Coin
4.0.3
Coin3D core library
|
The SoVRMLPointLight class is used to represent a point light. More...
#include <Inventor/VRMLnodes/SoVRMLPointLight.h>
Public Attributes | |
SoSFVec3f | attenuation |
SoSFVec3f | location |
SoSFFloat | radius |
Public Attributes inherited from SoVRMLLight | |
SoSFFloat | ambientIntensity |
SoSFColor | color |
SoSFFloat | intensity |
SoSFBool | on |
Protected Member Functions | |
virtual | ~SoVRMLPointLight () |
virtual const SoFieldData * | getFieldData (void) const |
Protected Member Functions inherited from SoVRMLLight | |
SoVRMLLight (void) | |
virtual | ~SoVRMLLight () |
Protected Member Functions inherited from SoNode | |
SoNode (void) | |
virtual | ~SoNode () |
virtual SbBool | readInstance (SoInput *in, unsigned short flags) |
Protected Member Functions inherited from SoFieldContainer | |
SoFieldContainer (void) | |
virtual | ~SoFieldContainer () |
Protected Member Functions inherited from SoBase | |
SoBase (void) | |
virtual | ~SoBase () |
virtual SoNotRec | createNotRec (void) |
virtual void | destroy (void) |
virtual const char * | getFileFormatName (void) const |
SbBool | hasMultipleWriteRefs (void) const |
void | writeFooter (SoOutput *out) const |
SbBool | writeHeader (SoOutput *out, SbBool isgroup, SbBool isengine) const |
Static Protected Member Functions | |
static const SoFieldData ** | getFieldDataPtr (void) |
Static Protected Member Functions inherited from SoVRMLLight | |
static const SoFieldData ** | getFieldDataPtr (void) |
Static Protected Member Functions inherited from SoNode | |
static const SoFieldData ** | getFieldDataPtr (void) |
static int | getNextActionMethodIndex (void) |
static void | incNextActionMethodIndex (void) |
static void | setCompatibilityTypes (const SoType &nodetype, const uint32_t bitmask) |
static void | setNextActionMethodIndex (int index) |
Static Protected Member Functions inherited from SoBase | |
static uint32_t | getCurrentWriteCounter (void) |
static void | staticDataLock (void) |
static void | staticDataUnlock (void) |
Additional Inherited Members | |
Public Types inherited from SoNode | |
enum | NodeType { INVENTOR = 0x0000 , VRML1 = 0x0001 , VRML2 = 0x0002 , INVENTOR_1 = 0x0004 , INVENTOR_2_0 = 0x0008 , INVENTOR_2_1 = 0x0010 , INVENTOR_2_5 = 0x0020 , INVENTOR_2_6 = 0x0040 , COIN_1_0 = 0x0080 , COIN_2_0 = 0x0100 , EXTENSION = 0x0200 , COIN_2_2 = 0x0400 , COIN_2_3 = 0x0800 , COIN_2_4 = 0x1000 , INVENTOR_5_0 = 0x2000 , COIN_2_5 = 0x4000 , COIN_3_0 = 0x8000 , INVENTOR_6_0 = 0x10000 , COIN_4_0 = 0x20000 } |
Protected Types inherited from SoBase | |
enum | BaseFlags { IS_ENGINE = 0x01 , IS_GROUP = 0x02 } |
Protected Attributes inherited from SoNode | |
SbUniqueId | uniqueId |
Protected Attributes inherited from SoFieldContainer | |
SbBool | isBuiltIn |
Static Protected Attributes inherited from SoNode | |
static int | nextActionMethodIndex = 0 |
static SbUniqueId | nextUniqueId = 1 |
The SoVRMLPointLight class is used to represent a point light.
The detailed class documentation is taken verbatim from the VRML97 standard (ISO/IEC 14772-1:1997). It is copyright The Web3D Consortium, and is used by permission of the Consortium:
PointLight { exposedField SFFloat ambientIntensity 0 # [0,1] exposedField SFVec3f attenuation 1 0 0 # [0, inf) exposedField SFColor color 1 1 1 # [0,1] exposedField SFFloat intensity 1 # [0,1] exposedField SFVec3f location 0 0 0 # (-inf, inf) exposedField SFBool on TRUE exposedField SFFloat radius 100 # [0, inf) }
The PointLight node specifies a point light source at a 3D location in the local coordinate system. A point light source emits light equally in all directions; that is, it is omnidirectional. PointLight nodes are specified in the local coordinate system and are affected by ancestor transformations. Subclause 4.6.6, Light sources (http://www.web3d.org/documents/specifications/14772/V2.0/part1/concepts.html#4.6.6), contains a detailed description of the ambientIntensity, color, and intensity fields.
A PointLight node illuminates geometry within radius metres of its location. Both radius and location are affected by ancestors' transformations (scales affect radius and transformations affect location).
The radius field shall be greater than or equal to zero. PointLight node's illumination falls off with distance as specified by three attenuation coefficients. The attenuation factor is 1/ max(attenuation[0] + attenuation[1]Śr + attenuation[2]Śr2, 1), where r is the distance from the light to the surface being illuminated. The default is no attenuation. An attenuation value of (0, 0, 0) is identical to (1, 0, 0). Attenuation values shall be greater than or equal to zero. A detailed description of VRML's lighting equations is contained in 4.14, Lighting model (http://www.web3d.org/documents/specifications/14772/V2.0/part1/concepts.html#4.14).
SoVRMLPointLight::SoVRMLPointLight | ( | void | ) |
Constructor.
|
protectedvirtual |
Destructor.
This static method returns the SoType object associated with objects of this class.
|
protectedvirtual |
Returns a pointer to the class-wide field data storage object for this instance. If no fields are present, returns NULL
.
Reimplemented from SoVRMLLight.
|
staticprotected |
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
Returns the SoFieldData class which holds information about fields in this node.
Returns the type identification of an object derived from a class inheriting SoBase. This is used for runtime type checking and "downward" casting.
Reimplemented from SoVRMLLight.
|
virtual |
Action method for the SoGLRenderAction.
This is called during rendering traversals. Nodes influencing the rendering state in any way or want to throw geometry primitives at OpenGL override this method.
Reimplemented from SoVRMLLight.
SoSFVec3f SoVRMLPointLight::attenuation |
The point light attenuation.
SoSFVec3f SoVRMLPointLight::location |
Point light position.
SoSFFloat SoVRMLPointLight::radius |
Radius of point light.