Coin  4.0.3
Coin3D core library
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SoShaderProgram Class Reference

The SoShaderProgram class is used to specify a set of vertex/geometry/fragment objects. More...

#include <Inventor/nodes/SoShaderProgram.h>

Inheritance diagram for SoShaderProgram:
SoNode SoFieldContainer SoBase

Public Member Functions

 SoShaderProgram (void)
 
virtual SoType getTypeId (void) const
 
virtual void GLRender (SoGLRenderAction *action)
 
virtual void search (SoSearchAction *action)
 
void setEnableCallback (SoShaderProgramEnableCB *cb, void *closure)
 
- Public Member Functions inherited from SoNode
virtual SoNodeaddToCopyDict (void) const
 
virtual SbBool affectsState (void) const
 
virtual void audioRender (SoAudioRenderAction *action)
 
virtual void callback (SoCallbackAction *action)
 
virtual SoNodecopy (SbBool copyconnections=FALSE) const
 
virtual void copyContents (const SoFieldContainer *from, SbBool copyconnections)
 
virtual SoFieldContainercopyThroughConnection (void) const
 
virtual void doAction (SoAction *action)
 
virtual void getBoundingBox (SoGetBoundingBoxAction *action)
 
virtual SoChildListgetChildren (void) const
 
virtual void getMatrix (SoGetMatrixAction *action)
 
SbUniqueId getNodeId (void) const
 
NodeType getNodeType (void) const
 
virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)
 
virtual void GLRenderBelowPath (SoGLRenderAction *action)
 
virtual void GLRenderInPath (SoGLRenderAction *action)
 
virtual void GLRenderOffPath (SoGLRenderAction *action)
 
virtual void grabEventsCleanup (void)
 
virtual void grabEventsSetup (void)
 
virtual void handleEvent (SoHandleEventAction *action)
 
SbBool isOverride (void) const
 
virtual void notify (SoNotList *l)
 
virtual void pick (SoPickAction *action)
 
virtual void rayPick (SoRayPickAction *action)
 
void setNodeType (const NodeType type)
 
void setOverride (const SbBool state)
 
virtual void startNotify (void)
 
virtual void write (SoWriteAction *action)
 
virtual void writeInstance (SoOutput *out)
 
- Public Member Functions inherited from SoFieldContainer
virtual void addWriteReference (SoOutput *out, SbBool isfromfield=FALSE)
 
void copyFieldValues (const SoFieldContainer *container, SbBool copyconnections=FALSE)
 
SbBool enableNotify (const SbBool flag)
 
SbBool fieldsAreEqual (const SoFieldContainer *container) const
 
void get (SbString &fielddata)
 
void get (SbString &fielddata, SoOutput *out)
 
virtual int getAllFields (SoFieldList &l) const
 
virtual SoFieldgetEventIn (const SbName &name) const
 
virtual SoFieldgetEventOut (const SbName &name) const
 
virtual SoFieldgetField (const SbName &name) const
 
SbBool getFieldName (const SoField *const field, SbName &name) const
 
virtual int getFields (SoFieldList &l) const
 
virtual void getFieldsMemorySize (size_t &managed, size_t &unmanaged) const
 
SbBool getIsBuiltIn (void) const
 
voidgetUserData (void) const
 
SbBool hasDefaultValues (void) const
 
SbBool isNotifyEnabled (void) const
 
SbBool set (const char *const fielddata)
 
SbBool set (const char *fielddata, SoInput *input)
 
void setToDefaults (void)
 
void setUserData (void *userdata) const
 
virtual SbBool validateNewFieldValue (SoField *field, void *newval)
 
- Public Member Functions inherited from SoBase
void addAuditor (void *const auditor, const SoNotRec::Type type)
 
void assertAlive (void) const
 
const SoAuditorListgetAuditors (void) const
 
virtual SbName getName (void) const
 
int32_t getRefCount (void) const
 
SbBool isOfType (SoType type) const
 Returns TRUE if the type of this object is either of the same type or inherited from type.
 
void ref (void) const
 
void removeAuditor (void *const auditor, const SoNotRec::Type type)
 
virtual void setName (const SbName &newname)
 
SbBool shouldWrite (void)
 
void touch (void)
 
void unref (void) const
 
void unrefNoDelete (void) const
 

Static Public Member Functions

static SoType getClassTypeId (void)
 
static void initClass ()
 Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.
 
- Static Public Member Functions inherited from SoNode
static void audioRenderS (SoAction *action, SoNode *node)
 
static void callbackS (SoAction *action, SoNode *node)
 
static int getActionMethodIndex (const SoType type)
 
static void getBoundingBoxS (SoAction *action, SoNode *node)
 
static SoNodegetByName (const SbName &name)
 
static int getByName (const SbName &name, SoNodeList &l)
 
static SoType getClassTypeId (void)
 
static uint32_t getCompatibilityTypes (const SoType &nodetype)
 
static void getMatrixS (SoAction *action, SoNode *node)
 
static SbUniqueId getNextNodeId (void)
 
static void getPrimitiveCountS (SoAction *action, SoNode *node)
 
static void GLRenderS (SoAction *action, SoNode *node)
 
static void handleEventS (SoAction *action, SoNode *node)
 
static void initClass (void)
 Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.
 
static void initClasses (void)
 
static void pickS (SoAction *action, SoNode *node)
 
static void rayPickS (SoAction *action, SoNode *node)
 
static void searchS (SoAction *action, SoNode *node)
 
static void writeS (SoAction *action, SoNode *node)
 
- Static Public Member Functions inherited from SoFieldContainer
static void addCopy (const SoFieldContainer *orig, const SoFieldContainer *copy)
 
static SoFieldContainercheckCopy (const SoFieldContainer *orig)
 
static void cleanupClass (void)
 
static void copyDone (void)
 
static SoFieldContainerfindCopy (const SoFieldContainer *orig, const SbBool copyconnections)
 
static SoType getClassTypeId (void)
 This static method returns the SoType object associated with objects of this class.
 
static void initClass (void)
 Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.
 
static void initCopyDict (void)
 
- Static Public Member Functions inherited from SoBase
static void addName (SoBase *const base, const char *const name)
 
static SbBool connectRoute (SoInput *input, const SbName &fromnodename, const SbName &fromfieldname, const SbName &tonodename, const SbName &tofieldname)
 
static void decrementCurrentWriteCounter (void)
 
static SoType getClassTypeId (void)
 This static method returns the SoType object associated with objects of this class.
 
static SoBasegetNamedBase (const SbName &name, SoType type)
 
static int getNamedBases (const SbName &name, SoBaseList &baselist, SoType type)
 
static SbBool getTraceRefs (void)
 
static void incrementCurrentWriteCounter (void)
 
static void initClass (void)
 Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.
 
static SbBool read (SoInput *input, SoBase *&base, SoType expectedtype)
 
static SbBool readRoute (SoInput *input)
 
static void removeName (SoBase *const base, const char *const name)
 
static void setInstancePrefix (const SbString &c)
 
static void setTraceRefs (SbBool trace)
 

Public Attributes

SoMFNode shaderObject
 

Protected Member Functions

virtual ~SoShaderProgram ()
 
virtual const SoFieldDatagetFieldData (void) const
 
- Protected Member Functions inherited from SoNode
 SoNode (void)
 
virtual ~SoNode ()
 
virtual SbBool readInstance (SoInput *in, unsigned short flags)
 
- Protected Member Functions inherited from SoFieldContainer
 SoFieldContainer (void)
 
virtual ~SoFieldContainer ()
 
- Protected Member Functions inherited from SoBase
 SoBase (void)
 
virtual ~SoBase ()
 
virtual SoNotRec createNotRec (void)
 
virtual void destroy (void)
 
virtual const char * getFileFormatName (void) const
 
SbBool hasMultipleWriteRefs (void) const
 
void writeFooter (SoOutput *out) const
 
SbBool writeHeader (SoOutput *out, SbBool isgroup, SbBool isengine) const
 

Static Protected Member Functions

static const SoFieldData ** getFieldDataPtr (void)
 
- Static Protected Member Functions inherited from SoNode
static const SoFieldData ** getFieldDataPtr (void)
 
static int getNextActionMethodIndex (void)
 
static void incNextActionMethodIndex (void)
 
static void setCompatibilityTypes (const SoType &nodetype, const uint32_t bitmask)
 
static void setNextActionMethodIndex (int index)
 
- Static Protected Member Functions inherited from SoBase
static uint32_t getCurrentWriteCounter (void)
 
static void staticDataLock (void)
 
static void staticDataUnlock (void)
 

Additional Inherited Members

- Public Types inherited from SoNode
enum  NodeType {
  INVENTOR = 0x0000 , VRML1 = 0x0001 , VRML2 = 0x0002 , INVENTOR_1 = 0x0004 ,
  INVENTOR_2_0 = 0x0008 , INVENTOR_2_1 = 0x0010 , INVENTOR_2_5 = 0x0020 , INVENTOR_2_6 = 0x0040 ,
  COIN_1_0 = 0x0080 , COIN_2_0 = 0x0100 , EXTENSION = 0x0200 , COIN_2_2 = 0x0400 ,
  COIN_2_3 = 0x0800 , COIN_2_4 = 0x1000 , INVENTOR_5_0 = 0x2000 , COIN_2_5 = 0x4000 ,
  COIN_3_0 = 0x8000 , INVENTOR_6_0 = 0x10000 , COIN_4_0 = 0x20000
}
 
- Protected Types inherited from SoBase
enum  BaseFlags { IS_ENGINE = 0x01 , IS_GROUP = 0x02 }
 
- Protected Attributes inherited from SoNode
SbUniqueId uniqueId
 
- Protected Attributes inherited from SoFieldContainer
SbBool isBuiltIn
 
- Static Protected Attributes inherited from SoNode
static int nextActionMethodIndex = 0
 
static SbUniqueId nextUniqueId = 1
 

Detailed Description

The SoShaderProgram class is used to specify a set of vertex/geometry/fragment objects.

This node can store one of each of SoVertexShader, SoGeometryShader and SoFragmentShader in its shaderObject field. Coin will load all shader objects specified there, and attach all objects into a program before binding it as the current shader program.

A typical scene graph with shaders will look something like this:

sourceProgram "myvertexshader.glsl"
parameter [
ShaderParameter1f { name "myvertexparam" value 1.0 }
]
}
sourceProgram "myfragmentshader.glsl"
parameter [
ShaderParameter1f { name "myfragmentparam" value 2.0 }
]
}
]
}
Cube { }
}
The SbList class is a template container class for lists.
Definition SbList.h:70
SoMFNode shaderObject
Definition SoShaderProgram.h:55

This will render the cube with the vertex and fragment shaders specified in myvertexshader.glsl and myfragmentshader.glsl. Coin also supports ARB shaders and Cg shaders (if the Cg library is installed). However, we recommend using GLSL since we will focus mostly on support this shader language.

Coin defines some named parameters that can be added by the application programmer, and which will be automatically updated by Coin while traversing the scene graph.

  • coin_texunit[n]_model - Set to 0 when texturing is disabled, and to SoTextureImageElement::Model if there's a current texture on the state for unit n.
  • coin_light_model - Set to 1 for PHONG, 0 for BASE_COLOR lighting.

Example scene graph that renders per fragment OpenGL Phong lighting for one light source. The shaders assume the first light source is a directional light. This is the case if you open the file in a standard examiner viewer.

The iv-file:

sourceProgram "perpixel_vertex.glsl"
}
sourceProgram "perpixel_fragment.glsl"
}
]
}
Complexity { value 1.0 }
Material { diffuseColor 1 0 0 specularColor 1 1 1 shininess 0.9 }
Sphere { }
Translation { translation 3 0 0 }
Material { diffuseColor 0 1 0 specularColor 1 1 1 shininess 0.9 }
Cone { }
Translation { translation 3 0 0 }
Material { diffuseColor 0.8 0.4 0.1 specularColor 1 1 1 shininess 0.9 }
}

The vertex shader (perpixel_vertex.glsl):

The fragment shader (perpixel_vertex.glsl):

in vec3 normal,
inout vec4 ambient,
inout vec4 diffuse,
inout vec4 specular)
{
float nDotVP; // normal . light direction
float nDotHV; // normal . light half vector
float pf; // power factor
nDotVP = max(0.0, dot(normal, normalize(vec3(gl_LightSource[i].position))));
nDotHV = max(0.0, dot(normal, vec3(gl_LightSource[i].halfVector)));
if (nDotVP == 0.0)
pf = 0.0;
else
pf = pow(nDotHV, gl_FrontMaterial.shininess);
ambient += gl_LightSource[i].ambient;
diffuse += gl_LightSource[i].diffuse * nDotVP;
specular += gl_LightSource[i].specular * pf;
}
void main(void)
{
vec3 eye = -normalize(ecPosition3);
vec4 ambient = vec4(0.0);
vec4 diffuse = vec4(0.0);
vec4 specular = vec4(0.0);
vec3 color;
DirectionalLight(0, normalize(fragmentNormal), ambient, diffuse, specular);
color =
gl_FrontLightModelProduct.sceneColor.rgb +
ambient.rgb * gl_FrontMaterial.ambient.rgb +
diffuse.rgb * gl_Color.rgb +
specular.rgb * gl_FrontMaterial.specular.rgb;
gl_FragColor = vec4(color, gl_Color.a);
}

FILE FORMAT/DEFAULTS:

See also
SoShaderObject
SoShaderProgram
Since
Coin 2.5

Constructor & Destructor Documentation

◆ SoShaderProgram()

SoShaderProgram::SoShaderProgram ( void )

Constructor.

◆ ~SoShaderProgram()

SoShaderProgram::~SoShaderProgram ( )
protectedvirtual

Destructor.

Member Function Documentation

◆ getClassTypeId()

SoType SoShaderProgram::getClassTypeId ( void )
static

This static method returns the SoType object associated with objects of this class.

◆ getFieldData()

const SoFieldData * SoShaderProgram::getFieldData ( void ) const
protectedvirtual

Returns a pointer to the class-wide field data storage object for this instance. If no fields are present, returns NULL.

Reimplemented from SoFieldContainer.

◆ getFieldDataPtr()

const SoFieldData ** SoShaderProgram::getFieldDataPtr ( void )
staticprotected

This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.

Returns the SoFieldData class which holds information about fields in this node.

◆ getTypeId()

SoType SoShaderProgram::getTypeId ( void ) const
virtual

Returns the type identification of an object derived from a class inheriting SoBase. This is used for runtime type checking and "downward" casting.

Implements SoBase.

◆ GLRender()

void SoShaderProgram::GLRender ( SoGLRenderAction * action)
virtual

Action method for the SoGLRenderAction.

This is called during rendering traversals. Nodes influencing the rendering state in any way or want to throw geometry primitives at OpenGL override this method.

Reimplemented from SoNode.

◆ search()

void SoShaderProgram::search ( SoSearchAction * action)
virtual

Action method for SoSearchAction.

Compares the search criteria from the action to see if this node is a match. Searching is done by matching up all criteria set up in the SoSearchAction – if any of the requested criteria is a miss, the search is not deemed successful for the node.

See also
SoSearchAction

Reimplemented from SoNode.

◆ setEnableCallback()

void SoShaderProgram::setEnableCallback ( SoShaderProgramEnableCB * cb,
void * closure )

Adds a callback which is called every time this program is enabled/disabled.

Member Data Documentation

◆ shaderObject

SoMFNode SoShaderProgram::shaderObject

The shader objects.


The documentation for this class was generated from the following files: