Coin
4.0.3
Coin3D core library
|
The SoVRMLFog class is used to specify a global scene fog. More...
#include <Inventor/VRMLnodes/SoVRMLFog.h>
Public Attributes | |
SoSFColor | color |
SoSFString | fogType |
SoSFFloat | visibilityRange |
Protected Member Functions | |
virtual | ~SoVRMLFog () |
virtual const SoFieldData * | getFieldData (void) const |
Protected Member Functions inherited from SoNode | |
SoNode (void) | |
virtual | ~SoNode () |
virtual SbBool | readInstance (SoInput *in, unsigned short flags) |
Protected Member Functions inherited from SoFieldContainer | |
SoFieldContainer (void) | |
virtual | ~SoFieldContainer () |
Protected Member Functions inherited from SoBase | |
SoBase (void) | |
virtual | ~SoBase () |
virtual SoNotRec | createNotRec (void) |
virtual void | destroy (void) |
virtual const char * | getFileFormatName (void) const |
SbBool | hasMultipleWriteRefs (void) const |
void | writeFooter (SoOutput *out) const |
SbBool | writeHeader (SoOutput *out, SbBool isgroup, SbBool isengine) const |
Static Protected Member Functions | |
static const SoFieldData ** | getFieldDataPtr (void) |
Static Protected Member Functions inherited from SoNode | |
static const SoFieldData ** | getFieldDataPtr (void) |
static int | getNextActionMethodIndex (void) |
static void | incNextActionMethodIndex (void) |
static void | setCompatibilityTypes (const SoType &nodetype, const uint32_t bitmask) |
static void | setNextActionMethodIndex (int index) |
Static Protected Member Functions inherited from SoBase | |
static uint32_t | getCurrentWriteCounter (void) |
static void | staticDataLock (void) |
static void | staticDataUnlock (void) |
Protected Attributes | |
SoSFBool | isBound |
SoSFBool | set_bind |
Protected Attributes inherited from SoNode | |
SbUniqueId | uniqueId |
Protected Attributes inherited from SoFieldContainer | |
SbBool | isBuiltIn |
Additional Inherited Members | |
Public Types inherited from SoNode | |
enum | NodeType { INVENTOR = 0x0000 , VRML1 = 0x0001 , VRML2 = 0x0002 , INVENTOR_1 = 0x0004 , INVENTOR_2_0 = 0x0008 , INVENTOR_2_1 = 0x0010 , INVENTOR_2_5 = 0x0020 , INVENTOR_2_6 = 0x0040 , COIN_1_0 = 0x0080 , COIN_2_0 = 0x0100 , EXTENSION = 0x0200 , COIN_2_2 = 0x0400 , COIN_2_3 = 0x0800 , COIN_2_4 = 0x1000 , INVENTOR_5_0 = 0x2000 , COIN_2_5 = 0x4000 , COIN_3_0 = 0x8000 , INVENTOR_6_0 = 0x10000 , COIN_4_0 = 0x20000 } |
Protected Types inherited from SoBase | |
enum | BaseFlags { IS_ENGINE = 0x01 , IS_GROUP = 0x02 } |
Static Protected Attributes inherited from SoNode | |
static int | nextActionMethodIndex = 0 |
static SbUniqueId | nextUniqueId = 1 |
The SoVRMLFog class is used to specify a global scene fog.
The detailed class documentation is taken verbatim from the VRML97 standard (ISO/IEC 14772-1:1997). It is copyright The Web3D Consortium, and is used by permission of the Consortium:
Fog { exposedField SFColor color 1 1 1 # [0,1] exposedField SFString fogType "LINEAR" exposedField SFFloat visibilityRange 0 # [0,inf) eventIn SFBool set_bind eventOut SFBool isBound }
The Fog node provides a way to simulate atmospheric effects by blending objects with the colour specified by the color field based on the distances of the various objects from the viewer. The distances are calculated in the coordinate space of the Fog node. The visibilityRange specifies the distance in metres (in the local coordinate system) at which objects are totally obscured by the fog. Objects located outside the visibilityRange from the viewer are drawn with a constant colour of color. Objects very close to the viewer are blended very little with the fog color.
A visibilityRange of 0.0 disables the Fog node. The visibilityRange is affected by the scaling transformations of the Fog node's parents; translations and rotations have no affect on visibilityRange. Values of the visibilityRange field shall be in the range [0, ).
Since Fog nodes are bindable children nodes (see 4.6.10, Bindable children nodes http://www.web3d.org/documents/specifications/14772/V2.0/part1/concepts.html#4.6.10), a Fog node stack exists, in which the top- most Fog node on the stack is currently active. To push a Fog node onto the top of the stack, a TRUE value is sent to the set_bind eventIn. Once active, the Fog node is bound to the browser view. A FALSE value sent to set_bind, pops the Fog node from the stack and unbinds it from the browser viewer. More details on the Fog node stack can be found in 4.6.10, Bindable children nodes (http://www.web3d.org/documents/specifications/14772/V2.0/part1/concepts.html#4.6.10).
The fogType field controls how much of the fog colour is blended with the object as a function of distance. If fogType is "LINEAR", the amount of blending is a linear function of the distance, resulting in a depth cueing effect. If fogType is "EXPONENTIAL," an exponential increase in blending is used, resulting in a more natural fog appearance. The effect of fog on lighting calculations is described in 4.14, Lighting model (http://www.web3d.org/documents/specifications/14772/V2.0/part1/concepts.html#4.6.14).
SoVRMLFog::SoVRMLFog | ( | void | ) |
Constructor.
|
protectedvirtual |
Destructor.
This static method returns the SoType object associated with objects of this class.
|
protectedvirtual |
Returns a pointer to the class-wide field data storage object for this instance. If no fields are present, returns NULL
.
Reimplemented from SoFieldContainer.
|
staticprotected |
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
Returns the SoFieldData class which holds information about fields in this node.
|
virtual |
Action method for the SoGLRenderAction.
This is called during rendering traversals. Nodes influencing the rendering state in any way or want to throw geometry primitives at OpenGL override this method.
Reimplemented from SoNode.
SoSFColor SoVRMLFog::color |
The fog color. Default value is (1, 1, 1).
SoSFString SoVRMLFog::fogType |
Type of fog. Can be either "LINEAR" or "EXPONENTIAL". Default value is "LINEAR".
|
protected |
An eventOut that is sent when the node is bound/unbound.
|
protected |
An eventIn that is used to bind this node (make the node active).
SoSFFloat SoVRMLFog::visibilityRange |
Range of visibility. The distance when only the fog color can be seen. Default value is (0.0).