visibilityFlag

Determines how visibilityRadius and visibilitNearRadius are used to calculate near and far clipping planes for the shadow volume.

◆ visibilityNearRadius

SoSFFloat SoShadowGroup::visibilityNearRadius

Can be used to manually set the near clipping plane of the shadow maps. If a negative value is provided, the group will calculate a near plane based on the bounding box of the children. Default value is -1.0.

See also
visibilityFlag

◆ visibilityRadius

SoSFFloat SoShadowGroup::visibilityRadius

Can be used to manually set the far clipping plane of the shadow maps. If a negative value is provided, the group will calculate a near plane based on the bounding box of the children. Default value is -1.0.

See also
visibilityFlag

The documentation for this class was generated from the following files: