Coin  4.0.3
Coin3D core library
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SoDragger.h
1#ifndef COIN_SODRAGGER_H
2#define COIN_SODRAGGER_H
3
4/**************************************************************************\
5 * Copyright (c) Kongsberg Oil & Gas Technologies AS
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21 * this software without specific prior written permission.
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34\**************************************************************************/
35
36#include <Inventor/nodekits/SoInteractionKit.h>
37#include <Inventor/tools/SbPimplPtr.h>
38#include <Inventor/fields/SoSFBool.h>
39#include <Inventor/lists/SoCallbackList.h>
40#include <Inventor/SbMatrix.h>
41#include <Inventor/SbVec3f.h>
42#include <Inventor/SbVec2s.h>
43#include <Inventor/SbViewVolume.h>
44#include <Inventor/SbViewportRegion.h>
45#ifndef COIN_INTERNAL
46// For Open Inventor compatibility.
47#include <Inventor/nodes/SoScale.h>
48#endif // !COIN_INTERNAL
49
50class SbRotation;
51class SbVec2f;
52class SbVec2s;
53class SbViewVolume;
55class SoDragger;
56class SoEvent;
57class SoPickedPoint;
58class SoDraggerP;
59
60typedef void SoDraggerCB(void * data, SoDragger * dragger);
61
62class COIN_DLL_API SoDragger : public SoInteractionKit {
64
65 SO_KIT_HEADER(SoDragger);
66 SO_KIT_CATALOG_ENTRY_HEADER(motionMatrix);
67
68public:
70
71 enum ProjectorFrontSetting { FRONT, BACK, USE_PICK };
72
73 // override these in case we decide to do some extra work later
74 virtual void callback(SoCallbackAction * action);
75 virtual void GLRender(SoGLRenderAction * action);
76 virtual void getMatrix(SoGetMatrixAction * action);
77 virtual void rayPick(SoRayPickAction * action);
78 virtual void search(SoSearchAction * action);
79 virtual void write(SoWriteAction * action);
80 virtual void getPrimitiveCount(SoGetPrimitiveCountAction * action);
81
82 void setProjectorEpsilon(const float epsilon);
83 float getProjectorEpsilon(void) const;
84
85 void addStartCallback(SoDraggerCB * func, void * data = NULL);
86 void removeStartCallback(SoDraggerCB * func, void * data = NULL);
87 void addMotionCallback(SoDraggerCB * func, void * data = NULL);
88 void removeMotionCallback(SoDraggerCB * func, void * data = NULL);
89 void addFinishCallback(SoDraggerCB * func, void * data = NULL);
90 void removeFinishCallback(SoDraggerCB * func, void * data = NULL);
91 void addValueChangedCallback(SoDraggerCB * func, void * data = NULL);
92 void removeValueChangedCallback(SoDraggerCB * func, void * data = NULL);
93 void setMinGesture(int pixels);
94 int getMinGesture(void) const;
95 SbBool enableValueChangedCallbacks(SbBool newval);
96 const SbMatrix & getMotionMatrix(void);
97 void addOtherEventCallback(SoDraggerCB * func, void * data = NULL);
98 void removeOtherEventCallback(SoDraggerCB * func, void * data = NULL);
99 void registerChildDragger(SoDragger * child);
100 void unregisterChildDragger(SoDragger * child);
101 void registerChildDraggerMovingIndependently(SoDragger * child);
102 void unregisterChildDraggerMovingIndependently(SoDragger * child);
103 SbMatrix getLocalToWorldMatrix(void);
104 SbMatrix getWorldToLocalMatrix(void);
105 SbVec3f getLocalStartingPoint(void);
106 SbVec3f getWorldStartingPoint(void);
107 void getPartToLocalMatrix(const SbName & partname, SbMatrix & parttolocalmatrix, SbMatrix & localtopartmatrix);
108 void transformMatrixLocalToWorld(const SbMatrix & frommatrix, SbMatrix & tomatrix);
109 void transformMatrixWorldToLocal(const SbMatrix & frommatrix, SbMatrix & tomatrix);
110 void transformMatrixToLocalSpace(const SbMatrix & frommatrix, SbMatrix & tomatrix, const SbName & fromspacepartname);
111 virtual void setMotionMatrix(const SbMatrix & newmatrix);
112 void valueChanged(void);
113 const SbMatrix & getStartMotionMatrix(void);
114 virtual void saveStartParameters(void);
115 const SoPath * getPickPath(void) const;
116 const SoEvent * getEvent(void) const;
117 SoPath * createPathToThis(void);
118 const SoPath * getSurrogatePartPickedOwner(void) const;
119 const SbName & getSurrogatePartPickedName(void) const;
120 const SoPath * getSurrogatePartPickedPath(void) const;
121 void setStartingPoint(const SoPickedPoint * newpoint);
122 void setStartingPoint(const SbVec3f & newpoint);
123 const SbViewVolume & getViewVolume(void);
124 void setViewVolume(const SbViewVolume & vol);
125 const SbViewportRegion & getViewportRegion(void);
126 void setViewportRegion(const SbViewportRegion & reg);
127 SoHandleEventAction * getHandleEventAction(void) const;
128 void setHandleEventAction(SoHandleEventAction * newAction);
129 void setTempPathToThis(const SoPath * somethingclose);
130 virtual void grabEventsSetup(void);
131 virtual void grabEventsCleanup(void);
132 void workFieldsIntoTransform(SbMatrix & mtx);
133 void setFrontOnProjector(ProjectorFrontSetting newval);
134 ProjectorFrontSetting getFrontOnProjector(void) const;
135
136 static void setMinScale(float newminscale);
137 static float getMinScale(void);
138 static void workValuesIntoTransform(SbMatrix & mtx, const SbVec3f * translationptr, const SbRotation * rotationptr, const SbVec3f * scalefactorptr, const SbRotation * scaleorientationptr, const SbVec3f * centerptr);
139 static void getTransformFast(SbMatrix & mtx, SbVec3f & translation, SbRotation & rotation, SbVec3f & scalefactor, SbRotation & scaleorientation, const SbVec3f & center);
140 static void getTransformFast(SbMatrix & mtx, SbVec3f & translation, SbRotation & rotation, SbVec3f & scalefactor, SbRotation & scaleorientation);
141 static SbMatrix appendTranslation(const SbMatrix & mtx, const SbVec3f & translation, const SbMatrix * conversion = NULL);
142 static SbMatrix appendScale(const SbMatrix & mtx, const SbVec3f & scale, const SbVec3f & scalecenter, const SbMatrix * conversion = NULL);
143 static SbMatrix appendRotation(const SbMatrix & mtx, const SbRotation & rot, const SbVec3f & rotcenter, const SbMatrix * conversion = NULL);
144 static void initClass(void);
145 static void initClasses(void);
146
147protected:
148 SoDragger(void);
149 virtual ~SoDragger(void);
150
151 SbVec2f getNormalizedLocaterPosition(void);
152 SbVec2s getLocaterPosition(void);
153 SbVec2s getStartLocaterPosition(void) const;
154 void setStartLocaterPosition(SbVec2s p);
155 SbBool isAdequateConstraintMotion(void);
156 virtual SbBool shouldGrabBasedOnSurrogate(const SoPath * pickpath, const SoPath * surrogatepath);
157 void setCameraInfo(SoAction * action);
158 virtual void handleEvent(SoHandleEventAction * ha);
159 void transferMotion(SoDragger * child);
160 void setIgnoreInBbox(SbBool newval);
161 SbBool isIgnoreInBbox(void);
162 virtual void getBoundingBox(SoGetBoundingBoxAction * action);
163 void setActiveChildDragger(SoDragger * newchilddragger);
164 SoDragger * getActiveChildDragger(void) const;
165 virtual void setDefaultOnNonWritingFields(void);
166
167 static void childTransferMotionAndValueChangedCB(void *, SoDragger *);
168 static void childValueChangedCB(void *, SoDragger *);
169 static void childStartCB(void *, SoDragger *);
170 static void childMotionCB(void *, SoDragger *);
171 static void childFinishCB(void *, SoDragger *);
172 static void childOtherEventCB(void *, SoDragger *);
173
174 // This method is not present in Open Inventor. It was moved from
175 // being a private method to a protected method in Coin to make it
176 // possible to construct draggers which can handle Motion3 events.
177 void updateDraggerCache(const SoPath * path);
178
179 virtual const SoPickedPoint* getPickedPointForStart(SoHandleEventAction* action);
180
181private:
182 void updateElements(class SoState * state);
183 SbBool isPicked(SoPath * path);
184 void eventHandled(const SoEvent * event, SoHandleEventAction * action);
185 static float minscale;
186
187private:
189
190 // NOT IMPLEMENTED:
191 SoDragger(const SoDragger & rhs);
192 SoDragger & operator = (const SoDragger & rhs);
193}; // SoDragger
194
195#endif // !COIN_SODRAGGER_H
The SbMatrix class is a 4x4 dimensional representation of a matrix.
Definition SbMatrix.h:47
The SbName class stores strings by reference.
Definition SbName.h:40
Definition SbPimplPtr.h:55
The SbRotation class represents a rotation in 3D space.
Definition SbRotation.h:44
The SbVec2f class is a 2 dimensional vector with floating point coordinates.
Definition SbVec2f.h:49
The SbVec2s class is a 2 dimensional vector with short integer coordinates.
Definition SbVec2s.h:51
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition SbVec3f.h:51
The SbViewVolume class is a viewing volume in 3D space.
Definition SbViewVolume.h:50
The SbViewportRegion class is a viewport within a full window.
Definition SbViewportRegion.h:40
The SoAction class is the base class for all traversal actions.
Definition SoAction.h:77
virtual void write(SoWriteAction *action)
Definition SoBaseKit.cpp:1116
virtual void callback(SoCallbackAction *action)
Definition SoBaseKit.cpp:1001
virtual void getBoundingBox(SoGetBoundingBoxAction *action)
Definition SoBaseKit.cpp:1015
virtual void GLRender(SoGLRenderAction *action)
Definition SoBaseKit.cpp:1008
virtual void rayPick(SoRayPickAction *action)
Definition SoBaseKit.cpp:1067
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition SoBaseKit.cpp:1376
virtual void handleEvent(SoHandleEventAction *action)
Definition SoBaseKit.cpp:1060
virtual void getMatrix(SoGetMatrixAction *action)
Definition SoBaseKit.cpp:1038
virtual void search(SoSearchAction *action)
Definition SoBaseKit.cpp:1084
The SoCallbackAction class invokes callbacks at specific nodes.
Definition SoCallbackAction.h:80
The SoDragger class is the base class for all draggers.
Definition SoDragger.h:62
SoSFBool isActive
Definition SoDragger.h:69
ProjectorFrontSetting
Definition SoDragger.h:71
@ BACK
Definition SoDragger.h:71
The SoEvent class is the base class for all Coin events.
Definition SoEvent.h:45
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition SoGLRenderAction.h:50
The SoGetBoundingBoxAction class calculates bounding boxes for nodes and subgraphs.
Definition SoGetBoundingBoxAction.h:45
The SoGetMatrixAction class is an action for accumulating the transformation matrix of a subgraph.
Definition SoGetMatrixAction.h:46
The SoGetPrimitiveCountAction class counts the primitives in a scene.
Definition SoGetPrimitiveCountAction.h:44
The SoHandleEventAction class distributes user events to the scene.
Definition SoHandleEventAction.h:46
The SoInteractionKit class is a base class for draggers.
Definition SoInteractionKit.h:50
static void initClass(void)
Sets up initialization for data common to all instances of this class, like submitting necessary info...
Definition SoInteractionKit.cpp:266
virtual void setDefaultOnNonWritingFields()
Definition SoInteractionKit.cpp:716
static void initClasses(void)
Definition SoNode.cpp:604
virtual void grabEventsCleanup(void)
Definition SoNode.cpp:1385
virtual void grabEventsSetup(void)
Definition SoNode.cpp:1376
The SoPath class is a container class for traversal path descriptions.
Definition SoPath.h:52
The SoPickedPoint class is used for specifying picked points.
Definition SoPickedPoint.h:48
The SoRayPickAction class does ray intersection with scene graphs.
Definition SoRayPickAction.h:50
The SoSFBool class is a container for an SbBool value.
Definition SoSFBool.h:39
The SoSearchAction class provides methods for searching through scene graphs.
Definition SoSearchAction.h:44
The SoState class manages the Coin scene graph traversal state data.
Definition SoState.h:44
The SoWriteAction class writes a scene graph to file.
Definition SoWriteAction.h:42